Starbases, what about Starships

Something else to spend 20,000 credits on

Just like starbases, there should be a Starship that you can upgrade and spend lots of idling resources you dont know what to do with. This is a really good idea because sometimes the AI entrenches itself with lots of carriers and a starbase both spewing out fighters and bombers, and it is almost an impossible situation because even if you make torpedo frigates they get swatted by these same strikecraft before they can do anything. I dont feel like taking the time to upgrade fleet logistics to max to just have to take the time to build everything I can when I can make a few quick uprades on my Starship, which would either swat, or be impervious to Strikecraft. I actually had all this happen to me. I didnt max out my logistics (which is always stupid if you dont have more than 5 planets and are playing on a small map). Capitol ships dont allow you to upgrade past 4 (at max) so there should be a Starship which could have its own fleet bar or capitol ships that simply allow you to upgrade them alot more or maybe Just upgrade them like starbases, but I think Starships would be cool.

   Any other ideas?

33,880 views 25 replies
Reply #1 Top

If you are referring to a "super ship" check the Olympus or Seven Deadly Sins mods.

 

 

(And technically, all the ships in the game are starships...)

Reply #2 Top

It is possible to "Build" a Starship, and it wouldn't take very much, except of course it would be way cool to have a new "look" to the new ship. Some of the other modders on line have put new graphic models into the game, you might ask one of them if you can use their model if you want to build one to your own specs in the game, or as Volt_Creulerz mentioned above simply use their mod.  :)  Either way you get a new cool ship to use, and if you are into modding a bit, you can even change the specs on the new ship for more to your personal taste.  :)

Look in the forums, lots of mods with cool new graphics and models, and not hard to run.  Have fun!!!  :)

-Teal

 

 

Reply #3 Top

Up the fleet sizes and the map size, there, spend spend spend, increase cost of all research, ships, etc. Make building bombers/fighter/tradefrigate cost money instead antimatter

duplicate the same etities, make them stronger, and cost more

Reply #4 Top

If this could be added in, that would be cool. Starships would be a kind of thing that could only be built at starbase ship factories, if you purchase that upgrade....idn. I think this is definitely something to look into. 3rd mini-expansion maybe?

Reply #5 Top

sometimes the AI entrenches itself with lots of carriers and a starbase both spewing out fighters and bombers, and it is almost an impossible situation because even if you make torpedo frigates they get swatted by these same strikecraft before they can do anything.
End of quote

TEC: 2 Kols leveled to 3 with Flak Burst at 2/3 (or, if you have lvl5 Kol, then 3/3 Flak Burst) plus some flak frigs and fighters.
Bring Ogrovs one at a time with hoshikos in standby.
When enemy strikecraft come, slaughter them. If they come one at a time (so as to ignore your flak burst), use your flak frigs. If they come en masse - flak burst -> byebye.

Advent: Similiar Strat, but with Halcyon's Push.

Vasari: Again the same stuff, but two Kortuls with Weapon Jams and massed flaks with Discharging missiles.
Dis. missiles are quite meh for Assailants, but they are pretty good for sentinels to take down those strike craft en masse.

 

Whichever you use, you have to manually operate the abilities (Flak Burst/ Push / Weapon Jam) or else the caps will throw all their AM on one strikecraft squadron.

Reply #6 Top

TEC: As was explained, use Flak burst as you will annihilate the enemy ships.  Flak are useful for small numbers.  If you throw in a Dunov, it helps with the cost of flak burst...

Advent: nuff said

Vasari: make sure that if you are playing as Vasari that your Kortuls are far apart.  The range of Jam Weapons is huge, so take advantage of it.

Reply #7 Top

     Sorry its been awhile. Thanks for all the ideas. And I found a mod called REAL CAPITOL SHIPS that basically makes capitol ships 5 times longer to build (literally) 2 times stronger and 2 times the cost, and every experience level does more to the shield, weapons, and hull. Fun to play but hopelessly unbalanced. The conclusion is that there should be one starship that is basically a moving starbase, maybe stronger than one though, could move slow, could have weak points, lots of other ideas could be added, oh and it would be maybe 2 or 3 times bigger than a starbase!?

   Well I might look back on this post sometime if there is a reply, but I think ill start a new post. Oh and ill be sure to look for that stuff in seven deadly sins.

Reply #8 Top

Quoting shooter23843, reply 7
     Sorry its been awhile. Thanks for all the ideas. And I found a mod called REAL CAPITOL SHIPS that basically makes capitol ships 5 times longer to build (literally) 2 times stronger and 2 times the cost, and every experience level does more to the shield, weapons, and hull. Fun to play but hopelessly unbalanced. The conclusion is that there should be one starship that is basically a moving starbase, maybe stronger than one though, could move slow, could have weak points, lots of other ideas could be added, oh and it would be maybe 2 or 3 times bigger than a starbase!?

   Well I might look back on this post sometime if there is a reply, but I think ill start a new post. Oh and ill be sure to look for that stuff in seven deadly sins.
End of shooter23843's quote

no, it shouldn't be bigger than a starbase, i think it should be constructed from a starbase's factories. maybe half the size of a starbase? and i dont think it should be stronger than a starbase, just that they could go one-on-one and be decently matched. they should move slow but not slow enough to hamper an entire fleet flying with it, and i think they should be so expensive you'd only have 2-3 throughout your whole game, even on the largest maps. Certainly no more than 5. if this is ever done, it should be something unique and special, something to inspire fear in your enemy when they see a starship phase in with your fleet. idn, this is just my two cents.

Reply #10 Top

I agree with N3rull, they should inspire fear.

Reply #11 Top

     I saw some of you on "What should be in the third x pack" tried to write a reply, couldnt, saved huge reply as notepad, came back after internet restored, and you were all gone except the Poster and me. If any of you saw my reply, it said about invade ability for Protevs, and new name for starships; super capitols (Super Kol Class Battleship, etc).

Reply #12 Top

     Oh and a very late reply, I did try a bunch of Kols (5) all upgraded to lvl 4, all with lvl 2 Gauss and Adptve Force, but no flak. But tried to make about 15 Garda Flak frigates in a fleet with them before this entire post and they were decimated, all except the Gardas. Also the enemy were drone hosts.

Reply #13 Top


Just like starbases, there should be a Starship that you can upgrade and spend lots of idling resources you dont know what to do with. This is a really good idea because sometimes the AI entrenches itself with lots of carriers and a starbase both spewing out fighters and bombers, and it is almost an impossible situation because even if you make torpedo frigates they get swatted by these same strikecraft before they can do anything. I dont feel like taking the time to upgrade fleet logistics to max to just have to take the time to build everything I can when I can make a few quick uprades on my Starship, which would either swat, or be impervious to Strikecraft. I actually had all this happen to me. I didnt max out my logistics (which is always stupid if you dont have more than 5 planets and are playing on a small map). Capitol ships dont allow you to upgrade past 4 (at max) so there should be a Starship which could have its own fleet bar or capitol ships that simply allow you to upgrade them alot more or maybe Just upgrade them like starbases, but I think Starships would be cool.

   Any other ideas?

End of quote

 

Anti-Strikecraft Capital Ship?

 

Or build a big ass fleet spammed with Strikecraft carriers...

 

Reply #14 Top

TEC is easy with flak burst.

I wiped 60+ Aeria Drone Hosts with two Kols with 3/3 flak burst and a Dunov with flux field in support. The whole thing lasted under two minutes, though one of my Kols took some damage.

Reply #15 Top

@Shooter

I'm pretty sure capital ships at one time could be upgraded with cash up to level 10. Your first capital ship also came out with 3 levels. The devs saw this was unbalanced and didn't work.

I don't think you're ever going to see what you're asking for because people would essentially have gigantic mobile starbases, and the only thing that would be able to fight them would be more gigantic mobile starbases with lots of money poured into them too.

Reply #16 Top

Quoting Raging, reply 15
@Shooter

I'm pretty sure capital ships at one time could be upgraded with cash up to level 10. Your first capital ship also came out with 3 levels. The devs saw this was unbalanced and didn't work.

I don't think you're ever going to see what you're asking for because people would essentially have gigantic mobile starbases, and the only thing that would be able to fight them would be more gigantic mobile starbases with lots of money poured into them too.
End of Raging's quote

starships should have a really low hull and shield regain speed. they shouldnt be easy to wipe out, though. they should be able to hold their own against 3 or 4 capitals.

Reply #17 Top

Quoting N3rull, reply 9
Let's have somethin' like this!
End of N3rull's quote

So, if you think about the size scale you're dealing with in Sins (as opposed to SC)... Do you realize you're asking for something where a starbase and/or planet tranforms into Unicron?

I mean, as cool as watching a planet get eaten for breakfast is (and it is), I somehow think it's a little game-breaking.

 

Edit: I now have the 1986 Transformers movie theme stuck in my head.  I figured you should, too.  Or you could just watch the entire intro - planet eating, and all.

Reply #18 Top

I see a starship as more of a mobile base for your fleet, it would have abilities to repair nearby ally ships and allow your ships to escape a losing battle with fewer losses. In itself it would not be a heavy combat ship, but with massive shield and health reserves, so it wouldn't be a pushover. Maybe planet bombardment weapons, maybe colonization abilities, but slow. Slow enough to not make it a viable pursuit vessel.

 

A starship of this size would basically be the flagship of your whole empire, and your defense against the enemy's starship. Maybe have it so you cannot lose the game until that ship is destroyed as well as your planets. It has to be customizable, like a starbase. And also expensive so it wouldnt be possible to spam them.

 

For the vasari startship, it could be a mobile phase gate, allowing the fleet to jump to it from any grav well, even those without phase stabilizers. This would allow two things, either a retreat from an overwhelming enemy force, or have your starship jump to an enemy world and bring you entire fleet in behind it from any grav well.

 

Advent, culture bonus and strikecraft bonus. The weird advent abilities that wor so great together.

 

Tec, credit production. repair station. Antimatter bonus. More firepower than the other starships.

Just my two cents

Reply #19 Top

Quoting CaptainAanderson, reply 18
I see a starship as more of a mobile base for your fleet, it would have abilities to repair nearby ally ships and allow your ships to escape a losing battle with fewer losses. In itself it would not be a heavy combat ship, but with massive shield and health reserves, so it wouldn't be a pushover. Maybe planet bombardment weapons, maybe colonization abilities, but slow. Slow enough to not make it a viable pursuit vessel.

 

A starship of this size would basically be the flagship of your whole empire, and your defense against the enemy's starship. Maybe have it so you cannot lose the game until that ship is destroyed as well as your planets. It has to be customizable, like a starbase. And also expensive so it wouldnt be possible to spam them.

 

For the vasari startship, it could be a mobile phase gate, allowing the fleet to jump to it from any grav well, even those without phase stabilizers. This would allow two things, either a retreat from an overwhelming enemy force, or have your starship jump to an enemy world and bring you entire fleet in behind it from any grav well.

 

Advent, culture bonus and strikecraft bonus. The weird advent abilities that wor so great together.

 

Tec, credit production. repair station. Antimatter bonus. More firepower than the other starships.

Just my two cents
End of CaptainAanderson's quote

i like these ideas, but i think the advent and tec could use a little work. but we should do stuff like this!

Reply #20 Top

Quoting guywhoyoudontno, reply 19

i like these ideas, but i think the advent and tec could use a little work. but we should do stuff like this!
End of guywhoyoudontno's quote

I ran out of ideas after the Vasari ship. And it was based on how a person with almost no fleet beat me one time by destroying all my phase stabilizers. Which trapped my fleet on the other side of the map in hostile territory, then they blew up all my planets x_x

 

For the advent obviously something with strikecraft, either a buff to friendly craft on the grav well or have it host a bunch of squadrons. And Culture cause the advent are culture freaks. And it has to have some weird ability that makes no sense to use until you realize that it works with another ship's ability. (Like animosity and vengence do)

other than that i dont know, advent ships on their own are pretty weak, but the synergy between them is unbelievable

For TEC, something with trade, maybe it can build trade ports or just generates credits. A lot of armor and health. Repair bay. Anti-squadron abilities. Pro manufacturing buffs, ships and structures build faster in the grav well the ship is in.

Any more ideas from anybody?

Reply #21 Top

The conclusion is that there should be one starship that is basically a moving starbase, maybe stronger than one though, could move slow, could have weak points, lots of other ideas could be added, oh and it would be maybe 2 or 3 times bigger than a starbase!?
End of quote

I personally disagree they should be as durable as starbases, however I think that this thought  as well as the other one about super caps is a great idea.  Another class of spacecraft would add a whole other level to the game.  What I find really interesting is the idea of being able to target different points on the new and largest class of ships.  What were your ideas on this?  Engines and different aspects of weaponry i.e. anti-strikecraft and beam weapons?

Reply #22 Top

I think if you made a starship, it definitly wouldn't be made from a starbase, since the largest ship a starbase builds is a Cruiser...

However, I think the idea has merit. But if you did, I'd want them to be a rareity. So expensive that you either have to forgo making a fleet to get a ship that might or might not save you in the long, or trust that the enemy won't build one on small maps. While I think Dolynick took a large step in this direction with the Asgard and Ancient super-ships, I sometimes see/build 5-8 ojn medium sized maps. This strikes me as wrong. Ships that powerful shouldn't be that prolific.

If you make it, don't make it weaker then it should be. The only thing that should be able to stop it is a whole fleet, with multiple capitol ships, and hundreds of frigates and cruisers.

Reply #23 Top

Quoting mja5000, reply 22
I think if you made a starship, it definitly wouldn't be made from a starbase, since the largest ship a starbase builds is a Cruiser...

However, I think the idea has merit. But if you did, I'd want them to be a rareity. So expensive that you either have to forgo making a fleet to get a ship that might or might not save you in the long, or trust that the enemy won't build one on small maps. While I think Dolynick took a large step in this direction with the Asgard and Ancient super-ships, I sometimes see/build 5-8 ojn medium sized maps. This strikes me as wrong. Ships that powerful shouldn't be that prolific.

If you make it, don't make it weaker then it should be. The only thing that should be able to stop it is a whole fleet, with multiple capitol ships, and hundreds of frigates and cruisers.
End of mja5000's quote

if we made a starship, we'd be ADDING it to the starbase, so it wouldnt matter what ships it could currently produce, now it'd be able to produce starships as well. i agree with making them rare and expensive, and as i said before, it should be able to go head-to-head with a highly-upgraded starbase and that would be an even fight.

Reply #24 Top

Wouldnt the "starship" be the titans from rebellion?

Reply #25 Top

Quoting sporemaster, reply 24
Wouldnt the "starship" be the titans from rebellion?
End of sporemaster's quote

Good job bumping a 3 year old thread.