[Gameplay] Apply city production bonuses to stationed champions

Some champion traits produce a certain resource per turn, such as Gildar or Research Points. There is now a big focus on making cities amplify resource production instead of creating it. I think that as long as a resource-producing chamption is inside a city, their production should be added to the city's base production and all the modifiers applied to it.

For instance, you have a city with that produces 1 Gildar per turn, with an improvement that boosts Gildar production by 50 percent. Normally, this produces 1.5 Gildar per turn, but if you station a champion with the great merchant trait there, the city should produce 4.5 Gildar per turn.

6,913 views 5 replies
Reply #1 Top

Excellent idea! Those non-adventurer champion's need to contribute a little more. I'd also like to see their traits getting stronger as the game (and the unit) progresses.

Reply #2 Top

What about taking that approach further and let the champions "settle". Kind of like "settling" a great person in Civ 4. It would do what you propose plus maybe we can also make it give the settlement +1 population?  That would be a good way to reduce the clutter of champions, especially when you have a good economy going and have a sovereign with high charisma and the bard profession (like a game I'm playing right now) and you're able to hire practically every champion in sight and still have plenty of gildar left over.

Reply #3 Top

Seems like you'd have to put a cap on this, like only one champion per city level.  Otherwise a bard-like character could pump all of their champions into a single city, with disastrous game-balance results.

Reply #4 Top

I had a similar idea. Smoebo had a good point about comparing it to civ4's great people.

https://forums.elementalgame.com/395552

Reply #5 Top

Now, I don't know if we can limit the number of champions in a city or anything like that but I've modded it so that stationed champions do produce bonuses while stationed (like in OP). Please, if your interested, check out the "Abilities and Traits Mod" in the modding section and let me know what you think. I believe this makes champions more interesting and useful.

I've been wanting to implement this mod since... July 25, lol.