[1.05][BUG] Non-functioning Faction Traits

After considerable testing (and re-tested after the hotfix), I've found:

Great Warriors - This faction trait still does nothing. Units for Tarth and Yithril have no more Combat Speed than any other faction. I also tested it using the Faction Creator and still saw no additional Combat Speed. I did make sure to look a the tooltip for Combat Speed to see if it might be too small to change the whole number, but nope, it shows no effects.

 

Death Worship - Another faction trait that currently has no effect.

 

Brave - This trait does work, but a 5% increase to HP is too small to have any effect since the numbers we're dealing with are too small. With 5 HP, it raises it to 5.25 HP. So, with 10 HP, say with a Medical Pack, it would still only result in 10.50 HP.

 

That being said, I can confirm that Egalitarian, Civilized, and Resourceful work perfectly.

9,858 views 15 replies
Reply #1 Top

A note on the Death Worship trait.  Though it appears to do nothing for a custom race, the Resoln (the empire guys that get it by default) do get some effect from it.  In the empire/kingdom selection page it states that they get a +10 bonus to hit points.  When designing Resoln units, new designs (ie, hitting the "new" button) will start with 5 hp like everyone else but their default peasants begin with 13 hp (which is +8 above the norm, not +10, unless i'm missing something in the way elemental does the math here).  If you upgrade the peasant unit then you can create 13 hp warrior units, with some restrictions.

Weapons appear unrestricted but the 13 hp troops cannot use the standard armour, they get a few options that dont appear to be available to anyone else, but are pretty much comparable.  Some defense 2 or 3 chest armour and the 10 material cost stuff that everyone can get.  They also get access to a "legendary helm" which appears to do nothing, cost nothing, but look cool, and the "Legendary armlets" which also do nothing but cost 2 gold + 1 material (oh and they look cool too :).

While this confuses me, it seems fitting that the high hp units should have less armour options given that they already have a large, free, defensive bonus, which btw seems to multiply correctly when trained in squads etc.  Even without experience training (or whatever you call training a unit of higher level) a basic squad for me is 39 hp 45 att 9 def (equipped with reaper+basic chest armour) which is pretty sweet.

As a sidenote it seems upgrading from a peasant still gives an extra +1 att for Resoln (other races also get the +1 att but it disappeares if you equip a decent chest armour, which resoln peasants cant lol).

 

Not sure what stardock plan to do about Death Worship but it does seem very powerful to me.  Too powerful for its modest point cost in the race creator, heh, or it would be if it worked :)

 

Edit: looks like everything i explained above applies to all empire factions, so i guess the Death Worship trait really does nothing atm :(

Reply #2 Top


After considerable testing (and re-tested after the hotfix), I've found:

Great Warriors - This faction trait still does nothing. Units for Tarth and Yithril have no more Combat Speed than any other faction. I also tested it using the Faction Creator and still saw no additional Combat Speed. I did make sure to look a the tooltip for Combat Speed to see if it might be too small to change the whole number, but nope, it shows no effects.

End of quote

 

I can't confirm this. I made a new faction in the editor and gave them Great Warriors trait and they do have 3 combat speed as they should in combat. In fact, since that faction has Master Archers trait as well, they apparently can shoot arrows twice in combat as opposed to the 1 shot without Great Warriors trait. Didn't try any of the non-custom factions that come with that trait and all my units are custom made (don't use premade units).

Reply #3 Top

Quoting Kadrasar, reply 1
A note on the Death Worship trait.  Though it appears to do nothing for a custom race, the Resoln (the empire guys that get it by default) do get some effect from it.  In the empire/kingdom selection page it states that they get a +10 bonus to hit points.  When designing Resoln units, new designs (ie, hitting the "new" button) will start with 5 hp like everyone else but their default peasants begin with 13 hp (which is +8 above the norm, not +10, unless i'm missing something in the way elemental does the math here).  If you upgrade the peasant unit then you can create 13 hp warrior units, with some restrictions.

Weapons appear unrestricted but the 13 hp troops cannot use the standard armour, they get a few options that dont appear to be available to anyone else, but are pretty much comparable.  Some defense 2 or 3 chest armour and the 10 material cost stuff that everyone can get.  They also get access to a "legendary helm" which appears to do nothing, cost nothing, but look cool, and the "Legendary armlets" which also do nothing but cost 2 gold + 1 material (oh and they look cool too .

While this confuses me, it seems fitting that the high hp units should have less armour options given that they already have a large, free, defensive bonus, which btw seems to multiply correctly when trained in squads etc.  Even without experience training (or whatever you call training a unit of higher level) a basic squad for me is 39 hp 45 att 9 def (equipped with reaper+basic chest armour) which is pretty sweet.

As a sidenote it seems upgrading from a peasant still gives an extra +1 att for Resoln (other races also get the +1 att but it disappeares if you equip a decent chest armour, which resoln peasants cant lol).

 

Not sure what stardock plan to do about Death Worship but it does seem very powerful to me.  Too powerful for its modest point cost in the race creator, heh, or it would be if it worked

 

Edit: looks like everything i explained above applies to all empire factions, so i guess the Death Worship trait really does nothing atm
End of Kadrasar's quote

 

I was about to say, but your edit says you've discovered it as well. The 13 HP is unique to the Peasant for all Empire factions. It has nothing to do with Death Worship.

Reply #4 Top

Quoting Daynarr, reply 2

quoting post
After considerable testing (and re-tested after the hotfix), I've found:

Great Warriors - This faction trait still does nothing. Units for Tarth and Yithril have no more Combat Speed than any other faction. I also tested it using the Faction Creator and still saw no additional Combat Speed. I did make sure to look a the tooltip for Combat Speed to see if it might be too small to change the whole number, but nope, it shows no effects.


 

I can't confirm this. I made a new faction in the editor and gave them Great Warriors trait and they do have 3 combat speed as they should in combat. In fact, since that faction has Master Archers trait as well, they apparently can shoot arrows twice in combat as opposed to the 1 shot without Great Warriors trait. Didn't try any of the non-custom factions that come with that trait and all my units are custom made (don't use premade units).
End of Daynarr's quote

 

I don't know how you got 3 combat speed. Are you sure you weren't looking at Attack instead? I've tried it with both of the stock factions that have it as well as with a custom Kingdom and a custom Empire faction and none of them had 3 combat speed.

Reply #5 Top

I've got Death Worship on a custom race. The units *do* have more HP than they would normally, but not +10 extra hp.  For instance, the basic soldier unit I designed should have 5 HP, according to the unit builder, but they come out with 10 HP.  I cant figure out any other place the extra HP are coming from.

 

Never mind. I figured out the extra HP was from having them stationed in a city, which seems to grant a HP bonus depending on the level of the city. Death Worship not working for me either.

Reply #6 Top

Quoting Trifler500, reply 4

I don't know how you got 3 combat speed. Are you sure you weren't looking at Attack instead? I've tried it with both of the stock factions that have it as well as with a custom Kingdom and a custom Empire faction and none of them had 3 combat speed.
End of Trifler500's quote

How to see 3 combat speed? Easy. Make a custom faction with Great Warriors trait, make some units, ENTER COMBAT, check their combat speed. On the main map only their base combat speed is shown. You don't see the effect of Great Warriors trait. It kicks in as soon as you enter combat though. Apparently it has effect on all your units including heroes as they too get +1 to their combat speed.

Reply #7 Top

I'd just like to add that I've noticed units spawn with the default 5 HP but have a much higher capacity (based on your abilities). They basically have to "heal" until they get all their HP.

Reply #8 Top

How to see 3 combat speed? Easy. Make a custom faction with Great Warriors trait, make some units, ENTER COMBAT, check their combat speed. On the main map only their base combat speed is shown. You don't see the effect of Great Warriors trait. It kicks in as soon as you enter combat though. Apparently it has effect on all your units including heroes as they too get +1 to their combat speed.
End of quote

I think you may be confusing combat speed and actions.  All units get two (2.0) actions by default atm, to which you add their combat speed (ie the number next to the swinging sword icon).  So my default peasant with a club will have 3.0 actions but only 1 combat speed.  For great warriors all combat speed should be +1, therefor my peasant would have 4.0 actions/ 2 combat speed.

As a side note, great warrior trait heroes with a staff (+0.25 combat speed) would be able to cast 3 spells per round.  Though depending on how it gets implemented it may not effect heroes since they dont start as a member of your faction.

Reply #9 Top

Quoting Daynarr, reply 6

Quoting Trifler500, reply 4
I don't know how you got 3 combat speed. Are you sure you weren't looking at Attack instead? I've tried it with both of the stock factions that have it as well as with a custom Kingdom and a custom Empire faction and none of them had 3 combat speed.
How to see 3 combat speed? Easy. Make a custom faction with Great Warriors trait, make some units, ENTER COMBAT, check their combat speed. On the main map only their base combat speed is shown. You don't see the effect of Great Warriors trait. It kicks in as soon as you enter combat though. Apparently it has effect on all your units including heroes as they too get +1 to their combat speed.
End of Daynarr's quote

 

Nope I checked this during my testing. *All* factions have higher Combat Speed in combat than they have listed in the designer or if you click on their picture to see their stats. I just checked again after reading your post and my units for Tarth have 3.0 Combat Speed in combat and my units for Paradin also have 3.0 Combat Speed in combat. The Great Warriors bonus is either not working or it's being applied to all factions whether they have the Great Warriors trait or not.

Reply #10 Top

Quoting Trifler500, reply 9

Nope I checked this during my testing. *All* factions have higher Combat Speed in combat than they have listed in the designer or if you click on their picture to see their stats. I just checked again after reading your post and my units for Tarth have 3.0 Combat Speed in combat and my units for Paradin also have 3.0 Combat Speed in combat. The Great Warriors bonus is either not working or it's being applied to all factions whether they have the Great Warriors trait or not.
End of Trifler500's quote

 

I've just made a new faction with no Great Warriors trait and, indeed, my units got 3 combat speed as well. I'm also starting to think that Great Warriors is being applied to all factions since it makes no sense for non-Great Warriors nation to get +1 combat speed. Also, I do remember that this didn't happen before 1.05 patch (had normal combat speed with Tarth in 1.01 version of the game). I guess some change in the 1.05 patch made it this way.

Reply #11 Top

Brad actually said in the patch notes that they increased the default actions in combat from 1.0 to 2.0.  Does anyone read patch notes *insert sigh of despair* :P.

Reply #12 Top

Quoting Kadrasar, reply 11
Brad actually said in the patch notes that they increased the default actions in combat from 1.0 to 2.0.  Does anyone read patch notes *insert sigh of despair* .
End of Kadrasar's quote

 

Exactly - "from 1.0 to 2.0", not to 3.0! We're seeing all factions at 3.0 in battle, and 2.0 in the Designer. Thus, something is up with Great Warriors because we do not see a change as to whether the faction has it or doesn't.

 

In addition, the Designer isn't showing the +1.0 Combat Speed and it should since it shows the change from the Brave trait.

Reply #13 Top

you might have noticed that we had 2.0 actions before, and we have 3.0 actions now.  At no point did he have 1.0 actions.  The game is working correctly in this regard, dont worry.

 

Also, i've created a workaround for these traits here

Reply #14 Top

Great Warriors remains bugged in 1.06

Reply #15 Top

Update:

With 1.07, Great Warriors is now adding a 10% bonus to Combat Speed.

 

Death Worship still doesn't seem to do anything.