To the developers and all the folks who had a hand in Sins of a Solar Empire.
I have absolutely no idea if the people responsible for this game view these forums but I`ve been so impressed I just wanted to drop a note here.
I missed out on sins at launch and to be honest only found out about it through a friend, I`m abit of an RTS nutt thanks mainly to Total Annihilation back in 1997 and have pretty much tried every major RTS created since then, so im not entirely sure how I missed this one but you have my embarrassment and apologies...
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Ive been playing PC games for nearly two decades, and if there is one thing I have noticed, its that the more complex they get, the buggier and more problematic they become. Memory leaks, back to desktop crashes, lost save files, horrendous slowdown during battle sequences, you name it, Ive seen the lot, and this is why I am so totally impressed with your title...
I bought the game two days ago and took to it like a duck to water, Ive been running it now for 27 hours straight... no reloads, 6 hard CPU players, 108 planet map and it just goes and goes and goes. huge fleets, great battles, admittedly ive had the snott kicked out of me here and there but on the whole its just such a rock solid game. the only fault I could find was that the print screen button had to be reassigned for screenshots to work... If only all my titles were that simple to sort... (EA Games: Challenge... your patience)
You support for the community seems very good too... (perhaps you could give infinity ward a phone call and let Robert Bowling know how its supposed to be done...)
Definitely the best space based title I have played since Homeworld 2. Thanks a bunch.
my one complaint... your taking too long to make a sequal! ![]()
p.s. you have no spell checker, I cant cut and paste this into word to sort it out and my spellings horrible... so please excuse it this once. ![]()