being king, making decisions and earning experience.
there has been alot of talk lately on how experience and essence works. alot of people may decide to have a sort of stay at home sovereign. the problem with the current system is that the game only supports experience through battles. well i was thinking... if the sovereign is the king of his faction so to speak, then he should have to make decisions that affect his kingdom(or empire or whatever). i call this faction quests. take for instance.
a screen pops up and says that 2 of your settlements are having a dispute over exclusive rights to a certain trade good. well the game gives you several options, which after a few turns, turns into another few options, and then once more with another few options (this can go on for as long as the quest makers like maybe even have epic faction quests that really affect your factions!)finally finishing the "faction quest" based on how you handled each choice then game rewards the sovereign experience. in the process you may also have pissed off one settlement, made the other very happy(and in return their production goes up 10% for 10 turns). or if you did very well you would make them both happy and get a bonus experience.
This is like in galciv where you have to make those moral choices, but instead of moralily points you get experience.
now if you like fighting out battles and decide to become a wandering sovereign then you can elect a chancellor that would take over this part of the game, and in return you wouldn't get any of the experience or bonuses that came with this part. actually the game could be set up to where if your sovereign is in his capital so to speak then this is turned on, and if he is wandering then it defaults automatically to the chancellor.
your thoughts?