[Suggestion] [Gameplay] - Influence income

During this morning I had the following idea, maybe it's easier to implement and worth some thinking:

Influence Capital

This could be a new global resource which is provided by certain improvements (e.g. palace, or the scenic view special resource tile). It is a global resource like we have with DC.

What you can do with it:

As Frogboy mentioned in another thread already, if they reduce the number of available city improvement tiles, with this resource you can buy additional improvement tiles based on the city level - e.g. for 20 IC you can add 5 improvement tiles for a level 2 city.

Other options:

Buy an additional tile to be added to your area of influence around the cities.

Needed for higher level special resource tiles - no spaming of resource tiles while you still have a poor influence income but a high income on material and gold.

Maybe buying an enemy influence tile for a high cost of influence - pushing him back with pure influence power while he is warcrafting :-)

Buy a speed up of city production.

In this way, needed capitals are splitted a bit more into the various areas.. gold and material for army and improvements, DC for diplomatica actions, shards for spells and influence for - well - influencing your surrounds.

With this new resource, we may get additional options in the Civic research tree :-)

Feedback is very welcomed :-)

3,302 views 0 replies