Hey, everyone. I guess I'll just jump right into it...
Just played a game on Ironclad Online, 1v1 on a small random map. About 30 seconds of scouting and it became clear: I was going to lose. I had many fewer planets that I might colonize than my opponent, who had 11 of the 20 gravity wells under his dominion. My side of the map consisted of significantly less; 6 planets and 2 neutrals in between them, only one of which had any resources, and pirates. Not only was my opponent in a vastly superior position, but it had practically decided the game before it had begun.
Now, I understand that this is the fate of those who play on random maps; unfairness. It used to be that the random maps consisted of one random string of wells repeated near exactly for each player in the game (save exchanging neutrals, and ice planets for volcanic ones.) This looked stupid, so I was glad to see it go. But when I learned that the new, totally random maps were all but always unfair right from the start, it upset me.
It's a base property of this game that it's intended to be fair. That is, it may be realistic for the maps to be totally random, and hence unfair, but then again it's also more realistic for one faction to have an absurd advantage over another, (i.e., the Vasari should perhaps be stronger than the Advent because they've been warring for much longer, they have superior tactics and technology.) But the game's factions are made fair, and that's a good thing. What I want is for the maps, too, to be made fair. When a superior player losses because they had started in an inferior position, there is obviously something wrong.
I'm not asking for a return to the old system, which was pretty much exactingly fair -- all I want is for the random map generators to be made to give reasonably fair, but still highly random maps.
If I've made some crass error or, in my imbecilic rant missed something, please correct me. I'm objective.
Thanks in advance for your help! Hopefully there's a solution already in existence, already underway, or soon to be considered.