Overzelous AI

Every upgrade of Sins has produced stronger AI without a way to compensate. This makes the game totally un- winable for anyone. The developers should have a way to adjust the AI as even on the easy level the can only be played as a land grab.

5,381 views 5 replies
Reply #1 Top

Um I don't know about unwinable (beat 1 vicious regular myself) and starbases are the bane of AI as well as the fact that war as always be about land grab

Reply #2 Top

Playing against Easy, Normal, Hard, and Unfair AI is very doable for an experienced player.  The Cruel and Vicious AI in Diplomacy along with the Diplomacy pirates is another matter though they can be beaten in a one-on-one fight.  The AI strategy is the same after Normal (I think) and the only difference between the difficulty levels after that is that it receives credit and resource income buffs going from 1.5x at Hard up to 2.0, 3.0, and 4.0 at Vicious.  (To play it against opponents capable of real strategy who don't receive an income buff the only option is to play against other people on Ironclad Online.  After you've learned how to play against human opponents you'll easily roll the AI though you'll probably no longer have any interest in playing against the AI.  The best thing I can say for the AI is that it can be annoying sometimes.)

Reply #3 Top

only be played as a land grab
End of quote

I take this to mean that you prefer to play with a kind of turtler strategy that you can often get away with in RTS games. While I to used to play this way the too, Sins is just set up at the basic level (though probably not intentionally) to discourage this (even if the AI was stupid enough for it not to matter once). Your resources, your research structures, your production facilities etc. all require you to control planets, and if you just allow the AI to take significantly more planets than you do, you will probably be defeated. For the first part of the game at least, all of your efforts should be on expansion for most maps, and only after you've control "your share" of planets can you afford to fortify your position and really tech up.

In short, just highly developing your corner of the map like in Rise of Nations just won't work in Sins.

Reply #4 Top

One thing I do like about Diplomacy is the better AI (the diplomacy bit is naff). At last it has become more of a challenge (but still a bit stupid and suicidal).

I don't have time to become a real expert player, but I haven't lost to the AI yet.

Reply #5 Top

The point, which I do understand, is that beginners have trouble with the improved AI's, even if the veterans still find it a cakewalk.