[MOD] UNCLEAN BEAST


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# Unclean Beast
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Version 1.23

Bestial Wrath I,II,III,IV
- changed durations to 6/7/8/9 seconds
- changed damage bonuses to 30%/40%/50%/60%

version 1.2

Bestial Wrath/Unrelenting
- mana cost changed to 450/600/750/900/1000
- durations changed to 4/6/8/10/10

Foul Grasp
- changed mana costs to 800/950/1100

Base Stats
- decreased max mana by 122
- decreased mana regen by 0.43




Acclimation
- Damage threshold increased to 700 from 500
- Reduced dmg reduction to 25%

>> Most high end skills will set this effect off even with this nerf.
Skills that will NOT set this off anymore which normally would are:
-Surge of Faith
-Ground Spikes
-Spike wave
-Fire Nova II
-Bat Swarm

Bestial Wrath/Unrelenting (Changed date.12/12)
- reduced energy cost to 500/625/750/875/1000
- reduced follow through time by 0.2 secs
- increased additional dmg to 50% across all levels, except for unrelenting (still 65%).
- durations are now 6/7/8/9/10

Death Effect
- reduced duration to 10 seconds
- increased dmg to 30 dmg per second
- dmg radius increased to 10 from 9

5,236 views 25 replies
Reply #1 Top

Kept it very minimal

Reply #2 Top

You buffed beast....i think you have come close to doing so.

I think something that was agreed on by a lot of people was that the acclimation damage reduction percentange was too high you could at least nurf it to 25-30 percent staying under 700 is still not really going to work either set it to 900 to 1200 or just assume it will be actervated and reduce the damage reduction. (There is no ballance mod i can see where queen should be able to beet UB it just does not work so queen not actervating it is just not relevent).

you have to realise there is no cap for damage reduction (i think) this and bulwark is a 65 percent damage reduction on a demigod that can have a lot of amour and health anyway.

Reply #3 Top

you have to realise there is no cap for damage reduction (i think) this and bulwark is a 65 percent damage reduction on a demigod that can have a lot of amour and health anyway.
End of quote
That's silly. It's an artifact item, it's supposed to be extremely powerful. If you get one you're almost definitely not going to be getting an ashkandor or unit upgrades, and I haven't seen either of those items in the last 30 games I've played anyway. You can't balance a DG assuming they have an expensive artifact, by that logic QoT should be fine because with Ashkandor, the All-Father's Ring, and a Bulwark she's amazing.

 

Now, as for Beastial Wrath:

 

I don't understand what you're doing with it. This change makes it more effective late game but doesn't address any of its early game deficiencies. Is your goal to get more people to use it period, or to make it into a spit/ooze alternative?

If you want to see this become a spit alternative, then you need to address its deficiences:

  • melee range
  • active only 7 out of every 15 seconds (vs. potential 100% spit uptime)
  • makes you vulnerable to counterattack while using it
  • costs more mana (addressed by your suggestion)
  • pulls you out of melee range when casting (partially addressed)

 

At the very least you've gotta make it do more damage than spit. Let's just say it needs to do 25% more damage given the much greater difficulty of use, so let's just run a few hypothetical gear/level setups:

level 1

Spit DPSx1.25: 62.5

 

Items

Blade of the Serpent

Guantlets of Brutality

Autoattack DPS: 218

 

Enemy mitigation: 8%

Required BW %: 31%

 

level 4

Spit DPSx1.25: 112.5

 

Items

Blade of the Serpent

Guantlets of Brutality

Wyrmskin Handguards

 

Autoattack DPS: 252.5

Enemy mitigation: 30%

 

Required BW %: 63%

 

 

 

level7

Spit DPSx1.25: 162.5

 

Items

Blade of the Serpent

Guantlets of Brutality

Wyrmskin Handguards

 

Autoattack DPS: 272

Enemy mitigation: 40%

 

Required BW %: 100%

 

 

level10

Spit DPSx1.25: 206.25

 

Items

Blade of the Serpent

Guantlets of Brutality

Wyrmskin Handguards

 

Autoattack DPS: 291.5

Enemy mitigation: 40%

 

Required BW %: 118%

 

 

 

 

So those are some general numbers. Different people will have different gear setups and some may skip ooze or foul grasp and get inner beast which will make BW's numbers better, but as you can see you're still going to need 90% and higher values to make it worth taking over spit before you get artifacts. It's just not workable without rebuilding the ability entirely. I'm sure some people will come in here and post about how they won however many games with low level BW, but that kind of anecdote doesn't really stand up to a basic understanding of the numbers behind the abilities.

That's not to say that I'm certain I made zero mistakes here, but I assure you the concept is sound. Your BW changes only benefit late game UBs who really, really don't need a buff. :/

Reply #4 Top

That's silly. It's an artifact item, it's supposed to be extremely powerful. If you get one you're almost definitely not going to be getting an ashkandor or unit upgrades, and I haven't seen either of those items in the last 30 games I've played anyway. You can't balance a DG assuming they have an expensive artifact, by that logic QoT should be fine because with Ashkandor, the All-Father's Ring, and a Bulwark she's amazing.
End of quote

I supose your are right, but 65 percent damage reduction before/after other mittigaion on already large hp bars is just stupidly overpowered. It is a level 15 skill being ballanced. Yes high level games dont last that long but bulwark becomes another 40 precent damage reduction (40% of 60% is 24%, damage reduction is added together unless it caps). Its a little bit different since queen has no direct extra synergy with these items. Adding a damage reduction cap (say 45 percent) would remove this  effect, i think these are the only two occurances of a direct damage reduction.

The main point is 40 percent was one of the few things that i think at least a couple of threads arised that was the only overpowered thing on UB either that or it took time before it could reactervate. Its still very much a good ability at 30 percent, and i cant see no one getting with UB. (I think it could go to 20 percent and still be good.)

Gkrit if your going to start making UB and other top demigods better i dont think this ballance mod will not end up making any other demigods viable.

Reply #5 Top

He improved a nearly worthless skill tree and nerfed an OP skill so that it's half as effective as it was; what are you talking about? Although I have no idea why he's buffing UB's death effect.

Reply #6 Top

Quoting Shade, reply 5
He improved a nearly worthless skill tree and nerfed an OP skill so that it's half as effective as it was; what are you talking about? Although I have no idea why he's buffing UB's death effect.
End of Shade's quote
Beastial Wrath is one of the best abilities in the game, just not early level, and his buffs don't change that.

Reply #7 Top

Although I have no idea why he's buffing UB's death effect.
End of quote

It deals more dmg in a shorter time. I just think death effects should have more of an impact so ull prob be seeing these throughout all characters i tweak.

edit: Ive never actually used BW so as you can tell my tweak was a pitiful one lol. So ill rework some figures and see what u all think this time.

Reply #8 Top

Quoting HorseStrangler, reply 6

Quoting Shade, reply 5He improved a nearly worthless skill tree and nerfed an OP skill so that it's half as effective as it was; what are you talking about? Although I have no idea why he's buffing UB's death effect.Beastial Wrath is one of the best abilities in the game, just not early level, and his buffs don't change that.
End of HorseStrangler's quote

How is Bestial Wrath one of the best abilities in the game? Maybe if you buy a few artifacts it is. Besides that, the only remotely good thing about it is the last level where you can't be snared.

Reply #9 Top

Quoting Shade, reply 8
How is Bestial Wrath one of the best abilities in the game? Maybe if you buy a few artifacts it is. Besides that, the only remotely good thing about it is the last level where you can't be snared.
End of Shade's quote
I think you're still looking at it as a normal skill. Beastial Wrath is a time bomb. The other team absolutely cannot afford to let a game drag on into high levels because of it. When you take it between 16-20 it's practically a sure thing you'll have at least a mageslayer, it'll do decent damage, it'll increase your lifesteal, and it puts that time limit on the game.

Either the enemies finish the game before you get any more items, or they lose. Only one other skill in the game scales upwards with insane artifact scaling, and that's Penitence. Every other DG is stuck with static abilities that are barely even worth the time to cast by the end of an extremely long game.

Beastial Wrath is UB's ace in the hole. It's an ability that you know is going to give you a practically sure win in an otherwise even game, other DGs have so few compelling late game options that lots of people end up taking stats, which are just awful, whereas UB gets an ability that will outdps any other ability in the game given enough time.

Reply #10 Top

*CHANGED BESTIAL WRATH/UNRELENTING*

Reply #11 Top

That's actually a pretty clever BW change, but it seems like it's too much benefit for a single point. The average ooze/spit UB will just grab one point and call it quits. Honestly I think the reason why UB/EB/Oak are debatably overpowered in the first place is because of abilities like grasp, divine justice, mist, etc. that provide massive benefits for a single point worth of investment.

Reply #12 Top

that can be true... but the duration of this skill i feel is very important since you are required to be next to the opponent for this skill to be useful in the first place (which is obvious). It could be the time it takes for you to travel from ur spot to ur enemies location (dpending on circumstances).

Howvere this will need testing. Once i put the mod up for dl, we can all test these diff apsects that im changing :P

 

Reply #13 Top

Nerf level 5 spit down a bit and nerf ooze attack speed reduction from 10,20,30,40 to 5,10,15,20

Finally reduce his armour. Not only is he really nasty to beat 1v1 but he has the highest armour in the game 0_o
He has more armour than anyone else in the game and hes naked I mean ffs

Reply #14 Top

20% attack speed reduction wouldn't even be noticeable. By level 10 all DGs have at least 113% passive attack speed, and there's plenty of ways to get your attack speed up to reasonable levels even if UB is attacking you. The lowest I would tolerate for max rank would be 30%.

Also you need to justify spit's DoT effect at some point in time when you start reducing the damage. How much higher DPS than a burst damage spell should it have to account for it, especially since most people play on Cataract where other skills get a perma +15% damage increase from cooldown flags. If you look at the other assassins' attacks, it's not really out of line at all DPS-wise.

Rook has higher DPS when towers are out, fire TB has higher DPS when he can actually cast for a few seconds, DA has superior burst, and regulus is... regulus... that's a different story.

The reason why UB a top 3 DG is because unlike every other assassin, he can get away with only one helmet (ignoring BotS). If you want to nerf UB, the simplest and most logical way to do so is to increase the mana costs of spit and motivate UB to take higher ranks of Foul Grasp.

Reply #15 Top

thats bull. spit is the single most damaging ability in the game and claiming that a fire tb can do as muchh damage with casting all his spells as UB with one .5 attack is fucking moronic.

Reply #16 Top

Quoting lifekatana, reply 15
thats bull. spit is the single most damaging ability in the game and claiming that a fire tb can do as muchh damage with casting all his spells as UB with one .5 attack is fucking moronic.
End of lifekatana's quote
Hammer does more damage for one, and second casting fireball every 7 seconds is 150 DPS. Fireball+Circle of Fire is actually more damage than just spit+ooze, and Fire Nova puts TB over the top on total DPS.

As a melee character there's no reason why UB shouldn't both do more damage than a ranged character and be more durable. The problem is that Acclimation is just overboard and he can stack HP and still DPS full tilt because one of his primary damage abilities costs zero mana.

Reply #17 Top

im hesitant about nerfing spit atm. Only coz there are abilities that can negate its effect. 1. Heal 2. Shield.

If theres no sedna or Oak on ur team then u should be more cautious when approachin a UB or even come prepared when planning on taking a UB (Potions). I know its powerful but the only thing i would do to change it if needs be, It would be a minor range reduction.

Reply #18 Top

Reduce Foul Grasp mana cost from 800/1100/1400 to 800/1000/1200.
Nobody uses II and III as far as I can tell, right now.


Bestial Wrath/Unrelenting (Changed date.12/12)
- reduced energy cost to 500/625/750/875/1000
- reduced follow through time by 0.2 secs
- increased additional dmg to 50% across all levels, except for unrelenting (still 65%).
- durations are now 6/7/8/9/10
End of quote

This progression is bad. You get 6s of 50% for investing one point, which is exactly what will happen.

 

Reply #19 Top

i could make the duration difference between levels more drastic?

Reply #20 Top

Possibly make an increase in attack speed to Bestial Wrath with a bit of a nerf in damage?
I dunno, I can't really think of a way to balance it well and have it scale so that its worth 4 skill points.

Reply #21 Top

Quoting gkrit, reply 19
i could make the duration difference between levels more drastic?
End of gkrit's quote

I would starting at 4 secs (going up 1.5 secs each level, still gets to 10) be better. Being able to pull out 6 secs of +50 percent damage with only 1 point without any warning (say at about level 11 to 13) does seen pretty overpowered 4 secs seems a little more resonable and still an ok buff for a point. A 1 sec or (less than 20 percent increase does seem a small incentive to get further levels compared to other abilites.

Its never really going to be that good at early levels (very few bulids can straight up mele fight hyrbid UB anyway and if BW could produce more dps compared to spit then no build could and they will just 2v2 or use towers anyway, spit is much more difficult to kite)

Reply #22 Top

Don't really like your changes to acclimation, it still seems absurdly powerful. I'd just reduce the mitigation from it's current 40% to something like 25% and keep the current threshold damage. 25% for 10 seconds is A LOT. Espiecially when you consider the already very high armor that UB has and Ooze to drop everyone's attack speed.

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I think one interesting way to 'nerf' (that I think it is OP, just strong) spit would simply to increase it's cooldown by 1 second (best) , or 1.5 seconds (maybe...). That isn't much of a nerf at all, but it does effect the following:

- It takes 5 seconds longer for a BotS Beast to Spit down your tower if left alone in a lane

- It's cooldown is now longer than the cooldowns for (most) abilities that dispel it. That means that if you are against an enemy Sedna, everytime you spit she can reliable dispel it, which is a pretty big nerf right there (though a good Beast will wait for the second spit until after she blows her heal anyway...)

- If you're chasing an opponent who is just slightly faster than you, that extra second could very well save their life, which gives a slight buff to speed-builds and good kiting characters. This isn't huge since Beast is already a fast character, but it'll still happen often-enough.

- Torch can now fireball a second time without risk of being spat on because Beast would still be on cooldown for the second time (though he would probably be able to spit on him after the fireball impacted if the Beast advanced as the TB casted so that the second spit came of CD he could spit).

- monks get a slight buff since more time to heal spit damage, espiecially when feeling

Ultimately, it would only nerf engagements that lasted roughly 18 seconds on cataract (celerity flag), since Beast could only spit twice instead of a full three times. An engagement that lasted 25 seconds wouldn't be much affected (except Beast's opponent would have taken roughly 3 less ticks of spit damage, so have roughly 300 more hp... not an appreciable amount in an 25 second duel) but as everyone limped back to base it would still catch up and do the same full amount of damage.

All-in-all, it makes kiting a beast much easier since he can't spit you down quite as fast.

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Ntropy:

"Reduce Foul Grasp mana cost from 800/1100/1400 to 800/1000/1200.
Nobody uses II and III as far as I can tell, right now."

A lot of people break grasp as soon as they start the stun. Who uses grasp as a life-drain unless they are literally about to die? If you want to buff Foul Grasp II & III it needs to be something other than slightly more lifedrain since typically the damage you deal with grasp is less than the damage you would have done in two seconds with auto-attack (okay, maybe not for Foul Grasp III  but it won't be by a lot).

Howabout we do add a different debuff? I don't like making it add a snare effect since Beast is already fast and has nice snares.

I'd think that a -mps and -hps debuff would be good and help justify the increased mana costs while fitting into UB's "attrition" style of play where it's about who can last the longest, not dish out damage the fastest (not that he is bad at that but....).

Current:

FG I : 800 mana 332 lifesteal

FG II : 1100 mana 500 lifesteal

FG III : 1400 mana 664 lifesteal

Buffed:

FG i : 800 mana 332 lifesteal

FG II : 1000 mana 500 lifesteal , opponents suffer -50% mana and health per second regen for 7 seconds (at level 10 for a health-stacking BotF build this will come out to roughly -10 hps -10 mps  depending on demigod and build which is basically an additional 70 damage and mana. Using this in a one-on-one without breaking it would cause a "swing" of 1070 damage, since you would heal 500, they would take 500, and they would heal less)

FG III : 1200 mana 664 lifesteal , opponents suffer -100% mana and health per second regen for 7 seconds (at level 15 for a health-stacking BotF build this would come out to roughly -25 hps -30 mps depending on demigod and build, which is basically an additional 175 damage and 200 mana. Using this in a one-on-one without breaking would cause a "swing" of roughly 1500 damge, since you would heal 664, they would take 664 and they would heal less)

Maybe the duration would need to buffed or something, but I think it could be a nice thing to do against certain demigods. For example, this would really hurt a Sedna with her high HPS.

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Buffing Bestial Wrath:

I think it should give some sort of movement speed bonus. I know, I know, Beast is already fast and I've really against making him faster: honest. But even with the new cast-time of .2 seconds most people will run if you roar, and it is entirely useless to chase unless you have a Wand of Speed to follow with.


Bestial Wrath/Unrelenting (Changed date.12/12)
- reduced energy cost to 500/625/750/875/1000
- reduced follow through time by 0.2 secs
- increased additional dmg to 50% across all levels, except for unrelenting (still 65%).
- durations are now 6/7/8/9/10

+ 2/3/4/5 % movement speed for 6/7/8/9/10 seconds

Though the marginal increase of movement speed per skill point invested in the skill tree would reduce, it's duration increases which increases its effectiveness.

It would be very similar to Oak's Surge of Faith which is a +5/10/15% aura increase for 7 seconds, though clearly inferior. You /could/ make it an aura, however. The thing with Beast is that he has no skills that directly benefit his team, which is pretty much unique which is the exception and not the rule (though DA is also similar. You could say Reg and Rook don't either, but Rook has towers and Reg has snipe/bug/mines). 

However, what Obs said is very correct: buffing Bestial Wrath makes it a waste of mana early game, a mostly useless ability mid game, sorta useful end game, and very powerful artficat-stage end game to a mostly waste of mana early game, a sorta useless ability mid game, a strong ability end game and WTFPWNT artifact-stage end game... and Beast is already one of the strongest when artifacts hit the table. Short of reworking the skill entirely, however, I don't see how this could be changed.

--

Ooze

What if Ooze dropped Beast's armor values slightly (it doesn't need to be much!). It already provides the -% attack speed, which helps allies who are being focus-fired instead of him. I think this would be a more interesting way to 'balance' Ooze without making it weak, since Ooze is certainly UB's bread-and-butter skill and I wouldn't want to make it worthless.

Making it a -200 armor debuff regardless of level of Ooze gives Beast a very slight early-game nerf and is only a reduction of -4% mitigation: not very much. I think it is a better alternative than reducing the amount of damage that Ooze does, increasing how much it hurts Beast, or reducing the amount of attack-speed debuff it gives.

Reply #23 Top

The problem with spit is mostly the strength of Spit II and maybe III, but I don't think it's a large issue.

Reply #24 Top

A cooldown increase is a major Putrid Flow nerf and a slight if even noticeable nerf to the majority of UB players since they don't have enough mana to spit off cooldown anyway. Generally speaking.

In general there's only one real problem with UB, and that's that everyone just stacks HP on him due to Ooze requiring no mana. A mana cost increase across the board for UB's abilities would dramatically reduce the vast majority of players' frustration with him.

Reply #25 Top

Don't really like your changes to acclimation, it still seems absurdly powerful. I'd just reduce the mitigation from it's current 40% to something like 25% and keep the current threshold damage. 25% for 10 seconds is A LOT. Espiecially when you consider the already very high armor that UB has and Ooze to drop everyone's attack speed.
End of quote

i just have to reply to this before i go on lol. The duration of this buff only lasts 5 secs (i havent changed duration of this at all).

and the dmg threshold is a massive nerf. i nerfed this skill in 2 diff aspects so i dont see how it could be absurdly powerful anymore.

bestial wrath - im thinking i might add an armor buff to this skill.

grasp - i think i might either drop mana cost or increase health gain.