njareg, one thing you really aren't getting is the fact that, Impulse makes Stardock's putting out of patches 1) faster, 2) cheaper, and 3) seamless.
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Whiskley I do understand these things but what your not hearing my friend is that everything you've mentioned is really in stardocks hands. The bottom line is when impulse goes down and if you don't have a backup then you're only method of updating your game is totally gone. You'll never be able to get your game back to the version it use to be before impulse vanished, and what are internetless users suppost to do? Not having stand alones is unbelieve irresponsible on stardocks part, it's arrogant and just unnacceptable poor customer service.
Yes impulse is faster in the sense that it downloads the patch and applies it for you. As for cheaper and seemless, It's free to download a stand alone patch, and there is no expense involved at the stardock end or shouldn't be much, the code already exists and they already created the update that impulse giving you. What's the difference? The only difference is they didn't package it up and make it available for download. You have to goto impulse and have it spoon fed to you. Even if it cost stardock some money thats really the cost of doing business isn't it? Everyone else in the industry seems to be handling it and making money. it's been done for years, this isn't a new concept here.
Stand alone patches can also be seemless and for the most part are, your assuming that every patch is not seemless and I'm sorry that's just not the case. That's in the hands of the developer right? some make horrible patches and others don't just like some companies make horrible games and others don't.
A good example would be buying an old (that is, not updated) version of a game, and then having to go through half a dozen OR MORE standalone patches that must then be stored for backup. And that's if the company releases patches that build on the last one; a cumulative standalone patch will be much larger than a <50MB incremental patch.
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I agree and that company would probably be getting complaints from the end users but in all honestly most companies will give you one stand alone patch that will update you from whatever version you are currently running to the latest version. That's usually how it's done, some companies don't do that and shame on them for doing sloppy work but I would still feel alot better even with that system then being forced to use stardocks tool impulse to apply a patch and not be allowed to keep the patch. Remember I'm not saying pull the plug on impulse, keep it running but also supply the patches in stand alone form. I'm not asking for one every week here. If they want to update their game every day and use impulse fine but how about every 6 months putting out a cumlitave stand alone patch that we can download and keep for portability and for a little peace of mind. Is that so unreasonable?
Really, it all comes down to the fact that- Stardock started out with software development. Thus, distribution and updating for the utility programs they developed and sold is what they decided on for the games they would/did make. And believe or not, Steam does the EXACT SAME THING as Impulse.
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But that fact is irrelevant, the end users don't give a damn how stardock started or what their main line of software is etc etc etc. honestly Whiskey I'm not trying to sound harsh but talking from the customers stand point no one cares about that, they made a game and the fact is that they have entered into the gaming market. They made that choice and yes we are comparing them to their competitors, that's how it works. As a customer I don't want to see customer service sacrificed because they aren't prepared to run the show properly or aren't ready to be in the big leagues. Yes I've seen Steam and I don't buy those games, Steam is another horrible backwards system that will never get my money and correct me if I'm wrong but I get the impression you don't really like steam either and I know many others don't so what does that tell you? what should that tell Stardock? Forcing your customers to run around in stardocks play pen isn't how it's done, as a company you serve the customer not the other way around.
Overall, I have to say that I LIKE Impulse. I like it A LOT. Additionally, I have to say that developing standalone patches and releasing them is getting rather counterintuitive in a way. While I do think standalone patches CAN be useful (updating the v1.0 to something that came before Impulse, then archiving it, then updating to current), I would actually rather have my patches handled by Impulse, because then I don't have a bunch of wasted HDD or CD or DVD memory that's loaded with ONLY standalone patches.
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Then you should keep using impulse and I should be supplied with stand alone patches. Lets make everyone happy. It's just the smart business move.
I don't hate impulse but I love stand alone patches, they're portable, you can use them with no internet required and if stardock should ever bite the dust well I still have my stand alones I can use when I have reinstall my game. They're greeeeeeaaattt! as tony the tiger would say 
By all means keep impulse and if you don't have your game archived when it goes offline on you then I don't know what you're going to do. I think you've had a bad experience using some poorly made stand alone patches because your view on them seems a little skewed in my opinion. That's not meant as a slam or anything I appreciate your statements here but totally disagree with them and really think you should think about what happens when impulse goes down and you have to reinstall your software.
Say
After all, say you want to put one of your favorite games on a second computer. that 2nd comp has no Internet connection. With standalone patches, you first have to either 1) connect this 2nd computer to the Internet to D/L the patches, or 2) copy the patches to a disc (wasted space IMO), and then install the game from disc, and then apply either one enormous multi-100 megabyte patch or a half dozen or more incremental patches.
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Well I look at it much differently. I install my game on my 2nd computer out at say the holiday cabin that has no internet out there and will never have it. I then copy my patch that's only 100mb to my 4gb usb stick. I take my game cd's out there, install the game and apply my one patch that updates my game to the current version, Man life is good, I then think, just imagine what some poor sucker using impulse would do in this situation, they would never be able to do what I just did in a few mins. wow life is good
...then the power goes out at the cabin...craaaappp!
With Impulse, all you have to do is archive the game, copy the archive to disc, then copy the archive to the new computer and unpack it; install Impulse, re-activate the game, and then you're good. I have to say, that I find the 2nd method FAR less troublesome. Especially since you can use WinZIP, WinRAR, 7-Zip, or Impulse itself to make the archive, and then simply install Impulse to authenticate it.
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Whiskey you are telling me that coping a 100mb patch to a disc is waste but you're ok with copying a 1.2gb impulse only archive file (or winzip file) and wasting a dvd on that? When you probably have your game cd's right there and all you would have to do is install form your game cds and then apply a 100mb patch from your usb stick? You really think archiving the entire freaking game, unpacking it, reactiving it, connecting to the internet, downloading the patches is the easier way? that's alot of crap to go through. Most games now adays will let you update your game automatically online and download stand alone patches, radical concept hey?
But you know what I'm not even talking about ease of use, I'm simply talking about keeping your stand alone patch so you can use it offline and use it when long after stardock is gone.
One problem I see with your arguments is that you keep saying "what if Stardock went under and Impulse goes down tomorrow". Well, hate to break it ya, but companies generally don't go under overnight. A company going out of business is usually the result of several cumulative, long and short term causes. But a company doesn't go kaput in less than a day.
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Well that's obviously an example, let's say a year or a month. You get the picture.
The problem I have with stardocks philosophy is hey you can download the patches as long as we exist or until we decide not to support the game anymore. Or worse they think that stardock will never die, well look at Enron, they went from 60 billion to bankruptcy in just 24 days. One of the largest companies in the US.
Sorry I want a little more control over my product that I paid for here. Stardock refuses to give us something everyone else gives you and I'm sorry but their reasons for doing it are total balony. look around, everyone else gives out these patches, many give out patches and even have online tools that let you download and apply them online like impulse does.So why can't stardock? it isn't an unreasonable expectation to want stand alone patches. Like I've said it isn't some radical unheard of concept, quite the opposite it's the industry standard, Stardock you are letting your customers down, do something about it. I really hope you're not some fly by night operation run by 1 guy in bamboo shack.