Tactical battles zooming

There is too much zooming to my taste in tactical battles.

When you have 2 or 3 archer units, you get one of them automatically selected, so zoomed on it, then scroll to get to the enemy unit, maybe scroll again becasue the nice card popped up and masks the units, click the unit and shoot (zoom on archer, follow arrow - zoom 1).

Then, another unit is autoselected, zoom back there (zoom 2), must scroll, select click again, shoot (zoom 3).

Then next unit, say, your pretender, I mean channeler, is selected (zoom 4). She casts a spell (scroll, click enemy). Zoom again for the fifth time.

If I want to control 3 units and shoot at 1 opponent, I suffer 5 visual zooms, and must scroll 3 times when I want to click three times the same unit.

Considering that clicking in tactical battles is easily lost on the next tile, it slows the game a lot.

 

Would it be possible to add in options to:

1) Disable zooms in tactical battles totally, so ONLY the player is responsible for moving the camera/zooming on units?

2) Disable unit and spell animations, along with arrow flights?

I know this may end up with tactical battles looking more like Chess, but I'd really prefer.

2,283 views 4 replies
Reply #1 Top

I totally agree with this post. This didnt seem to be the case in Beta 4. I much prefer the way the tatical battle camera motion worked in the previous build. I find the new camera control to be rather anoying.

Just a suggestion, still loving the game!

Reply #2 Top

Adding to this seeing as it's also to do with positioning the view. Would it be possible to make it so that right clicking the unit icons down the side of the screen, moves the camera to that unit without selecting it (in strategic AND tactical)?

Reply #3 Top

It appears what is causing the annoying camera movement is the camera now follows projectiles in flight. Is there an option to disable this in the XML?

Reply #4 Top

Yes yes yes, the auto-zooming causes you to miss more of the action and results.  Kill it with fire please, or at least let it be an on/off option.