How to Avoid the Replay Bug

You know the replay bug that shows the abilities of the previous Demigod you've observed? It's easy to avoid! You simply have to make sure that the next Demigod you observe is someone from the opposite team. You won't get the bug that way. :)

4,932 views 14 replies
Reply #1 Top

Thanks for the tip

 

 

"Stardock - it's what you get when you let C students program video games"

Reply #2 Top

Quoting playgroundlegend, reply 1
Thanks for the tip

 

 

"Stardock - it's what you get when you let C students program video games"
End of playgroundlegend's quote

Ummm... GPG is doing the programming. And, unless you have: 1) A degree in programming, 2) maintained a B or higher average the entire time, and 3) have programmed a game yourself, I think it is safe to say you should drop your "quote" and not look like a jackass. Unless of course you are referring to Sins (and soon Elemental), in which case you are in the wrong forum and I assume you have never been happy in general.

Reply #3 Top

Quoting playgroundlegend, reply 1
"Stardock - it's what you get when you let C students program video games"
End of playgroundlegend's quote

 

No, but this is the sort of stupid quote you get when people who don't have a clue what they are talking about criticise others.  Keep going and you will no doubt become a manager one day.

Reply #4 Top

Quoting Sacrificial_Soul, reply 2


Ummm... GPG is doing the programming.
End of Sacrificial_Soul's quote

indeed but who did the demigod site with the ladder and stats still fucked up? oh and who did the impule-overlay with people shown as online although they aren't?

And, unless you have: 1) A degree in programming, 2) maintained a B or higher average the entire time, and 3) have programmed a game yourself, I think it is safe to say you should drop your "quote" and not look like a jackass.

End of quote

i have all the things you mentioned. but it does not matter. you don't have to be a good soccer player to know what's going wrong.

 

Reply #5 Top

Quoting CelMare, reply 4



Quoting Sacrificial_Soul,
reply 2


Ummm... GPG is doing the programming.


indeed but who did the demigod site with the ladder and stats still fucked up? oh and who did the impule-overlay with people shown as online although they aren't?
End of CelMare's quote

Well, considering that the OP was about the replay system, which was programmed by GPG, you statement is quite besides the point. You have been doing nothing but bounce from thread to thread in an orgasm of bitching celmare... it's getting old.

Reply #6 Top

i was not regarding to the op but to the first post after him and the one that responded to this one (yours). so no, i am not beside the point. but yes, the first post was beside the point of the thread but understandable as it's based on frustration of the desolated situation we have. i was exactly on the point of the two the op follwoing posts, the ones my responds was related to.

hence you are now simply wrong and beside of the point with your post now..... "it's getting old". :|

 

edit: oh and don't forget the stuff about students degree you talked about. everything i said was on teh point of the posts a responded to. and only because you don't like it it does not make it less true.

Reply #7 Top

Quoting Haree78, reply 3



Quoting playgroundlegend,
reply 1
"Stardock - it's what you get when you let C students program video games"


 

No, but this is the sort of stupid quote you get when people who don't have a clue what they are talking about criticise others.  Keep going and you will no doubt become a manager one day.
End of Haree78's quote

 

lol

Reply #8 Top

Programming something on the scale of a video game and not having a bug/glitch is practically impossible. I can not think of a single modern game that has had no bugs.

 

The most influencing factor is commonplace updates. Now day if it has some bugs you can prepare to release it and plan to have a patch available to address out standing issues by the time it goes live, though I rarely see that work out. Optimism at its best :)) Older games before the advent/availability of hotfixes and post release patches were much more mature on release.

Reply #9 Top

Quoting RikeMinBlaze, reply 8
Programming something on the scale of a video game and not having a bug/glitch is practically impossible. I can not think of a single modern game that has had no bugs.

 

End of RikeMinBlaze's quote

 

I started playing borderlands for PC online 2 days after it came out. my game has not crashed once. It runs flawlessly in every way possible. It's also P2P for internet games, but that has 0 lag as well.

Reply #10 Top

Quoting playgroundlegend, reply 9

I started playing borderlands for PC online 2 days after it came out. my game has not crashed once. It runs flawlessly in every way possible. It's also P2P for internet games, but that has 0 lag as well.
End of playgroundlegend's quote

 

Did you seriously just cite borderlands as an example of a bug proof game?  That's astonishing, considering almost everyone who played on PC had problems finding out which ports to open to host a game, and even more had problems with things like their characters not automatically being saved when the host quit before they were done playing.  Oh, and the fact the font on their item-tip popups was too big to show all the item information. This game has had some disasterously bad mistakes in it.

 

Reply #11 Top

Quoting Zechnophobe, reply 10

Quoting playgroundlegend, reply 9
I started playing borderlands for PC online 2 days after it came out. my game has not crashed once. It runs flawlessly in every way possible. It's also P2P for internet games, but that has 0 lag as well.
 

Did you seriously just cite borderlands as an example of a bug proof game?  That's astonishing, considering almost everyone who played on PC had problems finding out which ports to open to host a game, and even more had problems with things like their characters not automatically being saved when the host quit before they were done playing.  Oh, and the fact the font on their item-tip popups was too big to show all the item information. This game has had some disasterously bad mistakes in it.

 
End of Zechnophobe's quote

First of all i play borderlands too.

2nd, Finding out which ports to open is not a bug, LOL. You just have to visit www.portforward.com and click Borderlands in the games list. btw Demigod is not listed. Some players have problems hosting a game with people unable to connect to them, including me. This you may call a bug/problem.

3rd, after trying hard to find a bug in that game, i cant see any bug except one; When u have magazine +..% upgrade with Roland, and u enter a vehicle and then exit, your maggazine cappacity shows as without the upgrade, (for example 35/50) and u just need to reload once.

4th, i simple cannot understand how a game this young, as Borderlands, is so bug-free.

Reply #12 Top

Port forwarding isn't a bug you noob. It's been around since the dawn of internet gaming. Some people want ports opened so they can game, other people choose to close said ports in favor of "security."

 

If you can't handle port forwarding there's always the xbox and the wii.

Reply #13 Top

The problem was that there wasn't an online manual(If you bought it  on, say, steam) telling you which ports to open, so you had to forum up an answer. It is a bug that you can't play with local players, on your same network, and people over the internet. It is also a bug that very often the first time someone hosts a game, no one can join it, and they have to exit it, and rehost.

Reply #14 Top

Quoting morpheas768, reply 11

3rd, after trying hard to find a bug in that game, i cant see any bug except one; When u have magazine +..% upgrade with Roland, and u enter a vehicle and then exit, your maggazine cappacity shows as without the upgrade, (for example 35/50) and u just need to reload once.

4th, i simple cannot understand how a game this young, as Borderlands, is so bug-free.
End of morpheas768's quote

Host a game, have someone join, play for 8 hours.  Have the host crash.  Sometimes the joining player loses all their skill points!  Cool bug, huh? (Local save file is actually corrupted).

On some operating systems, characters won't automatically save, and no warning is given to the player, so they'll play for hours only to be unable to find their character when they reload the next play session.  Seriously, this is some wicked bad stuff here.