Diplomacy?

Is anything working in diplomacy?  I haven't been able to trade anything, make dynastic agreements, etc... I've been able to get a couple of treaties to work and that's it.  What is supposed to be working?

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Reply #1 Top

  Not sure but both Diplomacy and Adventure Techs are both kinda limited.  I just ended a game at turn 6899.  I had Civilization Level 30-34, Warfare at level 28-32, Magic level 30-32.  I ended with 45, 857 gold pieces.  This is probably abnormal.  I made 3 cities, of which the first 2 were really close together.  I was able to build temple, monastary and couple others in my 3rd city.  I also built a gold mine there.  I sent 1 pioneer to control a fire shard.  I coulda used a fast forward button.  Clickfest doesn't really describe it accurately.  After the first few level the tech tree's in both Diplomacy and Adventure petered out.  I didn't get much use out of them yet.  I made one expert pioneer platoon which I had go take an iron mine.  The first 3 techs are more advanced in development with regards to a tree.  Made it up to regiments.:dur:

Reply #2 Top

I've been unable to access the treaties menu even when I have treaties. I've been unable to make a non-agression pact no matter what I do, so I can't pass through foreign territory.

Reply #3 Top

Mag, I'm surprised you got so many turns into it!  I normally crash and find that my saves weren't valid long before that!

Reply #4 Top

Well, I can only imagine that it takes ALOT of forges, barracks, and Armories in order to build a Regiment of Iron equipped soldiers. I am guessing primarily a LOT of Iron Mines and Forges.

Reply #5 Top

  Yea, tour86rocker, pretty sure I got a glitch at some point in Magic Tech cause it bumped me multiple times in a row.  I went somewhere from turn 40-60 to jumping to turn 1000+ in just a couple mins.  Most of the techs were taking from 70-120 turns to complete after levels 15-20.  I didn't actually make any regiments.  Think it was just placeholder tech like most of them were.  I just wanted to see how far I could go up the tree.  I didn't move my Soverign very much either.  All the other games I played I ended up with crash before to many turns.  I think there is a bug in Soverign movement.   My biggest unit was a platoon of expert pioneers. 

  I will spend 1 or 2 more days self testing then on to debug status. 

  Tasunke; I made 3 cities in total.  I never equiped a regiment.  I just saw the placeholder techs for future development.  I didn't keep track of resources very well either, so I'm not sure as to what iron I actually mined, if any.  Really was just checking out tech tree's to see how far I could take em.  It was interesting though just slogging through next turn button.

  Beta testing has a good chance of causing carpal tunnel in the wrist/fingers(jk).:')

Reply #6 Top

Well ... I am at turn 250 with over 1000 iron stockpiled. Have not built any Iron-based units yet. Am hoping to equip a Regiment of Iron-based units .... the only problem is that the maintanence for such a unit is ... significantly greater than the 12.5 gold per turn that I had previously proposed ... and thus I need ALOT more gold per turn in order to field 250 units at one time (even if they are in the same unit) ... so essentially I will need at least 2 size 5 cities almost COMPLETELY devoted to building markets.

We seriously need a better source of income ... Maybe Tax Offices that use only 1 space and increase gold by 20%?? Max of 8 in a size 5 city???

Maybe a Bank that uses 4 space and produces 10 base gold per turn??

Maybe each gold producing building produces +1 gold for each size of the city??? So a Merchant produces 6 gold in a Size 5, a Market produces 9 gold, and a bank produces 15 gold, ect.

It would certainly bring a new meaning to "boom of small busisnesses"

Even with enough passive Maximizing Stockpiling, there simply is not enough Gold capital to support such a massive army. I am slowly building my mining Infrastructure to the point where I will be able to get 100s of new Iron relatively quickly (hopefully, currently still at 8 per turn), however the GOLD simply isn't there.

I would say that the two Three things this build is currently lacking is Cheap and effective housing (Slums which provide 300 housing, and cost 12 food, at -2 prestige), Serious gold income (Tax Office and Bank need major boosts, roads between large cities need to produce extra gold if they don't already), and some Serious Prestige income (nothing says amazing like a 1 space theater that gives you 5 prestige).

I would wager that Merchants and Markets should At LEAST be double effective at size 5 (meaning that merchants will make 2 gold per turn and markets will make 8 gold per turn) ... and in this case Banks should be making about 15 gold per turn (at least) on a size 5 city. Perhaps Banks are available at size 3 and provide 10 gold, while Exchanges are at size 5 and provide 15-20 gold per turn.

I mean ... currently there is 0 Maintenance for Cities, and already we are having gold problems?? Im not talking about being able to Stockpile gold, I have over 1000 gold, (constantly in flux), however having the necessary gold PER TURN to support a massive army is nearly impossible. At least with 4 armories and a Barracks I can build a Regiment in only 6 turns (but thats just the grunt soldier, not sure about the Elite Guards).

Also, I have to admit ... being able to Build 4 Armories and 1 Barracks (or anything that adds up to 90%) should DEFINITELY stay in the game. Otherwise it would just be pointless to try and build giant units (you need to stockpile the materials anyways). Maybe even allow total buildings to decrease training times up to 95%, since Legions would still take forever.

Since an Armory takes about 40-50 turns to build (apiece) anyways, it about evens out in the long run (that whole "investment" business).

Reply #7 Top

All you need is about 40-50 science to really speed your Teching up (although once I got up to 180 total tech using my "brilliant city").

After getting to the basics, jump to Archiving and pump out a few schools here and there, and then you can focus on your military (and economy) techs until you have a massive empire that can "try" to support a massive army.

Luckily in this build I had alot of nearby Iron Ore that my opponents didnt get the chance to settle. Somehow I think choosing the "outcast" trait did this, maybe it made them the outcast? Anyways, with all this Iron ore, and still two more Ores to tap into, I can probably get at least 20 Iron per turn within the next 50 turns. The main thing to focus on right now is gold production, so I can actually afford to support a whole regiment.

I'll admit that this style of play is Passive Maximizing as opposed to Aggressive Optimizing, so it'd be pretty weak against a decent AI or a human.