If the pirates are to be more effective in the later game, can the pirate asteroid be made more defensible?
It doesn't seem much use to have extended pirate features if the base can easily be taken out by a medium-sized fleet. I've asked that the pirates be more stealthy- ships and base- in previous posts, it just seems odd to have them behind a ring of turrets... why would there be pirate turret crews? Also, them having siege for defence is funny.. so they can bomb themselves back into peaceful neutrality?
One solution is to have pirates reappear in the game.. any owned planet that becomes militia could have a small chance to become a new pirate base. Then the vulnerability of the original roid wouldn't be so important.
However, I'd like to see their defence improved as well- if you made the pirate well exist in a combination of a plasma storm and magnetic cloud, it would look very sinister! How about at least one PJI- and even better, an option to upgrade their turrets, if they raid with success?