[Suggestion] Add neutral settlements to replace the countless Humble Inns
I realize this would be no small amount of work, but large parts of the game still seem to be in flux, so I’ll just throw it out there.
In the early game, it’s really strange how the post-apocalyptic world seems devoid of any human survivors, but is dotted with a startling amount of lonely inns and nobles’ estates. Of course, they’re there to provide you with quests, but I think they both feel out of place and oddly limit your interaction with people outside your command.
What if instead there were a few neutral settlements of survivors throughout the map? They would serve multiple purposes: Early on, they have an inn to pick up quests (or serve as destinations for them), an item shop, a place to regen HP away from home. Later, diplomatic players could trade with them, while the warfare-oriented ones raid them for money and resources. Ultimately, around the mid-game, they get absorbed into someone’s empire, whether by force or diplomacy.