Question re: sliders

The Sliders Problem

The basic idea behind sliders is sound: the three sliders direct the credits of your empire's production to ships, buildings and research. It would work perfectly if there was only one type of the building. But there are two: labs and factories, and they produce only as much as you finance them.

If you set sliders equally (33%/33%/33%), then factories (social and military) receive 66% of the funding and labs 33%. In practice this means that 1 out of every 3 factories produces nothing due to lack of funding. Similarly, and 2 out of 3 labs are also not doing any research!

 

That is from the Wiki. Could someone please explain this to me? I'm a total strategy noob.

14,386 views 17 replies
Reply #1 Top

I believe that all factories and labs produce, but not at full capacity. At 33% they would only provide a thrid as much production as they normally would.

I hate the sliders. They're annoying, and the AI can use them to gain a massive advantage on the player.

Reply #2 Top

So what is the solution?

Reply #3 Top

Go 1% mil, 49% soc, 50% research.  Then focus your planets.  At least then you got a 50:50 ratio.

The other option is the "All-X" strategy.  Check out the strat forum and look for that.  Essentially it's just building one type of building, only putting the sliders to that type of spending and then focus planets to the other when need be.

Reply #4 Top

So at an even 33% 33%-33% it means that

Ship production 33%

Factories - 17.5%

Labs - 17.5%

Research - 33%

 

Is that correct?

Reply #5 Top

No. 33/33/34 will fund the labs at 34% of their listed capacity. Factories will be funded at 66% of listed capacity, with half of that (or 33% of total funding) being used to build ships and half (other 33% of total funding) being used to build structures.

Reply #6 Top

So "factories" include both military (ship) building as well as general structures (social)?

You could say then factories =2/3 and research = 1/3. Correct?

 

The statement "But there are two: labs and factories" is misleading in that it seems to bring in another entity like:

1) Military

2) Social

    a- Labs (building of)

    b- Factories (building of)

3) Research

Sorry to be a pain in the butt. Does that make sense?

 

Reply #7 Top

Labs do research. Factories either build buildings, build ships, or return their funding to the economy if neither ships nor buildings are being built on that planet.

However, a factory can do research and a lab build ships/buildings...but at a reduced rate.  Therein lays the idea of all-x.

 

I gave the option about 1/49/50 split of mil/soc/res due to a 1:1 ratio of planetary focus of mil to soc and vice versa.  At least in that split you are only running either set of buildings at 50% capacity, instead of the 33/33/34 split in which building is running at 66% and research at 34%.

Things get further complicated if you don't have your general spending slider at 100%...as everything then is further cut back from it's quoted ability.

Sliders=evil

Reply #8 Top

Thanks for the clarification

Reply #9 Top

nvm

Reply #10 Top

If I set the sliders to 1/49/50, will my ship production be adequate at 1?

Reply #11 Top

When it's time to build a ship on a planet, focus it to mil.  Then all 49% from soc and a portion of the 50% from research will go into mil spending on that planet.

Reply #12 Top

Not ALL of the social spending will go to military when focused, but a good portion of it will. Mainly this setup is good for building up the planet, then when the queue runs out, all the social spending goes into building ships. Without the 1% in military, this doesn't happen.

Reply #13 Top

Ah yeah...my bad.  When buildings are upgrading/building the mil spending will be low.

Reply #14 Top

What is the solution to increase Military spending on a given planet then?

Reply #15 Top

Check out my Primer for GalCiv II for answers to this an other questions.

If you found any of it useful then please show your appreciation in a reply (threads with many replies attract more readers) and send some good karma my way. :-)

Mascrinthus, the last of the good Mithrilar (explained in my first link to the back-story).

Reply #16 Top

Quoting allthumbs, reply 14
What is the solution to increase Military spending on a given planet then?
End of allthumbs's quote

Focus will help, but both social building and ship building will be rather slow. If possible, buy what you can afford and wait for what you can't.

Reply #17 Top

Quoting Mascrinthus, reply 15
If you found any of it useful
End of Mascrinthus's quote

No offense, but it doesn't.

As Loup said, focus is necessary, regardless of the slider position(s).  It is more tedious than many players are willing to endure.