Using Capital Ship's gun placements
And Kol's insidious near 12.5 dps guns
I just thought I had to post this to get any corrections necessary. Is Sins an RTS or is it a war game simulation, or both??
The Kol has strong left and back autocannons, doing some 11 dps each. Right side holds hangar and 7 dps autocannon.
First, I managed to place the Kol such that its front, left and back guns are all firing. Tried the same neutral world militia a few times, and the outcomes are drastically different. Using the front, left and back guns all at once let me cut down the militia in much less time (maybe less than 50% of "front guns only" time).
Second, the left and back autocannons do 11 dps, very close to the 12.5 dps (or less) required to keep enemy shield mitigation steady. (That is, doing 12.5 dps will never raise shield mitigation at all). The left autocannon (11 dps) took out a LRM in about the same time the front guns (6 + 8.25 + 9 = 23.25 dps) did!
Yes, it takes a lot of micro of the cap ship's positioning. But the results were nothing short of spectacular.