idea for demigod kills

Was thinking that the demigod you killed should have something to do with how much money they drop. with a base of 300g per kill the demigod that dies should imo give up some of its money like 25% so if they have 1000g they get 250g+300g leaving the opponent with  if they have 10000g they get 2500g+300g leaving the opponent with 7500g. so not only are you killing them your stealing there gold and putting it in your pocket.

 i know some people feel that the penalty for dieing is already to high with 30sec wait+ exp lost from creeps/flags+ the money lost from sitting there for 30 sec+ the loss control of the map, but this feel like what should be happening instead of just 500+(100*level of demigod). This also felt more in line with whats going on in the game. when you take a flag you take what they had and make it your own. when you take a demigod life atleast part of it should be made your own.

who knows maybe you all will agree maybe you wont thought it would be cool though.

1,218 views 4 replies
Reply #1 Top

Could be added as a game option...lets call it "Hardcore Mode" lol.  But for a normal conquest game, I don't think its a great idea because it promotes the only way to beat your opponent is to get kills, which has not been true in 80% of the conquest games I've played.  But it would be a cool option to have for the crazies out there :thumbsup: .

Reply #3 Top

This idea sounds like ragequit after the first death or two.

Reply #4 Top

IMO it's a bad idea. The game stacks fast enough as is. You will see concedes or quits earlier and more often.