AI suggestion

Target Priotitizing

The game could really reduce it's micromanaging if a combat prioritizing system were introduced where you could simply order the targets you want a ship to engage, save those lists (with alterable names), and issue these orders to both your own ships, and use them as a mission (eg you pay pirate to go into a system and take out all the illuminators in it)

You can already qeue targets and actiosn for ships, so this shouldn't be a huge programming task (though of course I'm a bit of a code moron, so I might be wrong.)

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k1

 

:fox: