Getting Epic...

(assuming Epic = big numbers)

I think Elemental is a great game, but side with those who wish the battles had more units--and units with more troops--than the small, skirmish-style that the tactical game became.  I understand the reasons behind it, but my play style just prefers larger battles.

So rather than sit around griping about a publisher kind enough to offer a no-questions-asked refund, I'd be interested in putting together a modding guide on how to make the game "bigger" without breaking any of the fundamental game mechanics or balances.  Would anyone else be interested in working on a series of wiki articles on this topic?

On a related note, is there a common wiki everyone is using (or the Stardock team would like to use)?

7,822 views 4 replies
Reply #1 Top

Hey buddy check out this mod in process, I'm sure they could use your ideas.  https://forums.elementalgame.com/389290

Reply #2 Top

One of the things that does make battles a lot bigger is parties and armies- which increases the number of troops in a unit.

Reply #3 Top

Thanks Servius.  I just PMd MagicwillNZ.

Reply #4 Top


I think Elemental is a great game, but side with those who wish the battles had more units--and units with more troops--than the small, skirmish-style that the tactical game became.  I understand the reasons behind it, but my play style just prefers larger battles.

So rather than sit around griping about a publisher kind enough to offer a no-questions-asked refund, I'd be interested in putting together a modding guide on how to make the game "bigger" without breaking any of the fundamental game mechanics or balances.  Would anyone else be interested in working on a series of wiki articles on this topic?

On a related note, is there a common wiki everyone is using (or the Stardock team would like to use)?

End of quote

 

man seriously

 

late game is a total mess

and thats just cause you can create larger troops

 

atm what you want is just I M P O S S I B L E

 

what we would need first is a change in the combat system and dmg more balanced

and then a system who treats better the multi unit group scaling better when damage is taken etc

 

after that we can talk about adding more units to a already crowded game