Golden-Saint Golden-Saint

Unclean Beast Suicide?

Unclean Beast Suicide?

hey can UB commit suicide on command?

I just had a match where he was almost dead then the message said he suicided and I didnt get any experience or gold.

7,830 views 34 replies
Reply #26 Top

Quoting ZehDon, reply 16
If it gets changed I won't be complaining, and if it doesn't get changed I won't care.
End of ZehDon's quote

Reply #27 Top

suiciding should benefit the attacker to the FULL amount imo.

Reply #29 Top

Well gkrit, I think the issue is that the programmers haven't really pondered out what should happen if a UB simply oozes himself to death from full hp (yeah pretty rare but still). But yeah if someoen attacked a UB and he kills himself off, either he deserves a big penalty or the attacker deserves a kill...not even an assist!

Reply #30 Top

A simple solution would be to make it so the Ooze health bleed cannot actually kill UB.  It could still counteract his health regen when he's at 1 HP, without dealing the final point of damage.  If that's turns out to be something of a bonus for him, then it could auto turn itself off and deal a debuff to him, causing massive slowing or attack speed slow or something.  "Oozed Out" maybe.

Alternatively, the game could immediately credit any Ooze bleed damage to whoever or whatever last dealt damage to him.  This could reset to suicide if he heals with a potion or at the crystal...but if for example he was oozing and took a tower hit, then oozed himself to death without healing, the Forces of [Tower's Team] would get the kill, and if he was in combat with another DG they'd get credit.  This solution could also apply to Erebus and his teammates drinking his poisoned potion.

Reply #31 Top

Quoting cwsault, reply 5
A simple solution would be to make it so the Ooze health bleed cannot actually kill UB.  It could still counteract his health regen when he's at 1 HP, without dealing the final point of damage.  If that's turns out to be something of a bonus for him, then it could auto turn itself off and deal a debuff to him, causing massive slowing or attack speed slow or something.  "Oozed Out" maybe.

Alternatively, the game could immediately credit any Ooze bleed damage to whoever or whatever last dealt damage to him.  This could reset to suicide if he heals with a potion or at the crystal...but if for example he was oozing and took a tower hit, then oozed himself to death without healing, the Forces of [Tower's Team] would get the kill, and if he was in combat with another DG they'd get credit.  This solution could also apply to Erebus and his teammates drinking his poisoned potion.
End of cwsault's quote

I seriously doubt anyone could claim staying indefinitely at 1 HP to be an 'advantage'. That said, I really don't care which way this ends up going, it's just such a trivial part of the game.

Reply #32 Top

Even simpler would just be to make the ability inactive when your health is <1 tick of damage.  Just like any other ability when you're out of mana.  Fixed.

Perhaps the coding is more complicated than that on health-based abilities but that seems like the most logical choice.

Reply #33 Top

I can't imagine it gets that complicated, although I did also like cwsault's ideas. And Pseudomelon...it is a small part of the game, but it might as well get fixed. It's dumb and probly easy to fix.

Reply #34 Top

It happened to me once by accident. Everybody was like: Jessep, WTF did you do?!?!

I think it should be possible once each game for the lulz, after that the other team should get the kill. :)