Giant Spiders- Theory and practice.

Games very rarely get spiders right. Just to get this straight I have no particular affection for Spiders, in fact I tend to run away screaming like a little girl when I see one. However, they make for great enemies in the 4X and RPG genre. Sadly, some devs need to be taken to Arachnology school and assume the more a spider is less like their real life counterparts the more threatening they are, leading to some overly-stylised efforts.  I say the spiders encountered in everyday life (and if you live in Australia or somewhere they’ll be the same size as in Elemental) simply made bigger is the way to go. Examples-

 

House Spider-

 

 

Spider on hand-

 

 

Huntsman, Wolf and common House spiders ftw. I’d say Giant Golden Orb weavers as well, but they’re just too… well-

 

That’s actually an Ostrich it’s eating.

 

Spindly legs good. Fat stubby legs bad.

 

 Now as for Tarantulas I find them quite a bit less threatening than spiders, partly as they are no real danger to me in my part of the world and partly as they move quite slowly and not in that scampering creepy spider way. Plus they don’t make webs or cocoon stuff.

 

However, as a ‘Tank’ neutral unit they’d be perfect, being resilient and generally more physically impressive-

 

This is how Tarantulas say hello. It has led to many tragic misunderstandings.

 

Examples of spiders in games-

 

Dragon Age-

 

 

Oh dear oh dear. Aside from the ‘maul’ thing they do to your party these spiders don’t look that great at all. What’s with the stubby leg thing? Are they Land mine victims or something? Pfft. 4/10.

 

Dark Messiah of Might and Magic-

 

 

Yeah these ones are pretty good, the movement and look are creepy and they’re not overly stylised. In fact they look like over-sized House Spiders, which is what makes them so unsettling. 8/10.

 

http://www.youtube.com/watch?v=aky39c2xT6U

 

Baldur’s Gate: Dark Alliance 2-

 

 

Never played this one put from the screenshots they look good, on a similar model to the ones in the above game. 8/10

 

Baldur’s Gate 1 and 2-

 

Good variety of spiders with good animations for an older game. They didn’t stray too far from their mundane brethren (aside from being much bigger). As Fallen are corrupted creatures sword-spiders, wraith spider types could be used at the higher levels.

 

This video will remind you why you hated Sword Spiders-

 

http://www.youtube.com/watch?v=XZ0R758vbpg

 

In conclusion- A huge version of a spider you see in everyday life is scarier than some bloated demon corrupted arachnid that has no grounding in reality. Driders, Daedra spiders etc I’m sorry but you don’t add much to the arachnid enemy genre.

 

Don’t have nightmares, sleep well.

16,857 views 18 replies
Reply #1 Top

That was quite an interesting post!  I also agree with your sentiments.  In fact, when it came for Shelob in Jackson's LotRs, the ultimate design they wound up using was the least scary one IMHO (you can see the range of ideas on the special edition DVD). 

But I believe that was intentional.

I think when it comes to movies and games, directors/devs don't want to make spiders as frightening and repulsive as they are in real life because you might well chase away your audience.  Arachnophobia is a common and powerful phobia, something that must be taken into account.  I have it and I confess that if a game had truly realistic spiders, I probably would not play the game that frequently as it would get on my nerves (or, more likely, I would mod them out ASAP).  

So, while I agree with your great post, I hope we get cartoony spiders and leave something more realistic for the modders.  :blush:

Reply #2 Top

Quoting CrusaderScott, reply 1
That was quite an interesting post!  I also agree with your sentiments.  In fact, when it came for Shelob in Jackson's LotRs, the ultimate design they wound up using was the least scary one IMHO (you can see the range of ideas on the special edition DVD). 

But I believe that was intentional.

I think when it comes to movies and games, directors/devs don't want to make spiders as frightening and repulsive as they are in real life because you might well chase away your audience.  Arachnophobia is a common and powerful phobia, something that must be taken into account.  I have it and I confess that if a game had truly realistic spiders, I probably would not play the game that frequently as it would get on my nerves (or, more likely, I would mod them out ASAP).  

So, while I agree with your great post, I hope we get cartoony spiders and leave something more realistic for the modders. 
End of CrusaderScott's quote

 

Well that's fair enough, I have enough arachnophobia to never touch a spider but not enough to not look at pictures of them with fearful awe (The golden orb I put up I find very unsettling). Interesting point about the Shelob design being from a lesser scary spider species so's not to put off the audience. I can believe that.

There's no real reason to have them genuinely realistic but I find a dose of reality in the design can be a key to immersion.

Reply #3 Top

BTW:  did you ever hear of Camel Spiders?  Google it.  <shudder>

 

(Yes, yes...I know they are actually closer to being scorpions than spiders....but they freak me out nonetheless!  Imagine finding one of those in your house!  They're as big as house cats and twice as mean!  8C )

Reply #4 Top

What about a rating on the spiders in Elemental?

Reply #5 Top

Nice tour of arachnid-land. I'd like to see the Giant Spiders replaced with a small family of Interesting Arachnids, Mostly Large. Guard tarantulas for the home, wandering wolf spiders to keep travelers wary, and maybe some industrious silk-makers you could hire to decorate and/or trap fortifications with cobwebs and orbs. Some recruitment-friendly giant trapdoor spiders would be swell, too.

Incidentally, trapdoor spiders might be one of the 'justifications' for the stubby leg thing.

Reply #6 Top

Quoting CrusaderScott, reply 3
BTW:  did you ever hear of Camel Spiders?  Google it.  <shudder>

 

(Yes, yes...I know they are actually closer to being scorpions than spiders....but they freak me out nonetheless!  Imagine finding one of those in your house!  They're as big as house cats and twice as mean!  )
End of CrusaderScott's quote

 

Yeah, camel spiders are nasty looking things. I didn't even think they were real until I saw pictures of our troops holding some in Iraq. 

 

I am not a big fan of spiders but I don't hate them.  I reserve hatred for cockroaches.  I hate those damn things.  Oh, and speaking of spiders I had two brown recluse climb up my leg this past weekend as I was cleaning out a garage/work shop/barn.  Man, love 'em or hate them, it is not a pleasant feeling. 

 

 

Reply #7 Top

Spindly legs good. Fat stubby legs bad.
End of quote

Not necessarily true. While it is not necessarily true for all game, the ratio of a unit/monster/whatever total size to its bulk is quite important. If you have all spiders have long spindly legs, then you'll either be left with the "meat" of the spider quite small on the screen, or have the total size of bulk+legs be way to large.

In strategy game, it is especially important that the player can easily recognize a unit at a glance and spot it easily.

Reply #8 Top

I HATE SPIDERS GET THEM AWAY

Reply #9 Top

Quoting Ratya48, reply 8
I HATE SPIDERS GET THEM AWAY
End of Ratya48's quote

I'm sorry, I didn't mean to have you imagine an Orb Weaver sneeking through your window at night, crawling over your sleeping body before paralysing you with it's bite and have you watch in terror, helpless, as it slowly cocooned your motionless body. That's the last thing I wanted you to think of.

Quoting Ephafn, reply 7

In strategy game, it is especially important that the player can easily recognize a unit at a glance and spot it easily.
End of Ephafn's quote

Well yeah I want differant species of arachnid with differant traits rather than a generic 'Giant spider' model. As for identifying on the tactical battle map I agree that they should be easy to spot, but on the Strategy map I'd prefer if enemies in general weren't so easily displayed (not easy with the pewter piece thing). For example, in the total war games many units are obscured with questionmarks unless you have a spy check the stack out which lends an air of uncertainty until you engage. I'd generally prefer to have the option to scout and investigate an enemy stack, or take the risk and attack the unknown. That's for another thread, though.

Reply #10 Top

I  love spiders.  And ants. Really, I just love insects. I could have been an entomologist. Yes, I know spiders aren't actually insects... :S

Still, a good implementation of insect like monsters would make me happy. More broadly, a monster ecology would be interesting, although I don't expect it.

Reply #11 Top

Well, if you want to get serious about scary insects, we need some members of the wasp family. Giant yellowjackets could make you wish you'd run into giant spiders instead.

And then there are all the fun options presented by their surreal range of parasitizing behaviours. I forget the name, but there's one wasp species whose adults can invade an ant nest, lay an egg in an ant grub, and after the egg consumes the ant grub to reach its own grub stage, it can use pheromones to trick the ant colony into feeding it like it was one of their own. Put that together with the right sort of life/death magic, and you could put some very interesting kinks an an enemy dynasty...

Reply #12 Top

Quoting GW, reply 11
Well, if you want to get serious about scary insects, we need some members of the wasp family. Giant yellowjackets could make you wish you'd run into giant spiders instead.
End of GW's quote


I've read that one of Brad Wardell's hobbies is beekeeping, so we may well find some very well-detailed and fleshed-out Apoide flying around the elemental world!

And then there are all the fun options presented by their surreal range of parasitizing behaviours. I forget the name, but there's one wasp species whose adults can invade an ant nest, lay an egg in an ant grub, and after the egg consumes the ant grub to reach its own grub stage, it can use pheromones to trick the ant colony into feeding it like it was one of their own. Put that together with the right sort of life/death magic, and you could put some very interesting kinks an an enemy dynasty...
End of quote

All the more reason to mod in the Klackons I say.

Reply #13 Top

The Magic Spell "Stinging Swarm" is always a cool one. Especially as it spreads out from its initial target, to any adjacent target(s)s and so on, and so on... :thumbsup:

Reply #14 Top

I came into this thread hoping for something along the lines of "I want ridable giant spider mounts".

I hate you all so much right now.

;_;

Reply #15 Top

Hehehe, I am majoring in entomology and I love insects!  Spiders to a lesser degree, but still awesome.  However, I find giant spiders to be VERY overdone in fantasy games.  I'm a little tired of spiders and would like something else, like giant praying mantids or ants or something.

However, if it is a must, I would support the OP's ideas.  Spiders would be much more scary if made with long skinny legs and very fast and agile, not slow and large with stubby legs.

Reply #16 Top

Hasn't this been discussed before, by the way? I think we settled on "both".

:pout:

Reply #17 Top

I would TOTALLY love some giant praying mantis action.

Equally, there should be a faction that uses Dragonfly mounts :)

Reply #18 Top

Quoting Tasunke, reply 17
I would TOTALLY love some giant praying mantis action.

Equally, there should be a faction that uses Dragonfly mounts :)
End of Tasunke's quote
I have yet to see my bears. :|