Stupid item pricing for champions

Seriously... if I can make bunch of broadswords for my units, why do I have to buy one for my champ for over 800 gold?

Same thing with every other equipment i can produce... it is plain nonsense. I love this game, but some features need fixing or modding ASAP...

15,041 views 15 replies
Reply #1 Top

I agree.

 

It strikes me as rather silly that I can afford tons of weaponry and armour for my troops, but would have to save up for 50 turns to buy a sword for my leader.

 

The pricing how it is, I haven't bothered to buy a single piece of equipment for a sovereign yet. The money is much better spent on several (fully kitted out) soldiers instead. The difference in prices just seems enourmously skewed to me.

 

 

Reply #2 Top

It's to keep you from exploiting the game and building up super heroes. This is a game of a thousand turns not 50. ;)

Reply #3 Top

Correct me if I'm wrong, but:

Equipment effects are multiplicative with your stats. A broadsword adds many times more damage to your Sovereign than to a base unit.

Reply #4 Top


Seriously... if I can make bunch of broadswords for my units, why do I have to buy one for my champ for over 800 gold?

End of quote

 

 because your champion/sov has 10 15 20 STR and can get it higher and higher

Reply #5 Top

Quoting Femmefatal48, reply 2
It's to keep you from exploiting the game and building up super heroes. This is a game of a thousand turns not 50.
End of Femmefatal48's quote

 

It seems more like it's there to prevent you from using champions in any useful capacity until your empire is so insanely large that you can inefficiently funnel enough resources to build five armies into them.

Reply #6 Top

I think instead of costing more money to balance getting to equipment could take your hero out of commission for a few turns of 'training time'

Reply #7 Top

Elerion and ddd are correct. There has to be a measure of balance since the Sovereign/Hero stats magnify the attack/defense from weapons and armor considerably, while on regular units they are static.

Reply #8 Top

Man, I bought 2 legendary swords I had "found" for my sov and a champion at 6k each. Sadly my champion died shortly afterward... I wish we could recover equipment on the battlefield after a battle. Sell most of it for money or whatever.

Reply #9 Top

Maybe instead of costing straight gold the equipment should cost resources just like it does for units.

Otherwise, how about an option to "sacrifice" a unit and give it's equipment to my sovereign.  Call it a "training accident". :P

Reply #10 Top

Quoting elerion2, reply 3
Correct me if I'm wrong, but:

Equipment effects are multiplicative with your stats. A broadsword adds many times more damage to your Sovereign than to a base unit.
End of elerion2's quote

It is no multiplier, it simply adds its value to the attack value of the champion.

Example:

My champion Rilis has 9 attack, i bought her mace for 270 gildars (+12 attac) and she has att 21

The same mace for a units cost 8g, 1 mats and 2 metals... For 60 gildars and some mats i can have group of 4 mace-men with att value of 52, same defense and higher hit points...

The price for the item should cover the value of the resources needed to produce it, but right now there is no corellation whatsoever.

The bottom line is: the equipment is virtually useless, as the same money may be spend waaaaaaay better somewhere else.

And once you champion die, you will never see yours equipment again, even if you eventually win the fight...

Reply #11 Top

Quoting Storm, reply 11

Quoting Verkinix, reply 8Man, I bought 2 legendary swords I had "found" for my sov and a champion at 6k each. Sadly my champion died shortly afterward... I wish we could recover equipment on the battlefield after a battle. Sell most of it for money or whatever.
 

This would be a huge win.  I'd like to salvage clubs and crap from NPC units you kill as well.  I mean 30 gold for a stick seems excessive to me.  The maps that I have played never seem to have enough resources for me to afford weapons for my sovereign or to make troops.
End of Storm's quote

 

Adventure research seems to solve this pretty fast if you grab the techs that add resources to the map for your faction.

Reply #12 Top

Have you guys bothered researching enchanted weapons yet? The prices get even more ridiculous in the opposite direction - Legendary plate greaves, cuirass, helm and shield costs just over 500 Gildar for the lot, and gives you near enough 40 defence before dexterity bonus, with no malus on combat speed. Though the enchanted sword is 6250, though once your defence is that high you can near enough punch trolls to death before they can grind you down.

Reply #13 Top

Yeah, I think some of the items (especially early ones) are WAY overpriced. If I don't want to spend 5-10 character points on a weak staff then my guy is unarmed and it might take me 20-30 turns to get the cash for a simple club. That just isn't right.

Also, careful with the adventure research there, chief. You don't want to start spawning dragons and demons when you've still got peasants.

Reply #14 Top

i agree that the equitment is too expensive. and its not like they could compete with a stack of soldiers even if they had the same stuff. the only way chamions are better than regular units is by either finding quest weapons or by spells.

which reminds me that te magic armor and attack enchantment spells are quite uselss. i mean 2 attack and 2 defense might matter at the beginning of the game but later they are a waste of enchantment slots.

enchentmants (and summons) need to somehow scale with intelligence like the rest of the spells do.