New Demigod Update Ideas
Demigod will ascend
We can all agree that Demigod has rapidly been losing its popularity right? There are many reasons this is happening, but one thing is for sure: Demigod isnt getting all the attention it deserves. While, the game does have a decent sized fan base, there should be a bursting popularity. GPG has been releasing the new Demigods, and they did provide us with a short lasted player base. But, we need a regular and steady increase in players, but nothing can seem to promote this. Well, me and Vita have been devising a way to accomplish this. Demigod needs several things to increase its strenght, and me and Vita can guide you through it, step by step (Vita may not help with this, but I am really hoping he does). We will have concepts and balances and pretty much everything you could ask for. So, read on, enjoy, and most important, don't be afraid to comment.
1: Why isn't Demigod popular? Many can speculate to as why the decline in the player base happened, but I have two solid reasons. One is that connectivitey struggle we had. So many players delayed playing the game, and forgot to try again. My second reason, is the lack of newly introduced content. Yes, right now GPG just brought us in two new Demigods, but that took a while. I'm talking people getting tired of playing the same matches, never seeing new content. For the majority of players, what we have is fine, but in order to attract new populations, we need to lure people back with a reason to get on.
2: How can we make Demigod popular?: I have some awsome ideas on how to do this. First thing, is to bring in a load of new content. This new content will rope us in a large basis of players suddenly. The second idea I have is to advertise these new changes. Word must get out, which I havent seen happen. Most people haven't seen the new Demis cause they dont play Demigod. My way of getting word out is to upload and show some images on IGN, or show some videos. Word spreads quickly on IGN, and we could get word out fast.
Those two subjects above me, are the basis of this post. Down here, is the real meat. I will show you my ideas (along with Vita's maybe) I'll have my number one Demigod concepts, citadel upgrades, balancing issues, item ideas, and tweaks, along with much more. Be sure to post your ideas here to as a reply, the more the merrier!
Demigod Concepts ( My top 3, along with Vita's, and other peoples')
1) The Bloodfiend: Link http://forums.demigodthegame.com/370935 Info: The Bloodfiend, my earlier, but one of my favorite Demigod concepts. He focuses on draining health quickly, and he is a true tank. He has many ways to keep himself strong.
2)The Celestial Queen: Link http://forums.demigodthegame.com/371792 Info: The Queen focuses on healing and damaging, and even restoring. She is highly versatile, but requires a high amount of micro management, and can be easily killed.
3) Bog Monster: Link http://forums.demigodthegame.com/371934 Info: A master at ambushing, and a family member to the Unclean Beast, the Bog Monster is definetly an intersting oddity.
New Favor Idol Ideas
1) Mages: Instead of monks, these idols restore mana, which is needed early game.They can be extremely useful, and would add some depth to the game.
2) Skull Bombs: These creatures would explode when they were killed, dealing area damage.Generals could use this if they have a lack of AOE, or to just to kill off a wave without expending too much mana.
3) Sorcerrer: These magic weilders could shield nearby allies for a short time.
4) Shamans: Another restorative concept, only these guys will remove debuffs from allies, and give bonus Health per second.
5) Plagued Preist: A preist afflicted with a deadly plauge, these preists debuff enemies, by occasionally casting a debuff spell which slows by 8%, and deals small damage over time.
6) Clay Man: A hulking giant, with a massive Health total of around 2500 at beggining, these guys will taunt enemies, and force them to attack the Clay Man. Clay Men have no attack, and high armor, so dont send em after them assassins.
7) Frightening Spirit: The Undead indeed are restless, but these ones are far too restless. These spirits will occasionally cast a spell that reduces an enemies' damage by 10% for around 6 seconds. Maybe this should be in AOE?
8)War Preist: Another variation of the preist, only this one is bred for war. These prests will increase allies attack damage by around 40 for 10 seconds.
Already, Generals are voted as way more useful. They have so many more options, and adding this would just further limit the versitality of the Assassins. My idea for Assassins is to give them something in the shop just for them too. They need Legendary weapons, which really buff their abilities, and generally give them more options. They could teleport away, devastate towers, and other such things.
Assassin Special Equipment
Assassins need much more versatility, and to compensate for not having preists, I propose some awsome weapons and shields to help them do more, much more.
Blunderbuss: A primite shotgun, that deals 250 damage in an aoe, and knocks enemies back. Perfect for farming creeps, or keeping enemy minions off of your back.
Kinetic Shield: Breifly increases your move speed by 30%, and makes you immune to negitive effects for 6 seconds.
Slavers' Eternal Chain: A chain that can pull a target enemy back to your posistion. You can force enemies into your towers, or just pull back an escaping enemy. This is based off of my Bog Monster's Tounge Pull ability.
Shaman's Death Staff: When used, all nearby minions and creeps will take 30 damage second until death.Minion swarmers can't keep up with this ability.
Shrunken Head Charm: Once used, you will be healed, and can teleport to nearby location.
Cloak of the Sightless: Once used, you wil become invisible for 10 seconds. You may not be dealt any weapon or ability damgage (unless it is DOT). If you attack, you will be revealed.
New Shop Items: Just more shop items in the basic section, mainly potions. I even propose we add a Weapon section, and those weapons can amplify life steal and damage. Here it is!
Fire Dragon's Blood: A 650 gold potion that will give your attacks 15% bonus damage, 25% more attack speed, and your attacks will deal small AOE.
Pendant of Wellness: An 850 gold reusable item, that will heal you for 250, and take away all negitive effects.
Bloody-Katana (weapons section): 1050 Gold, gives your attacks a 15% 2x crit chance, and 15% life steal.
For now, this is all. I'll have so much more as time goes on! So be sure to keep on checking this post out, and keep on giving your ideas and suggestions, UncleanBeast