Dragonlance Mod: Outline Proposal and Discussion (Part 1)

The Master Plan

This is Part 1 of a outline and discussion of my plans and thoughts for the work I shall soon begin on the Elemental Dragonlance Mod entitled "The War of the Lance". The Mod will concentrate on the War covered in the original Trilogy, also called the Dragonlance Chronicles. As readers of Dragonlance can tell you this war was in fact Not the first War of the Lance. The first war was fought many many years prior to this one and can be found in part in the book "The Legend of Huma". There may be references in the Mod to some of Dragonlance's rich history including the first War of the Lance as well as other events. Now, on with the planning.

1) Conception of Ideas:

There are one of two ways I can think to do this. Either each Hero could act as a Sovereign and have full control over raising armies to fight back the forces of Takhisis the Evil Dragon Goddess, or, the Heroes could be "Champions" the player always has control over if they are playing on the side of the forces of "Light". One thing I'm decided upon is that one of the main companions, Laurana Kanan, will be a Sovereign once she takes the position of the "Golden General" after the battle of Palanthas. The rest of the main "Companions" will be Champion units under the players control.

At this point a decision must be made. Do I heavily follow the storyline of the books and have the Companions in game mirror their actions in the book (this requires a lot of scripted events)? Or do I go with a broader scale and concentrate more on the War having the companions act as "Adventurers" that must complete certain Quests to help further their faction?

There was another strategy war game for PC a long time ago based on Dragonlance. In that game you didn't directly control the Companions. Instead you sent them on Missions/Quests to find magical artifacts to help your war effort. They would go off looking for "Dragon Orbs" or pieces of the "Dragonlance" and if they were successful in finding them you could then use those items in your fight against the armies of Takhisis. I rather like this idea but I'm not sure if people would rather directly control the war effort or if they'd rather treat this like a RPG where they control the Companions and don't have to worry about raising armies or designing cities. Right now I'm leaning heavily towards having the player control a faction in the war and have the companions be assigned to the players faction as Champions. You'll be ale to use them to lead armies and also go on Quests to find items (like Dragon Orbs) to help the war effort.

2) Possible Factions:

"The Forces of Whitestone" aka the Good Factions:

Knights of Solamnia , Sovereign: Lord Gunthar Uth Wistan

Qualinesti Elves, Sovereign: Silveran the Speaker of the Sun

Silvanesti Elves, Sovereign: Lorac Caladon the Speaker of the Stars

Dwarves of Thorbardin, Sovereign: Pounce Quickspring

Conclave of Mages "White Robes", Sovereign: Par-Salian the Highmage, Head of the Whiterobes

(Note: The Conclave of Mages is made up of 3 "Orders" each representing Good, Nuetral, and Evil. As such they will also have a Evil faction)

 

"The Dragonarmies" aka the Evil Factions:

Blue Dragonarmy, Sovereign: Highlord Kitiara Uth Matar

Red Dragonarmy, Sovereign: Highlord Verminaard

Green Dragonarmy, Sovereign: Highlord Salah-Khan

Black Dragonarmy, Sovereign: Highlord Lucien of Takar

White Dragonarmy, Sovereign: Highlord Toede

Conclave of Mages "Black Robes", Sovereign: Ladonna the Highmage, Headmistress of the Blackrobes


Secondary Idea for Gameplay:

Instead of having all those sovereigns and factions, I could go a third way and only have two sovereigns on the map in the form of the head deities in Dragonlance. These being Paladine the God of Good and Takhisis the Goddess of Evil. I could make each of them a sovereign and have them guide the war effort for their side. They would be Truly Immortal in game and would not be able to be defeated unless they are killed by their counterpart. Meaning only Paladine could kill Takhisis and only Takhisis could kill Paladine. Other characters or armies could defeat them in battle, but they wouldn't be truly killed unless they were slain by their counterpart. If I do things this way all the Companions and other heroes and villains will be playable as Champions for their respective factions.


The World of Krynn:

The world of Krynn, and more specifically the continent of "Ansalon" is where the game will take place. If there will be a way to load characters into another map while still in the same game I may or may not have the various characters traveling to other areas which will get their own maps, like the Abyss, or the under-sea remains of the Kingdom of Istar. As I don't know if we'll be able to do that or not for now I'll plan on just mapping out the continent of Ansalon. Pictured Below:

I Do plan on releasing the Map of Ansalon as a "Stand Alone Map" that people can play as a "preview" or "demo" of the Mod. In this instance it will be just like any other game of Elemental played the normal way. I just thought it would be nice to release it separately as it will most likely be the first piece I finish and it will be a way to "wet" people's appetite for the full Mod.

Races:

There will be quite a few races in this Mod provided Stardock is awesome enough to include some of the models I will need. If they don't then I'll have to make them my-self or find someone to help me make them as 3D modeling isn't one of my strong points. Skins and textures I can do, modeling...eh, not as well. Anyway, on with the planned races.

Intelligent Races:

Humans

Dwarves

Elves and Half-Elves

Kender (halflings)

Dragons

Draconians (Dragon-Men, some fly, some don't)

Minotaurs

Ogres

Goblins

Undead


During this planning phase I'm very open to suggestions for Gameplay and any other thoughts or questions you may have. I'm also accepting applications for those of you who may want to help out with this. I don't know any Python so if You do, please let me know as there will be some "events" during the war that will have to be scripted or hard coded into the mod. Also as I mention above, if you're a decent modeler I could probably use Your help as well. I imagine there may be Models for more then a few of the races/monsters I mention above. I think I heard somewhere that Minotaurs will be a wandering monster so it might have a model already. I do know how to do Some things with 3DsMax so I might be able to piece a few things together as well.

So, what does everyone think? Thoughts, Ideas, Comments, Questions?

3,572 views 6 replies
Reply #1 Top

 I like the version that would let you control Raistlin, Tasslehoff, Caramoon, etc as heros that you could use in battles and also do quests with.  What classes will you make?  Mage, Fighter, Priest, Thief?  Will you have classes or maybe just skills?   Maybe there is\was a neutral god or goddess in campaign with attendant Soverigns, Heros, etc.? 

Reply #2 Top

Quoting Magicke, reply 1
 I like the version that would let you control Raistlin, Tasslehoff, Caramoon, etc as heros that you could use in battles and also do quests with.  What classes will you make?  Mage, Fighter, Priest, Thief?  Will you have classes or maybe just skills?   Maybe there is\was a neutral god or goddess in campaign with attendant Sovereigns, Heros, etc.? 
End of Magicke's quote

Well, both versions have the player being able to control the Companions as heroes. One version has them as Heroes with the God/Goddess as the "Sovereign", the other version there are many "Sovereigns" and the Companions may be split among them. In the books, for a time Tanis is with Kitiara and during that time in the game he would be (reluctantly) fighting With the Dragonarmies and not against them.

In the God/Goddess version there are only two factions. One for good and one for evil. That's what the whole war is about when you boil it down and there are two ultimate powers in the land.

The other version will have many factions, but, all those factions will either be on the Good side or the Evil side. The factions will follow the same allegiances they have in the books.


While it is true that the world of Krynn has a very wide and diverse pantheon of Gods and Goddesses, and some of them are indeed "Neutral", they won't be represented in game. If I'm sticking to the story of the books (while of course giving the player freedom to change it within reason) none of the Neutral powers were strong enough to take down one of the two major powers. Notice there are actually 3 Orders of Magi but I only make 2 of them playable factions. The 3rd Order is the Order of the Red Robes. Raistlin himself starts out as a Red Robe but later dons the Black Robes in his pursuit of power.

As well all know Dragonlance is owned by Wizards of the Coast and follows the standard D&D classes. I'll most likely emulate those (at least for the main characters and their abilities) but when it comes to normal units I'll be sticking with the game standards minus some changing of Hitpoints, Mana, etc etc to make them play the way I want for the Mod. Case in point, Dragons. In Elemental, Dragons are Rare and Powerful creatures. In Dragonlance....well the place is just lousy with them. You can't turn around without almost getting eaten. The player will be waging war with Armies of Dragons, not just one or two. For the Mod they'll have to be tweaked and most likely toned down to be a little more balanced. Not saying they won't be incredibly hard to kill, they will. Then again if you have the right weapons, like a Dragon Orb, and maybe a few Dragons of your own, you'll fare pretty well.

At the beginning of the War the forces of Good don't have any Dragons of their own. Until you find a way to fight them, or find some good Dragons, if you go against the Dragonarmies chances are you're going to get your ass handed to you.....bad. Then again if you're playing as the forces of Takhisis you have a tactical advantage in the early game. You'll just have to hunt down the appropriate people before they can find the right "tools" to defeat you and You win. (That won't be as easy as it sounds though, there must be balance)

So just to clarify, which version of it did you like/want?

Reply #3 Top

Note to the Devs: If any of you have any suggestions or can see a way here that you'd like to see tried, please let me know. Being the ones making the base game, there me be times that you (as players, not employees) might want to see something work different then the way it will work in Vanilla Elemental. Maybe you had a great idea but Frogboy or Boogie overrided you. Maybe you ARE Frogboy or Boogie and Everyone Else overrided you!!! Either way, I would Greatly Appreciate any feedback you may have or thoughts you may have on the ideas I want to incorporate into my Mod.

:thumbsup:  

Reply #4 Top

I perfer 2 Sovereign's and the rest be just heroes controlled. Although spells can still be used by heroes so all is well lol.

Reply #5 Top

I like what you've got so far.

When we get into the modding beta, what we'll do is create sub-forums specifically for different mods from the beta group.  My intention is to have Stardock developers work with mod developers to make sure we provide enough APIs and such so that you can make very different games.

I would love, for instance, for someone to make a literal MOM clone with it. 

I'm a big Dragonlance fan from way back though.

Reply #6 Top

Quoting Frogboy, reply 5
I like what you've got so far.

When we get into the modding beta, what we'll do is create sub-forums specifically for different mods from the beta group.  My intention is to have Stardock developers work with mod developers to make sure we provide enough APIs and such so that you can make very different games.

I would love, for instance, for someone to make a literal MOM clone with it. 

I'm a big Dragonlance fan from way back though.
End of Frogboy's quote

That - Is - Awesome!!! Might I suggest though to add the forum sections for modding maybe around the step before the actual Modding Beta? I imagine I'll have enough materials (base game files) to start working on the Mod before we actually get to the Mod Beta. I also think I'll probably be working on this longer then the Modding Beta will actually last (guessing it could take 3 or 4 weeks).

As a Dragonlance Fan if there's anything in particular (certain scene from the books) you'd like to see in a Dragonlance Game I'd love to hear your thoughts. :)