Diplomacy: Bullying and threats
I've noticed that while Diplomacy helps and supports players cooperating with each other (which is I guess the point of the addition after all...) I've noticed that it doesn't support diplomacy going the other way: bullying and threatening other players thru diplomacy.
The worst you can do to another (AI) player is give them a mission to attack their allies or go to war with them. Why not give players the option to bully and/or threaten them? "Give X amount of resources or I'll attack" "Surrender X planet or else." "Surrender all of your forces to me or I'll wipe them out to the last being."
Having the AI plead for mercy or apologize in the midst of being punished would also be interesting to have- though not just through diplomatic. If a player is on the end of his rope, why not give him the option of surrendering to his conquorer? Or have the AI offer a cease fire when near the end? Likewise, if it's obvious that a player is strong-arming a weakling why not have it hurt his relationship with other factions of his race?
I see this also creating the dynamic of pacts being made out of one player bullying others, instead of one built on trust or necessity. I also see the dynamic of AI players ganging up on one player that uses too many threats.
I wanted to add these ideas to the 'brinkmanship' thread, since threats and bullying would help simulate that brinkmanship tension as two sides watch the countdown timers for their threats clock down. But since that thread has descended into spam, I thought I'd post a seperate discussion.