Stardock is losing it
Elemental is a perfect example of a way in which Stardock makes their games.
They build randomizers which give their games a sterile barren feel to avoid actually designing and making the game.
They complement those with an interface like in a web browser game.
And then just to avoid accusations of not having a proper game they add rudimentary animations and base graphics here and there.
But this time they really seem to be streamlining this approach, as one comment on their latest video says-
"Tactical battles, which are the crux of the game, are appalling compared to King's Bounty and Disciples 3.Really disappointed."
During my beta test participation, I found this quite true. Stardock's always been quite weak in this section in my opinion. Unit placement in tactical battle is bit messy. I just hope making a rant/post on Stardock's forum would give them time to refine this.
And then, take a look at the world, can it be really said that if the floor is colored green it is grass, or if it is colored yellow it is then desert?
Elemental feels really sloppy and flimsy in a lot of ways....