[Suggestion / question] Spell of Mastery?

Spell of Mastery?

I would like to know how the development team has implemented the spell of Mastery and the winning condition that will occur if such spell is casted. I don’t know if the in game mechanism is finished and coded yet, but I would like to expose a concept that could be interesting.

Spell of Mastery : A such powerful spell that will allow the mage to ascent in a god-like being, and thus, become almost unstoppable, instantly winning the game.

So, if someone try to cast such spell, I assume that other empire will have some time to react, and do everything they can to stop the mage.

As a victory condition (and game stopper) I would strongly suggest that we put some kind of mechanism to inform everyone that the spell of mastery has been casted and if the mage isn’t stopped, he will become something unstoppable.

So, casting the spell should :

1)      Inform everyone, and all intelligent human players + even the AI should bring all their attention to kill the mage before he stop the spells.

2)      The mage should be physically incapacited, and become unmovable while casting this almighty spell

3)      Casting the spell should have a % of depleting each shard that the mage control each turn, and drain 1 essence (and 1 mana) per turn, stopping all the enchantment held active by him.

4)      Any heroes that have received the gift to cast from his channelling ability, should lose it.

5)      If after X turns, the mage isn’t killed, the spell should success and he should win the game. If in the process he is killed, the spell should stop, and any mana or essence lost should be presently destroyed. The mage may be even really killed in the process, so trying to cast this spell should be dangerous, at least.

Please feel free to react,

 

6,116 views 5 replies
Reply #1 Top

isnt there a magic victory in the game. Maybe race to the top spell of ultimate power?

Reply #2 Top

Yeah there is a spell like Spell of Mastery in the game / magic victory. I suppose it will work like in MoM. [PS. I hate victory conditions like this in singleplayer, which is why I turn these off all the time. :) .. in multiplayer it's ok I guess.]

Reply #3 Top

well spells in elemental ar so different from mom

 

they dont take turns, they cant be countered wihle casting as for now etc etc

 

spell of mastery doesnt really fit the actual elemental magic system, but hopefully there will be some change soon

Reply #4 Top

Quoting ddd888, reply 3
spell of mastery doesnt really fit the actual elemental magic system, but hopefully there will be some change soon
End of ddd888's quote

Yes, hopefully that changes soon.  If Stardock is riding on this game, whether the game elements "gel" and are interesting and risk/reward ratio is reasonably balanced is very important.  After all, even if a game has extensive and intuitive modding tools, the basic game itself has to be at least solid and interesting in its first release, otherwise there would likely be overall less modders.  A game needs that "spark" - to fit together just so - to become really big, a bit like HOMM2 which was a great in its time (and there is still the fheroes2 project which is getting reasonable activity and following). =)

I do hope that Elemental has a successful release. =)

Best regards,
Steven.