Combat

This looks amazing, the clarity, the clean sleak design of units(although why are they all of the same color?).

But I'm a bit cautious because screenshot is one thing, it might be awful in actual motion. I've been burned more than once on that, so can we see this in motion since you obviously have a working game?

And do you select groups of units, do they have various stats like in King's Bounty: The Legend which you can modify by acquiring various gear or through skill leveling? It would be really great if your army can grow with you like in King's Bounty, it has a huge depth and number of combinations there.

 

 

9,858 views 16 replies
Reply #1 Top

I think, at this stage, its still up in the air exactly how the combat will play. Looking at the pic above its all very messy looking but I think as a promotional pic it was meant to be.

Reply #3 Top

Battles are turn based. However, by default, they are continuous turns (turn button pushed automatically but can be turned off). 

Reply #4 Top

I think thats kinda not decided, its going to be a mixture of turn and real time, but how that exactly plays I'm not sure.

 

*edit* posted without reading the above first. What exactly is "continuous" turns? Like Heroes of Might and Magic 5 where some units move two times for others once because they are alot quicker?

Reply #5 Top

@Frogboy i guess the turns will be simultanous?

Reply #6 Top

Battles are turn based. However, by default, they are continuous turns (turn button pushed automatically but can be turned off).
End of quote

Like X-com: Apocalypse perhaps? :inlove:  

Reply #7 Top

For anyone who doesn't know about King's Bounty, here is an interactive builder with all of the units in the game, their stats, skill trees and gear(spellbook and pet dragon is not present).

It is tactically deepest TBS RPG ever made, it is also on the list of best 50 games ever made(though hate that you can play only as a woman).

Reply #8 Top

Tactically deepest TBS RPG ever? i played kings bounty. It was good, very good. But not the best ever or most anything ever.

and oh sweet jebus, if the combat was like xcom apoc...   \o/ .

But ugh, huge battles with thousands of troops would be ugly in xcom style. Take forever to do anything.  X|

Perhaps there could be special situations for xcom style, like combat in castles and such or fights between small/elite units, but when i get my 10,000 zombie army going, i don't wanna have to issue orders xcom style. unless you could somehow have squads set up in that style.

Reply #9 Top

Perhaps there could be special situations for xcom style, like combat in castles and such or fights between small/elite units, but when i get my 10,000 zombie army going, i don't wanna have to issue orders xcom style. unless you could somehow have squads set up in that style.
End of quote

I was merely referring to being able to play in both turn based and "real-time", but I would imagine that we definitely won't see individual soldiers. Rather, each unit will be a squad that all performs the same action (Like MoM but in a psuedo-real-time called continuos) I think the most important thing Elemental can do (in taking inspiration from x-com) is make the battles scary, like we don't know if we are going to make it until the very end. Let me get attached to my soldiers and not want them to die. And of course... destructible environments :-"

Reply #10 Top

TBH, i think part of the scaryness in xcom was that you were in command of each individual soldier. And you could watch them, each and every one, as a vortex mine sailed right at them. You could really get down there and feel thier pain.

battles are a little less scary when you have a regiment of 1000 soldiers with you, next to another 4 regiments, with a super magical hero leading the mess. And your channeler spitting fireballs at the target victims.

There is a reason that in horror movies, the monsters never come after marine/seal veterans.

Reply #11 Top

TBH, i think part of the scaryness in xcom was that you were in command of each individual soldier. And you could watch them, each and every one, as a vortex mine sailed right at them. You could really get down there and feel thier pain.
End of quote

True. Though I don't know about you, but I'm feeling the pain of those soldiers getting incinerated in the above pic :X  I think another important factor we need to see, is other soldiers getting scared. Remember in x-com how if your people starting dying then your rookies freaked out? This was another important thing that would help immersion in a battle of such grand scale as above.

Reply #12 Top

So, the combat is largely unknown yet?

When is the release date, because the combat part is the largest and most important part of the game.

I assume this game will go after the same people who bought King's Bounty and AP.

Reply #13 Top

I really wana know how combat works. I really hope its nothing like Total War. There were a few statments saying the combate can be resolved automaticaly. so I hope the core game is great! But if the combat turns out to be anything like FFT final fanticy tatcits ill crap my pants with joy.

Reply #14 Top

but how does it play out? how deep is the combat? can you give an idea on any other games the combat relates to? Example. Kings bounty.(single units representing large forces. magic is used in the backround. battlegrounds have some complexity asfar as geometry wich add to the tacttics.  FFT? were each unit has there own special abilitys and equpment, battles are played out on complex geometry that effect tacttics? org tactics. same as fft as far as what i mentioned. front mission4? were you have likning atacks? I need to know. .........?

Reply #16 Top

Quoting Frogboy, reply 3
Battles are turn based. However, by default, they are continuous turns (turn button pushed automatically but can be turned off). 
End of Frogboy's quote

Hm...so basically "real" turn based battles are in as an option? Because that would be awesome. :)