An idea: Morale

I was thinking about this for an idea.

Should the outcome of battles/how you are running your empire effect you units effectiveness and planets alligance?

Military:

In reality if you are getting your arse handed back to you every fleet battle you probably would not fight as effectivly the next time around, yet if you won you would be probably pumped up and ready to fight more (to be simplistic and sterotipical).

There for i think a good feature would be in battle you may get a damage/repair buff depending on how well you fleet is doing in the battle (similar to culture) and more combat effectiveness each battle win (increased morale). Could be "fleet-group" wise.

Civilian:

If the military was losing the war (and your planets getting conqured) then people would become disillusioned with it (e.g losing people/spending on ships).

I think a good feature for this would be loss of culture (not outright - but starts deminishing, propaganda only goes so far - making it easier for other "culture" to take over yours) and planet allegance going down (e.g if you lose a battle in a gravity well next to a planet you own planet then your whole overall planets "allegance" should drop due to lack of confidence in your abilities - aka politicians wanting to save their own self by making their own planets a less bombable target - with the resource rate going down due to people leaving).

Overal:

This could help so that your military outcomes have non-military implications (not just less ships). If you kamakaze half your fleet on a badly thought out plan for a gravity well/planet with no strategic value or for the sake of it there will be a penalty, not just "might is right" and rebuild.

- Perhaps certain planets could be designated as strategic (e.g your home world or a chockhold area - which effects the "morale" more than others)

What do you think about this idea? (sorry really bad at explaining today as you can tell).

 

 

 

17,363 views 8 replies
Reply #1 Top

I think you mean "morale" and not "moral"

mo·rale [ mə rál, maw rál ]


noun 
Definition:
 
how somebody feels emotionally: the general level of confidence or optimism felt by a person or group of people, especially as it affects discipline and motivation

 

 

 

Good ideas! imho

Reply #2 Top

Yeah sorry, i'm having one of those days lol, believe its "sods/murphys law".

Will change it (if i can).

Thanks :)

Reply #3 Top

i approve. i'd really like to see this implemented in sins.

Reply #4 Top

I kind of think in Sins morale is fused with culture, when your worlds and ships hear your propoganda than they are more productive, when your planets hear enemy propoganda then their productivity declines. Also I think the number crunching required for a true morale system would lead to big battles being lag fests and I doubt the current engine can easily be modified to support it.

Reply #5 Top

I don't thing it'll ever actually happen in sins for those very reasons goafan, but I'd still be nice :grin:

Reply #6 Top

I think it that was the case, not only would you have to overcome the odds of your enemy (being that they were obviously bigger then you) would increase. It be almost impossibel to pull off a comeback when you lose a number of fights and then have to put up with your Morale tanking........it be time to surrender. I dont like the idea of adding morale.........I like the idea of comebacks.............and i dont see this doing anything but helping the already winning side win outright.

Reply #7 Top

say the construction of a capital ship or just being in ur own territory built up ur morale again. like yah a new capital ship now we gonna stomp! or i cant let a few defeats get to me, look at what im defending, what im fighting for.

or something along those lines. as long as the enemy's not plowing through ur planets (and it's probably over for u anyway if he is), u should be able to regenerate morale rather quickly.

or at least thats wat i think. IF somehow this could work without being a major drag on our computers. maybe only affects a fleet as a whole? but then, if u dont use fleets like me i dont no how thatd work....

Reply #8 Top

actually, ive had a map where i was against a Hard AI, we were in a 20 planet system, we both got about 10 planetiods under our belts and then the AI pretty much threw itself on me and i wasnt able to hold it back. it pushed me back to only four held positions. With my Fleet Supply now eating up my only income. I was forced to sell off my Crystal and Metal to maintain rebuilding mines and replacing particular ships i needed to maintain a managable fleet. To make a long story short. I finally fielded two equal sized fleets and was able to push the Hard AI back and FTW.