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Warp Area is Awful

Warp Area is Awful

Warp area has easily one of the coolest skill animations in this game, but the effect and costs are really bad, making DA have trouble destroying creeps late game.  While it's bad to compare it to other skills, since every demigod is made differently, I can at least prove that the level 1 skill is terrible with a simple comparison to two other similar skills.

Warp Area I

Available at level 5, 700 mana, Instant cast, and 15 second cooldown Level 5 required

DA does a series of 4 warps for 250 damage each over 1.6 seconds. Demon Assassin is invincible for the duration of Warp Area I.

Fire Nova I

Level 5 Fire Nova I 775 mana 0.5s 15s 400 15

Available at level 5, 775 mana, .5 second cast time, 15 second cooldown.

A wave of fire radiates outward from the Torch Bearer, dealing 400 damage and throwing smaller units into the air

Surge of Faith

Available at level 5, 500 mana, 1 second cast time, 10 second cooldown

Oak releases a wave of holy power, dealing 300 damage to enemies. Increases allied unit attack speed and movement speed for 7 seconds

 

The biggest difference between Warp Area and the other two skills is that Warp Area can only deal a maximum of 1000 damage, whereas the other two skills can theoretically unleash infinite damage.  Even against a single 7 unit creep wave, Surge of Faith can deal up to 2100 damage, as opposed to Warp Area's 1000 damage.  Warp Area is also very expensive.  It costs 700 mana, as opposed to Surge of Faith's 500 mana, and as opposed to Fire Nova's 775 mana:  Only a slight cost decrease for a huge disadvantage in damage output.

The only advantages this skill has is that it has an instant cast time, and it makes DA invulnerable for 1,6 seconds.  However, I can't imagine those attributes improving this skill from being worthless.  While I think the level 10 ability is pretty crappy for its cost too, I think the level 5 ability should at least be able to target as many enemies as the level 10 one (8) for the same time duration.

17,618 views 37 replies
Reply #26 Top

Also the last level sucks. They should buff the power and increase to 10 targets for last level
End of quote

i got a better idea.

warp area 3 - each hit now cleaves.

Reply #27 Top

Ok, let's take our dear Lord Erebus :inlove:   as a comparison. The comparable Lvl5 "AoE" skill is Bat Swarm, which:

- 750 Mana, teleports LE 20 yards and deals 300 damage to all enemies in his path, while Warp Area is,

- 700 Mana, deals 250 damage to 4 enemies in 1.6 secs of invincibility.

So, for only 50 mana more, you can wipe entire creep waves including those with monks AND teleport yourself 20 yards (gotta love Bat Swarm <3  ). Take a full monks creep wave, 5 minotaurs, 2 archers and 3 monks, you deal 300 damage to 10 targets ----> 3000 damage! This considering there's no enemy Demigod with his minions around.

Meanwhile, poor DA deals at max 1000 damage in exchange of 1.6 of invincibility with his warp area.

Talking about invincibility, with just one point in LE lvl1 skill Mist u can deal the same amount of damage (250) to potentially more creeps AND remain invincible AND heal allies AND remove all debuffs for more time, 5 secs, at even less mana! (625)  :

- 5 secs of Mist: 50 damage/125 mana per sec -----> 250 AoE damage, 625 mana cost, 250 (potentially a lot more) healing to nearby allies.

So yes, lvl1 Warp Area SUCKS, and in general DA sucks too ( but that's another story, or not?).

Reply #28 Top

Lol Nomilarac, you suck with DA.

Reply #29 Top

not sure if this has been covered and i've only used DA the once myself but don't the warp strikes have a chance to crit?

just wondering if that had been included in peoples equations (given DA's passive crit skill).

Reply #30 Top

No they dont. =(

Reply #31 Top

i got a better idea.

warp area 3 - each hit now cleaves.

End of quote
No good, it would kill a full spirit swarm in three hits and it'd crush a DG like QoT whose normal movment places her next to her minions, which would get her cleaved to death nearly instantly.

 

I've got an idea though, how about if it stuns enemies other than demigods for 5 seconds or so? That way although it's not good at killing the heavy hitters or the minion swarms, it would at least still be useful against them.

Reply #32 Top

Quoting nomilarac, reply 18
As I already proposed, how about allowing DA to hit the same target multiple times whenever there are less than 4 (lvl1 WArea) or 8 (WArea lvl2) enemy units around? That way it wouldn't be useless against single targets.
End of nomilarac's quote

It was originally coded that way and was seriously imbalanced.

Reply #33 Top

Let it hit twice then but no more.

Reply #34 Top

Quoting -Sorian-, reply 32



Quoting nomilarac,
reply 18
As I already proposed, how about allowing DA to hit the same target multiple times whenever there are less than 4 (lvl1 WArea) or 8 (WArea lvl2) enemy units around? That way it wouldn't be useless against single targets.


It was originally coded that way and was seriously imbalanced.
End of -Sorian-'s quote
I think maybe the balancing has broken it too much. If you try to use it to avoid hammer slam and there is only the rook there you will just warp to him and then just sit there like a fool waiting for the hammer!

Reply #35 Top

Quoting lifekatana, reply 28
Lol Nomilarac, you suck with DA.
End of lifekatana's quote

Shut up you whiney boy *_*

Quoting -Sorian-, reply 32
Quoting nomilarac,
reply 18
As I already proposed, how about allowing DA to hit the same target multiple times whenever there are less than 4 (lvl1 WArea) or 8 (WArea lvl2) enemy units around? That way it wouldn't be useless against single targets.


It was originally coded that way and was seriously imbalanced.
End of -Sorian-'s quote
I thought so, that's why i also proposed what lifekatana just blatanly plagiarized off of me: XO

Quoting lifekatana, reply 33
Let it hit twice then but no more.
End of lifekatana's quote

Last but not least, Warp Area lvl1 is not only worhtless but also bugged, sometimes after performing it DA gets stuck and cant move or attack for 3-4 seconds, i learnt it the hard way getting wtfomgbbq bited to death by a mean erebus after Warp Area'ing his minions. DA just stood there still for 4-5 seconds, not moving, not attacking no matter how much i right clicked in the *^?=(&%··"# erebus #:( . I'll try to upload a replay of it.

So we have several possible ways to fix Warp Area lvl1 IMHO:

- Let it hit up to 8 different targets for 250 damage each, or

- Hit up to 4 targets for ¿500 damage?                                 AND/OR:

     - Let Warp Area hit the same target twice when there are less than 4/8 enemies around.

Reply #36 Top

Warp area should be like oculus chain lightning...the dude does 750 to 10 targets at level 10, that's 7500 damage...and he's not even an assasin

Reply #37 Top

warp area can also be used to chase fleeing DGs. or be used as a quick finisher.