Galaxy Forge, Militia causing crash

Looking for those with experience making maps

   I finished the map, and it didn't load, it minidumped. To be more specific, it was two systems the max distance from each other (One system in each corner of the map), three players in each system clustered at one end, each player was given a terran world, to the left or right of them one ice planet and one volcanic planet, and a desert world. The 3 desert worlds ( for each player) connected to an asteroid, which connected to the star. From the star it connects to a terran world, This world is supposed to be an extremely risky  take, with a great pay off (Wormhole travel and a relic) . I had it set to spawn 16 capital ships, 20 heavy cruisers, 25 anti strike craft frigates, 15 carriers, 15 LRM (frigates) 25 Frigates (Light), and 5 of each utility cruiser.  Connected to this world (Terran) was a worm whole and a pirate planet. The worm hole connected at the same spot in the other star, thus making a very quick travel compared to a long jump. Now I know everything is configured correctly(As far as I can tell), and it is in the right folder, the game is up to date ect..  I restarted fresh(Nothing by hand, all GF) with just the homeworlds, the asteroid, the terran planet with ships( as mentioned above) , and  the pirate bases and worm holes to make it smaller. I changed this size of each star from 1000 -> 750 and moved the stars closer together thinking maybe I blew some sort of hard cap. But even with the smaller map overall when I click on the maps tabs to go to the forge tab it minidumps instantly, however if I take this map out of the forge folder there are no problems.

-Thanks for the input in advance, and hopefully it's just a novice mistake

9,526 views 2 replies
Reply #1 Top

Ok, I don't need to upload the map, here is the line of code in question. This was a quick and dirty version of the map, I assumed this is what is causing the problem, so if you can point out what I messed up, or if I'm just breaking a hard code please let me know.

planet
  designName "Planet2"
  inGameName ""
  type "Terran"
  pos [ 180 , 150 ]
  owner ""
  isHomePlanet FALSE
  normalStartUpgradeLevelForPopulation 0
  normalStartUpgradeLevelForCivilianModules 0
  normalStartUpgradeLevelForTacticalModules 0
  normalStartUpgradeLevelForArtifacts 0
  normalStartUpgradeLevelForInfrastructure 0
  quickStartUpgradeLevelForPopulation 0
  quickStartUpgradeLevelForCivilianModules 0
  quickStartUpgradeLevelForTacticalModules 0
  quickStartUpgradeLevelForArtifacts 0
  quickStartUpgradeLevelForInfrastructure 0
  planetItems
   templateName ""
   subTemplates 1
   template "Template:LocalMilitia_Terran"
   groups 8
   group
    condition
     type "NoPlanetOwner"
     param ""
    owner "RandomMilitia"
    colonizeChance 0.000000
    items 16
    item "Tech:CapitalShip:BattleShip"
    item "Tech:CapitalShip:BattleShip"
    item "Tech:CapitalShip:BattleShip"
    item "Tech:CapitalShip:BattleShip"
    item "Tech:CapitalShip:BattleShip"
    item "Tech:CapitalShip:Carrier"
    item "Tech:CapitalShip:Carrier"
    item "Tech:CapitalShip:Carrier"
    item "Tech:CapitalShip:Colony"
    item "Tech:CapitalShip:Colony"
    item "Tech:CapitalShip:Support"
    item "Tech:CapitalShip:Support"
    item "Tech:CapitalShip:Support"
    item "Tech:CapitalShip:Support"
    item "Tech:CapitalShip:Siege"
    item "Tech:CapitalShip:Siege"
   group
    condition
     type "NoPlanetOwner"
     param ""
    owner "RandomMilitia"
    colonizeChance 0.000000
    items 15
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
    item "Tech:Frigate:Carrier"
   group
    condition
     type "NoPlanetOwner"
     param ""
    owner "RandomMilitia"
    colonizeChance 0.000000
    items 20
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
    item "Tech:Frigate:Heavy"
   group
    condition
     type "RandomMilitia"
     param ""
    owner "NoOwner"
    colonizeChance 0.000000
    items 25
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
    item "Tech:Frigate:AntiFighter"
   group
    condition
     type "NoPlanetOwner"
     param ""
    owner "RandomMilitia"
    colonizeChance 0.000000
    items 15
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
    item "Tech:Frigate:LongRange"
   group
    condition
     type "NoPlanetOwner"
     param ""
    owner "RandomMilitia"
    colonizeChance 0.000000
    items 25
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
    item "Tech:Frigate:Light"
   group
    condition
     type "NoPlanetOwner"
     param ""
    owner "RandomMilitia"
    colonizeChance 0.000000
    items 5
    item "Tech:Frigate:Utility0"
    item "Tech:Frigate:Utility0"
    item "Tech:Frigate:Utility0"
    item "Tech:Frigate:Utility0"
    item "Tech:Frigate:Utility0"
   group
    condition
     type "NoPlanetOwner"
     param ""
    owner "RandomMilitia"
    colonizeChance 0.000000
    items 5
    item "Tech:Frigate:Utility1"
    item "Tech:Frigate:Utility1"
    item "Tech:Frigate:Utility1"
    item "Tech:Frigate:Utility1"
    item "Tech:Frigate:Utility1"
  spawnProbability 1.000000
  useDefaultTemplate FALSE

Reply #2 Top

Any advice...? Also I can't get it to spawn militia forces on any maps at all now.