Flooding

The people of Altar had displeased me, so the natural thing to do was to unload a big ol' can of Katrina on their capital city.

 

 

While their suffering pleased me, I could not help but notice that even after another flood spell the city remained on the map, presumably churning out more resources. I could not even conquer it now, in fact I ended up helping them! This was greatly upsetting, and I was forced to take out my rage on a nearby adventurer. I thought I was sending him to a watery grave, but instead he just swam in place for all eternity! What a nightmare!

 

Casting towns/innocent travelers into a watery abyss should be fatal, as should some other major environment changing/wrecking spells.

5,586 views 4 replies
Reply #1 Top

Swimming should be a useful ability for many units.  If the nearby adventurer has that ability, he should not drown, right?   OTOH, when a unit is equipped with heavy-ish armor, he will lost the ability to swim even knows how to unhindered.

I think the flooded city should still remains on the map.  This is not a tsunami spell ...

Will the flood flows downward?  If you cast it at the top of the mountain, will it flood the plains below?

Reply #2 Top

oh man! that sucks. not to long ago i was debating to flood the last city of altar or to destroy it with a volcano. glad i went with the volcano! though as you noted this, to my disappointment, did not obliterate the whole city. nor did it kill the units stationed inside. luckily i was still able to take the city.

 

Reply #3 Top

Quoting Ziktur, reply 2
oh man! that sucks. not to long ago i was debating to flood the last city of altar or to destroy it with a volcano. glad i went with the volcano! though as you noted this, to my disappointment, did not obliterate the whole city. nor did it kill the units stationed inside. luckily i was still able to take the city.

 
End of Ziktur's quote

Yeah.. volcanoes and floods both need some more destructive potential. I can see a city surviving a volcano perhaps, but it should at least kill lots of a city's population and kill/seriously injure units. As for flood, it depends on what the spell is really meant to represent - the name suggests heavy rain leading to temporary flooding, causing building damage and some deaths (preferably depending on how densely populated the city is) - but the effect is more like terraforming that puts the landscape permanently underwater, in which case everything should definitely be wiped out. For balance purposes you could say that the latter (terraforming leading to permanent submersion) is a slower-acting spell with units and population having a chance to escape before they drown (refugees could show up at nearby cities, adding to their populations), but the city itself should definitely be gone.

Reply #4 Top

Yeah a volcano or a megaflood/tsunami like thing should definitely do some heavy damage to population, troops, and at least a majority of buildings within a city.

(refugees could show up at nearby cities, adding to their populations), but the city itself should definitely be gone.
End of quote

This is a fantastic idea.