Why not design a decision tree?
Trying to make the game more strategic
I have seen a lot of thread in the forum taht talked about the lack of strategy and the overflow of micromanagement. I think many people fear that it becomes a game were you work rather than making strategic decisions.
I think right now, it is not very clear what should be the strategic decision of the player in the game what ever the level of decision (general or detail).
So I thought that mabe we could design decision trees to show what strategic decision do we want to make while playing the game.