Killed myself, teammate got gold.

I dont really know where to put this, so i thought i'd just put it here. I dont know if its a bug or an exploit but the team i played against last night might feel differently.

My team was two eberus vs regs well i end up smashing on some towers down by thier base on crucible. I knew i was going to die and i knew their was a posioned pot from my teammate or myself sitting right next to me.

So as i destroy the towers one of the regs comes by and i have almost no health, he hits me a couple times so i grab the pot my ally dropped. When i down it I die. On the top of the screen my ally was shown as the demigod who killed me and recieved the gold for doing so and the reg recieved an assist.

My teammate confirmed that he got the gold.

Anyways not much of an exploit I just wasnt sure if its a game mechanic thats supposed to be in the game.

13,977 views 23 replies
Reply #1 Top

its been mentioned a few times. It would be nice if there was a fix for this though.

Reply #2 Top

lol I'd call that an exploit. I guess you couldnt farm gold with it though because your team will get raped if two team mates spend time killing themselves a whole bunch.

Reply #3 Top

It is difficult to "exploit" this mechanic.  I'd say the random happenstance is not gamebreaking.

Reply #4 Top

It is still one of the biggest and most exploitable bugs out there (besides any UB running Ooze + a sigil of vitality having a great chance of suiciding in the middle when sigil runs out of combat instead of getting "killed"). Granted, it requires you to die, but still, it's a way to deny your opponenet the gold from dying and gain a lot of gold. It's a bad idea to set up the exploit specifically, but it's possible to happen in a game.

Reply #5 Top

The problem with that though is it doesn't require JUST you to die.  An Erebus *on your team* has to also have had died previously to leave the potion.

That's why it's barely exploitable even with multiple Erebus' on the same team (they could theoretically kill each other repeatedly for a chain of potions, but you have to get hurt to critical each time and ensure the potion would kill you, then leave it in a spot where your ally could get to it in time to kill themselves also, etc)  With one Erebus killing himself for the express purpose of killing someone ELSE on your team to get gold it's pointless.  And it has to be done while he's still alive (you get no gold when dead remember) so you have to wait the respawn timer each time.

And the enemy can easily stop it by drinking the potion themselves.

Just not a big deal, imo.

Reply #6 Top

It is a big deal because you should not, ever, receive gold/credit for killing a teammate. While it's not something you'd want to do as a strategy, it's something that certainly is not right.

It's like scoring a point by kicking the ball in your own goal. Unacceptable under any circumstances.

Reply #7 Top

Quoting InfiniteVengeance, reply 5
The problem with that though is it doesn't require JUST you to die.  An Erebus *on your team* has to also have had died previously to leave the potion.

That's why it's barely exploitable even with multiple Erebus' on the same team (they could theoretically kill each other repeatedly for a chain of potions, but you have to get hurt to critical each time and ensure the potion would kill you, then leave it in a spot where your ally could get to it in time to kill themselves also, etc)  With one Erebus killing himself for the express purpose of killing someone ELSE on your team to get gold it's pointless.  And it has to be done while he's still alive (you get no gold when dead remember) so you have to wait the respawn timer each time.

And the enemy can easily stop it by drinking the potion themselves.

Just not a big deal, imo.
End of InfiniteVengeance's quote

It only needs one Erebus; if he dies once, then he can safely overextend in that area and attack enemies, then drink the potion and get the gold for himself. While it isn't a super amazing tactic (he still dies), when you consider that he could easily start smashing up a tower near where he last died, then pull back and drink the potion to get free gold and possibly destroy a tower, it's pretty exploitable.

And the fact is, as long as you can get gold for suicides, it is a big deal, though UB suiciding with Ooze + Sigil of Vitality is a little bit more easily exploitable.

Reply #8 Top

It only needs one Erebus; if he dies once, then he can safely overextend in that area and attack enemies, then drink the potion and get the gold for himself. While it isn't a super amazing tactic (he still dies), when you consider that he could easily start smashing up a tower near where he last died, then pull back and drink the potion to get free gold and possibly destroy a tower, it's pretty exploitable.
End of quote

You get gold for killing yourself?  Hilarious if true.  But doesn't change the point that anyone could stop you from doing it or just drink the potion themselves.  You eat a death timer regardless.  It's not significant enough to change anything.


Do you really want to get to 400 health so you can kill yourself?  LOL SNIPE!

Reply #9 Top

I think the suiciding with UB is worse because you can't even get an assist on that, and even if it's not done one purpose it's really annoying to get an UB down to 20hp then he dies by ooze and you don't get any gold, I think it should still be counted as a kill for the player that last damage that UB.

Reply #10 Top

Whenever I die I let my teammates know where my blood is for three reasons:

1.) Avoid it if you need health but can manage
2.) Push opponents into it so hopefully they'll drink
3.) Drink it if you are unavoidably going to die so I CAN HAZ RICH!!!!

Reply #11 Top

Quoting InfiniteVengeance, reply 8

It only needs one Erebus; if he dies once, then he can safely overextend in that area and attack enemies, then drink the potion and get the gold for himself. While it isn't a super amazing tactic (he still dies), when you consider that he could easily start smashing up a tower near where he last died, then pull back and drink the potion to get free gold and possibly destroy a tower, it's pretty exploitable.
You get gold for killing yourself?  Hilarious if true.  But doesn't change the point that anyone could stop you from doing it or just drink the potion themselves.  You eat a death timer regardless.  It's not significant enough to change anything.


Do you really want to get to 400 health so you can kill yourself?  LOL SNIPE!
End of InfiniteVengeance's quote

So it's not an exploit because one DG can counter it with one skill (which actually cannot out damage poisoned blood, since it deals 750 and 1500 damage, while snipe maxed out will only deal about 1k at max range), or because other DGs can intentionally weaken themselves to get rid of the exploit?

Yes, a death timer IS worth the free gold. If you push a tower, for example, you can almost entirely destroy it, gank yourself on PB, and get more gold and XP than you would be able to get during the time you are dead. The only risk is the enemy team pushing you during that time. Just do the math; even at level 5, you get nearly an entire levelup and 1100 gold from killing yourself; you need more than 30 creep waves to get that much gold.

Reply #12 Top

You don't make your gold from creeps, you get most gold by standing there.  You lose out on the ~30 seconds of autogold, which is usually 8/sec  So you lose 240+ gold right there that you would have gotten.  Add to it that if any enemy hit you during this "gank yourself" process they still get assists - so gold for them, and there goes your "advantage".

And they can also swoop in for an easy kill if they know what you're trying to do as they watch you grind yourself under 600 life.  Fireball for 650 damage -> you die.  Snipe from beyond -> you die.  They run past you and chug the potion first?  You die.  They appear when you have 1000 health?  Now what?

It's massively risky and as I said, not big enough of a deal to be exploitive.

Reply #13 Top

I think more to reality, this is used to deny the opponent gold and stat from dealing a death blow. I don't see many Ere would just go around constantly killing himself, but just using blood as a last resort.

Which should not happen.

Reply #14 Top

Quoting InfiniteVengeance, reply 12
You don't make your gold from creeps, you get most gold by standing there.  You lose out on the ~30 seconds of autogold, which is usually 8/sec  So you lose 240+ gold right there that you would have gotten.  Add to it that if any enemy hit you during this "gank yourself" process they still get assists - so gold for them, and there goes your "advantage".

And they can also swoop in for an easy kill if they know what you're trying to do as they watch you grind yourself under 600 life.  Fireball for 650 damage -> you die.  Snipe from beyond -> you die.  They run past you and chug the potion first?  You die.  They appear when you have 1000 health?  Now what?

It's massively risky and as I said, not big enough of a deal to be exploitive.
End of InfiniteVengeance's quote

FFS get the numbers right.

It's 750 health, 1500 when maxed. No skills deal 1500. And even if they can play perfectly to prevent you from exploiting the glitch, it still involves them intentionally having to hurt themselves, and it can still be exploited in normal play.

I don't see why you think this isn't an exploit. Just because the other team can, in theory, beat the exploit, doesn't mean it isn't an exploit. Forcing the enemy to make a dumb move and hurt themselves to prevent an exploit is bad enough in itself. Even more than that, it still gives more gold than just dying if you use it in a real combat situation.

Considering there are no other major bugs besides mana regenning from dropping items and Ooze suicide, it seems like it should be pretty high priority.

Reply #15 Top

Quoting Milskidasith, reply 14


FFS get the numbers right.

It's 750 health, 1500 when maxed. No skills deal 1500. And even if they can play perfectly to prevent you from exploiting the glitch, it still involves them intentionally having to hurt themselves, and it can still be exploited in normal play.
End of Milskidasith's quote

Spit and Hammer Slam both deal over 1500 damage at level 10. And he never specifically stated the amount of damage poisoned blood deals, he only gave situations in which it would kill you.

I don't see why you think this isn't an exploit. Just because the other team can, in theory, beat the exploit, doesn't mean it isn't an exploit. Forcing the enemy to make a dumb move and hurt themselves to prevent an exploit is bad enough in itself. Even more than that, it still gives more gold than just dying if you use it in a real combat situation.
End of quote

Personally I always drink an Erebus potion after I kill him so that I don't forget about it, fuck up and get low on health, then drink it and give my enemy a free kill.

Considering there are no other major bugs besides mana regenning from dropping items and Ooze suicide, it seems like it should be pretty high priority.
End of quote

Pathfinding is a rather major bug that should be fixed ASAP. The patch has only seemed to make it worse.

Reply #16 Top

Spit and Hammer Slam both deal over 1500 damage at level 10. And he never specifically stated the amount of damage poisoned blood deals, he only gave situations in which it would kill you.
End of quote

Yes, but spit deals it over time, so it just makes it easier to gank on Poison Blood. Hammer Slam is the only skill in the game that can prevent somebody from ganking themself on Poisoned Blood. And assuming that somebody is going to grind himself under 600 to gank himself is getting the numbers wrong; that just won't happen at level 5 if he has any armor, (and nobody does like 700 damage with long range skills at level 5), and at level 10 it's 1500 health, way away from 600.

Personally I always drink an Erebus potion after I kill him so that I don't forget about it, fuck up and get low on health, then drink it and give my enemy a free kill.
End of quote

Good strategy, though unless you are leaving the lane then it's still a bit of an advantage because you can more easily be pushed out by another Demigod. While it does prevent the exploit, there are still quite a few situations drinking it isn't the smartest idea.

Pathfinding is a rather major bug that should be fixed ASAP. The patch has only seemed to make it worse.
End of quote

Well, I meant more along the lines of exploit bugs; we all know pathfinding and the AI are shit, but those have been at the top of our priority list so long it should probably go without saying. Still, I would rather have good pathfinding than this exploit fixed.

 

Reply #17 Top

tbh i think its fair and should stay that way.

the potion itselfe is worthless anyway, as no good player would fall for the trap.

so i would see it from a complete different side -> its a taktik, setting this up and using it to prevent an enemy killing you, needs more skill than the actuall demigod killing you. so it should be rewarded.

 

concerning lore or how it fits into the game:

somebody is paying a "bounty" for both sides, so i guess it doesnt matter who actually does the killing blow.

 

Reply #18 Top

FFS get the numbers right.

It's 750 health, 1500 when maxed. No skills deal 1500. And even if they can play perfectly to prevent you from exploiting the glitch, it still involves them intentionally having to hurt themselves, and it can still be exploited in normal play.

End of quote

Yes but if you lower yourself to 750 life and run over to grab the potion you'll have regenned enough to live.  That's why you'd need to get yourself down to a "safe" amount to guarantee the kill.

Additionally the tower you are grinding yourself against is not doing 10 damage a shot to allow you to leave with the exact HP number you wanted.

You're mostly just theorycrafting.

I don't see why you think this isn't an exploit.
End of quote

I never said it wasn't an exploit and I'm not sure what made you think that.  I just don't care about it because there's just as much risk trying to gain an advantage from it as there are benefits.  If I was Regulus I've love to see an Erebus try to farm himself.  Free kills for me.

Reply #19 Top

Quoting InfiniteVengeance, reply 18

FFS get the numbers right.
It's 750 health, 1500 when maxed. No skills deal 1500. And even if they can play perfectly to prevent you from exploiting the glitch, it still involves them intentionally having to hurt themselves, and it can still be exploited in normal play.

Yes but if you lower yourself to 750 life and run over to grab the potion you'll have regenned enough to live.  That's why you'd need to get yourself down to a "safe" amount to guarantee the kill.

Additionally the tower you are grinding yourself against is not doing 10 damage a shot to allow you to leave with the exact HP number you wanted.

You're mostly just theorycrafting.


I don't see why you think this isn't an exploit.
I never said it wasn't an exploit and I'm not sure what made you think that.  I just don't care about it because there's just as much risk trying to gain an advantage from it as there are benefits.  If I was Regulus I've love to see an Erebus try to farm himself.  Free kills for me.
End of InfiniteVengeance's quote

Because we all know you can have level 10 snipe at level 5... other than that, snipe will never deal enough damage. Ever.

Reply #20 Top

Yes but if you lower yourself to 750 life and run over to grab the potion you'll have regenned enough to live.  That's why you'd need to get yourself down to a "safe" amount to guarantee the kill.
End of quote

Under 600 is still absurdly high, especially since most people will die pretty close to the enemy towers (unless it's on a shit map like prison), and since it deals 1500 damage.

Additionally the tower you are grinding yourself against is not doing 10 damage a shot to allow you to leave with the exact HP number you wanted.
End of quote

~170 damage per shot leaves you a pretty wide margin per error and still keeps you with more HP than anything else at your level can deal besides a hammer slam or a spit.

You're mostly just theorycrafting.
End of quote

I've pulled this off in actual games (during fights; I even said that killing yourself on a tower was juts one way to exploit it). It's not theory, it works. And it's even more hypocritical considering all your posts are even more theory than mine; if an erebus doesn't notice somebody teleporting in and if they have a strong enough attack (IE significantly outlevelling him unless they are both at the 7-10 range) or if somebody wants to hurt themselves drinking it just to prevent an exploit, it's prevented. Those are a ton of assumptions to make just to say an exploit is counterable, and that doesn't even factor in it happening during a battle.

I don't see why you think this isn't an exploit.

I never said it wasn't an exploit and I'm not sure what made you think that.  I just don't care about it because there's just as much risk trying to gain an advantage from it as there are benefits.  If I was Regulus I've love to see an Erebus try to farm himself.  Free kills for me.
End of quote

Because we all know you can deal more damage than snipe's maximum just to get kills.

Reply #21 Top

Quoting Milskidasith, reply 19

Because we all know you can have level 10 snipe at level 5... other than that, snipe will never deal enough damage. Ever.
End of Milskidasith's quote

You have to have LESS THAN 750 or 1500, so isn't it possible to kill him with snipe?

 

and lol@this bug

Reply #22 Top

Have never dealt more than 1100 snipe.

Reply #23 Top

Not talking about the level 10 potion, and never was.  At that level you're getting a higher death timer too, so you're out of the action for even longer while you "farm."

I don't see why you think this isn't an exploit
End of quote

Again, where have I said I don't think this is an exploit?  I just don't think it's a big deal.