Whats the unit balances like now?

Sorry for the open question but im thinking of returning to sins , and ive read alot of changes in 1.18 entrench.

I have entrench

26,601 views 26 replies
Reply #1 Top

From my expirience its worst then before. Lums r still overpowered, vasa got  ninja nerfed. Only good thig is HC range buff

Reply #2 Top

Its better than before I'd say. Fighters are significantly more useful. TEC and Advent are quite even now I'd say. Vasari should at least get a decent colonise if the Devs are unwilling to buff enforcers because of reintegration.

Reply #3 Top

I play both vasari and tec... and I am very happy with the balance. Illums are FINE... vasari are FINE... everything is nice and fine.

Reply #4 Top

The unit balance with the latest patch has improved considerably. LFs in particular have become more resiliant to LRFs, so now a fleet of LFs and Scouts can take out the older LRF and Flak fleets for early-game battles. Flak doesn't kill Fighters as quickly anymore (So Fighters aren't a waste of Antimatter), but still demolish LRFs. Now, battles aren't entirely LRF-dominated, but they still are very powerful. Online is much more fun with the changes. ^_^

Reply #5 Top

basically i beleive the balance is far better than previous patches. Just earlier this night i rolled an illum spammer(which used to be a pretty big deal). Alot of skilled players use scouts on the rush becuase of how they counter lrfs. Lfs are far better as they dont die to lrfs as quickly as before so they are very useful early and late game.

But as qu4r said the vasari are weaker. they still have much of their strength but the egg is weaker. And overall do to lf buffs vasari have a harder time killing lfs late game because assilents are reletively weak.

I would defenatly recomend coming back on. DT needs a real advent player not the illum spammer crap (berz)

_|~Uber

Reply #6 Top

Quoting Qu4r, reply 1
From my expirience its worst then before. Lums r still overpowered, vasa got  ninja nerfed. Only good thig is HC range buff
End of Qu4r's quote

 

Is you're refering to the nano disasembler nerf, I think the improvements to the Kortul, Desolater and Skinatra more than make up for slightly nerfing one of the best abilities in the game. Illums are still powerful, but repulse got nerfed, and flak do less damage to fighters now, so I think Sins is much more balanced now than it has been recently, perhaps sense Entrenchment was launched.

Reply #7 Top

The balance is pretty good right now --  you often see a larger variety of ships in play now:

 

I'm not certain how Vasari got nerfed....the Evac got a minor nerf, but every other Vasari cap got buffed (well, all the carriers, got buffed, so that one doesn't count).  Enforcer and Skirmisher reintegration speed doubled and Subverters got a range increase and small antimatter cost decrease to Distortion Field.  Also, Overseers are now viable repair ships now because of the turn speed increase.  Vasari still have the same challenges they always had, namely not to get overwhelmed by larger numbers of weaker ships.

Reply #8 Top

The nanos nerf was a slap on the wrist in terms of damage.  It's going to hurt anyone who used to be running a "one egg" show as Vasari, since the armour debuff took the biggest hit (damage is pretty much the same as it used to be).  However, those who utilize the other Vasari capital ships are in for a real treat, especially with the mighty Kortul.  I'm actually getting Kortul first a lot of the time now.  It's a strong counter-pick to the usual first cap choices due to its incredible longevity and its ability to sap antimatter from the enemy and essentially negate their capital ship's presence after thirty seconds of fighting.

Reply #9 Top

I see Kortuls and Skirantras WAY more often now. With extra squads now, you'll actually see Carrier caps at the start sometimes. Lums are still tough, but they aren't the end all be all of games like they used to be 75% of the time. I see less of guardians (people arent rushing them out to invulnerablize their lums anymore) more of LFs, more of overseers. more carriers (but thankfully not like it was a few patches ago). Overall, a vast improvement.

Reply #10 Top

I would defenatly recomend coming back on. DT needs a real advent player not the illum spammer crap (berz)
End of quote

Good. I'm not the only person who noticed that.

I'd say the game is much closer to being balanced. I'm going to say it's balanced mainly because I haven't seen a strategy that isn't counterable.

Poeple are using scouts A LOT more now. It's kinda ridiculous.

Reply #11 Top

Poeple are using scouts A LOT more now. It's kinda ridiculous.
End of quote

lol people are using scouts to the point that they are rediculous. how can you counter a fleet of 60 scouts and 20 lfs 15 mins into the game?

you can make illum spammers go down very easily now.

Reply #12 Top

60 scouts and 20 lfs? Go pure light frigs!

In the VERY VERY early game where carriers or flakk just aren't a good option yet, light frigs are the best option against scouts.

BTW for the record I'm primarily Advent. ;)

Reply #13 Top

Quoting Raging, reply 12
BTW for the record I'm primarily Adent.
End of Raging's quote
A dent? When will you graduate to 'Hole in the wall'?

 

:fox:

Reply #15 Top

60 scouts and 20 lfs? Go pure light frigs!
End of quote

I would have but he was 4 jumps from me so by the time i got to him he already had illums so i needed scouts :p. but i still rolled him just the same

 

 

Reply #16 Top

Quoting Cykur, reply 7
The balance is pretty good right now --  you often see a larger variety of ships in play now:

 

I'm not certain how Vasari got nerfed....the Evac got a minor nerf, but every other Vasari cap got buffed (well, all the carriers, got buffed, so that one doesn't count).  Enforcer and Skirmisher reintegration speed doubled and Subverters got a range increase and small antimatter cost decrease to Distortion Field.  Also, Overseers are now viable repair ships now because of the turn speed increase.  Vasari still have the same challenges they always had, namely not to get overwhelmed by larger numbers of weaker ships.
End of Cykur's quote

 

Its not about egg nerf,  its insignificant. Overseers buff is insignificant too if u have good micro they will stay iin line, if no they will heal every unit in gravity weel and turning speed wont matter. Subs buff is great but they r late game.

What change is now  sentiels cantscouter lfm like they use to .

Maybe thinks will change after devis will fix lums

Reply #17 Top

TBH, here's why I think Vasari are weak.

The Scout doesn't fight off Illums well. I mean, you can, but you need more than the 2 to 1 Scout to Illum ratio, which doesn't favor Vasari.

The skirmisher does 10.5 damage but takes up 7 ship slots, and while it does get reintegration, I don't understand why the ship does 10.5 dps. Cobalts do 9.5 and take up 5 ship slots. Helloooo, this doesn't add up.

The Assailant wasn't nerfed, but what it counters was buffed. One of the biggest strengths of Vasari is the early game tactic of the Egg with Assailants. Well, assailants counter light frigs, and the light frigs got buffed. The counter isn't ridiculous as any more, so I guess I miss the nostalgic genocide of lrf crushing light frigs.

The Egg's nanite disassembler got nerfed. That was the big selling point of this race to me in early game situations.

Also, the Vasari have a very weak colonize now. Instead of Advent being the only race with a good colonize ability, the Vasari are the only race now that doesn't have a good one. I honestly believe the ability should be fixed NOT BY GIVING AN EXTRA CONSTRUCTOR, but by giving a free turret, then 2 free turrets, and then 2 free turrets and a repair bay. Something along those lines. Why? This would help the Vasari expand quicker.

Yes the other caps have been buffed, but here's my issue. In online play it's VERY RARE to have a map where you are in such close quarters that NOT picking the colonizer is your best choice. And in that situation you want the strongest light frig/scout/long range frig. In my mind, Vasari is hosed on all accounts compared to other races.

Are they god awful? Of course not. Are they great? It's in the eye of the beholder.  I just see more allure in the other races right now, and really, it comes down to the fact that the caps get great colonizing bonuses.

Reply #18 Top

The skirmisher does 10.5 damage but takes up 7 ship slots, and while it does get reintegration, I don't understand why the ship does 10.5 dps. Cobalts do 9.5 and take up 5 ship slots. Helloooo, this doesn't add up
End of quote

Seconded; I was trying to use skirmishers to hunt down carriers the other day and they just weren't doing their job.  I would have been better off making more enforcers and just enough skirmishers to take the repair bays out of commission with their special ability.

The Egg's nanite disassembler got nerfed. That was the big selling point of this race to me in early game situations... Also, the Vasari have a very weak colonize now
End of quote

More and more I've been getting Kortul first.  I think that Vasari is now the faction with the most starting capital ship option.  Unfortunately, that colonize ability remains weak.

but by giving a free turret, then 2 free turrets, and then 2 free turrets and a repair bay
End of quote

I don't think that would work.  Beyond the fact that the salvage value is completely out of line for a freebee, the simple fact is that static defense needs to be placed intelligently, not randomly.  A reduced cost (temporarily) to structures would be acceptable, however.

In online play it's VERY RARE to have a map where you are in such close quarters that NOT picking the colonizer is your best choice.
End of quote

I've been having a lot of success with the Kortul lately.  That said, I do suffer for lack of a colony cap, but the Kortul is definitely the strongest cap in the game for an early battle now.  Disruptive strikes actually enables you to negate repair bays on an early offensive.

Reply #19 Top

I'm gonna take your word for it. I guess a long history of a bugged Devastator makes me hesitant to use it. Time to sample it yet again.

BTW, anyone else notice i have 69 karma?

Reply #20 Top

Quoting Raging, reply 19
I'm gonna take your word for it. I guess a long history of a bugged Devastator makes me hesitant to use it. Time to sample it yet again.

BTW, anyone else notice i have 69 karma?
End of Raging's quote

The Kortul is a fantastic ship. Jam Weapons still isn't good, but Power Surge and Disruptive Strikes makes a fine tank. With a Skirantra, it's almost effectively immortal! ^_^ I don't think it's as good as the Egg as a first capital (Mainly because colonization is so much slower), but it's definately worth using.

Reply #21 Top

How would the additional damage caused by Illuminators make the game more balanced?  They are just much tougher than before, any early fed half-decent Advent has it easy?

No-one would have said make illuminators stronger for balance.  The game is far worse, as Qu4r said.  Illuminator spammers can still be defeated, but only because they're not very good players.  Can we have an update where the other factions get a +25% lrf boost and lums are corrected to their previous levels of total supremacy? 

Otherwise its just feed Advent early and win...?  Isn't this just a very easy fix, why is it being ignored?  Hit him over the head with a godly huge hammer and tell him he agreed to it after?    

Reply #22 Top

ive beaten many LRM/illu spammers without building single LRM/illu myself.

 

 

I find this pach most balanced pach than any of them before.

 

The players that whine and moan abaut balance are just too much head up theyr own ass to change the playstyle to favor new changes.

 

 

so say i, player who happens have played this game year and a half. (and can beat most of you 1v1, regardles what you say, feel or think)

Reply #23 Top

 

OMG!  It's Siddy!  Good to see you bro.

Reply #24 Top

Quoting Cpt_Siddy, reply 22
ive beaten many LRM/illu spammers without building single LRM/illu myself.

 

 

I find this pach most balanced pach than any of them before.

 

The players that whine and moan abaut balance are just too much head up theyr own ass to change the playstyle to favor new changes.

 

 

so say i, player who happens have played this game year and a half. (and can beat most of you 1v1, regardles what you say, feel or think)
End of Cpt_Siddy's quote

 

 

What a sack of bullshit

Reply #25 Top

Quoting Qu4r, reply 24



Quoting Cpt_Siddy,
reply 22
ive beaten many LRM/illu spammers without building single LRM/illu myself.

 

 

I find this pach most balanced pach than any of them before.

 

The players that whine and moan abaut balance are just too much head up theyr own ass to change the playstyle to favor new changes.

 

 

so say i, player who happens have played this game year and a half. (and can beat most of you 1v1, regardles what you say, feel or think)


 

 

What a sack of bullshit
End of Qu4r's quote

 

I agree with that siddy is full of it.  He is like KoK/Sire but without the charm.  LRF spam is easily beaten.  Siddy used to do it with Sentinel/flak spam but practically everything beats lrf nowadays so its not exactly an accomplishment.

 

[_]-Greyfox