Expanding Resources - Metals
Iron, Steel, cetera
Although this game is still in its early stages of development and I presume there is still more information to be released, I have only noticed there is but one metal, being Iron. As we all know and have experienced, other 4X games have made very depth resources to which we can mine and eventually improve the strength of our weapons and armors with. Thus, I don't see any other reason why we can't do it for Elemental War of Magic but implement in such a fashion it is interesting and isn't overwhelming the game map and game design.
My doctrine is add more then just Iron, like how their is multiple elements with their relating magic-containing crystals which we can use to imbue our weapons, yet have greater attribute increasing effects or whatever the metal resource the Iron affects and broaden the strategic depth of the game. But instead of having more resources around the map, more cluttering and any other annoyances, we'll put all the metal resources "together".
Meaning, instead of you mining Iron at this source, Mithril at another, Silver here and Adamantium in your underwear, we'll put more then one resource into one graphical mining site. It'll bulletin my thoughts below:
- In order to discover greater, rare and less-distributed metal resources, you have to research higher in the technology tier of Civilization, which I assume includes Mining and other related technologies to using ores.
- Once you discover the appropriate technology, it will reveal across the map where those superior and rarer metals are alongside the Iron.
- The concept is, as your Mining technology improves, you are mining deeper into the planet but also able to acquire, understand and smelt the ores appropriately, unless other technologies cover those relating fields.
- Mining multiple resources at the one same mining site does not impair the others. Meaning, if you been mining Iron and getting 10 units of Iron Ore per turn at some particular site, you will simply be getting a second batch of 5 units of Mithril Ore alongside the Iron Ore every turn. 10 units of Iron Ore + 5 units of Mithril Ore now. One does not replace the other.
- As you mine more resources at one particular site, the Mining site expands dramatically in terms of size and equipment (graphical-wise) and more Caravans are required to haul the new Ores. This can reveal to your neighbors that you have discovered and are acquiring greater metals and increasing your military force multipliers.
- Concluding with an example, if the Random Map Generator spawned a map with 10 metal resources they'll all be Iron of course. Yet, the chances of discovering Mithrill will be 1/2 meaning out of those 10 sites, only 5 will contain Mithril deep blow the Iron Ore deposits. Furthermore, Adamantium is the most strongest, durable metal in the world thus out of these ten sites, there will only be two that have them below the Mithril Ore deposits. Even better, if the RMG created two separate continents, those resources would be divided half and half meaning only one Adamantium Ore on each continent and the Mithril whichever continent holds more players or maybe the 5th is strategically located on an nearby island.
I hope this idea isn't complicated and neither degenerating of the game design. I want it because it could broaden the strategic scope of things, allowing players to improve their militaries through superior metals and enhance the diplomatic and geopolitical avenues the game will explore. Meaning, if your one of the most powerful players and you discover first your weakling neighbor has access to Adamnatium and all you still have is Iron, you could risk gambling leaving your other frontiers unguarded and conquering your small neighbor with full force. However, if you did not know and they found out first and began mining and equipping their forces with the 3x superior Adamantium, their small armies will have awesome force mulitpliers when it comes to Attack and Defense against your vastly larger, but now technologically inferior armor.
Lastly, if one Civilization/Player has researched the highest pinnacle of Mining meaning they'll have access to Adamantium, they're discovering and hold secrets from everyone else. This is awesome knowledge power and diplomatically. You could through however Elemental War of Magic allows, mine at another Player's mining site for that Adamantium or Mithril and actually supply them in superior weaponry in exchange for the Ores you're receiving.