Unhandled Exception

Just had a crash while playing a single player tourney, playing UB, had just hit Oak with Spit, and right when it seemed he should have died, I get this:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00a00403
    attempted to read memory at 0x00000124

Program : C:\Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
 Unknown symbol (address 0x00a00403)

Reactor version: 1.00.56
Demigod version MAIN.1.01.0139
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

debug: Loading module '\000/units/minions/highpriest/highpriest01_script.lua\000'
debug: Loading module '\000/lua/sim/minionunit.lua\000'
debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain01_script.lua\000'
debug: Loading module '\000/units/minions/siegearcher/siegearcher01_script.lua\000'
debug: Loading module '\000/lua/sim/powerup.lua\000'
debug: Loading module '\000/props/droppeditem_script.lua\000'
debug: Loading module '\000/units/misc/buildseed_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01ward01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01tolsink_script.lua\000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine01_script.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoakspirit_script.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoakraisedeadward01_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktoweroflight_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktol_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrookbreak_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktrebuchet_script.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsednayeti_script.lua\000'
debug: Loading module '\000/units/heroes/hvampire/hvampirevampire01_script.lua\000'
debug: Loading module '\000/units/heroes/hqueen/hqueenent_script.lua\000'
info: Loading hero abilities tables
info: Hero: \000hepa01
debug: Loading module '\000/units/heroes/hepa01/hepa01_skilllayout.lua\000'
info: Hero: \000hgsa01
debug: Loading module '\000/units/heroes/hgsa01/hgsa01_skilllayout.lua\000'
info: Hero: \000hoak
debug: Loading module '\000/units/heroes/hoak/hoak_skilllayout.lua\000'
info: Hero: \000hrook
debug: Loading module '\000/units/heroes/hrook/hrook_skilllayout.lua\000'
info: Hero: \000hema01
debug: Loading module '\000/units/heroes/hema01/hema01_skilllayout.lua\000'
info: Hero: \000hsedna
debug: Loading module '\000/units/heroes/hsedna/hsedna_skilllayout.lua\000'
info: Hero: \000hvampire
debug: Loading module '\000/units/heroes/hvampire/hvampire_skilllayout.lua\000'
info: Hero: \000hqueen
debug: Loading module '\000/units/heroes/hqueen/hqueen_skilllayout.lua\000'
info: End Hero abilities load
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/sim/simresourceviewer.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
info: MUSIC : Activating cue [Start_Cue]
info: MESHBP: /meshes/game/TargetArea_mesh
debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
debug: Loading module '\000/lua/user/shopaction.lua\000'
debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'
info: Victory = \000flagcontrol
info: *DEBUG: Applying buff - StrengthenStronghold01
info: *DEBUG: Applying buff - StrengthenStronghold01
info: Sounds process unlocked
info: Sounds process unlocked
info: Setting audio parameter 'WARSCORE' to value '1.000000'
info: Setting audio parameter 'TEAM' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '1.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Setting audio parameter 'TOURNAMENT' to value '1.000000'
info: Setting audio parameter 'TEAM' to value '2.000000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop10/ugbshop10_shoplayout.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
debug: Loading module '\000/lua/user/abilitycommand.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/projectiles/venomspit01/venomspit01_script.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/projectiles/mine01/mine01_script.lua\000'
debug: Loading module '\000/projectiles/bolt01/bolt01_script.lua\000'
debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
debug: Loading module '\000/projectiles/misteffect01/misteffect01_script.lua\000'
debug: Loading module '\000/projectiles/misteffect02/misteffect02_script.lua\000'
debug: Loading module '\000/projectiles/misteffect03/misteffect03_script.lua\000'
debug: Loading module '\000/projectiles/misteffect04/misteffect04_script.lua\000'
debug: Loading module '\000/projectiles/misteffect05/misteffect05_script.lua\000'
debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'
debug: Loading module '\000/projectiles/fireball01/fireball01_script.lua\000'
info: Can't use \000HEPA01VenomSpit01
debug: Loading module '\000/projectiles/hqueenspike01/hqueenspike01_script.lua\000'
debug: Loading module '\000/lua/ui/game/zoomslider.lua\000'
debug: Loading module '\000/projectiles/spike01/spike01_script.lua\000'
debug: Loading module '\000/projectiles/spike02/spike02_script.lua\000'
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: If we are trying to attack our current target, ignore the new request
debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '2.000000'
debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain04_script.lua\000'
debug: Loading module '\000/projectiles/entspike01/entspike01_script.lua\000'
debug: Loading module '\000/projectiles/entspike02/entspike02_script.lua\000'
debug: Loading module '\000/projectiles/fireball03/fireball03_script.lua\000'
debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'
debug: Loading module '\000/lua/user/powerupaction.lua\000'
debug: Loading module '\000/lua/sim/tasks/poweruppickuptask.lua\000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Initiating Hero AI plan for: \000hgsa01
info: KILL VO : [KillHero_hoak]

Any ideas?

982 views 2 replies
Reply #1 Top

If this problem repeats please post the dxdiag results here. And next time, find out if there is a minidump file in the my documents\my games\gas powered games\demigod folder. Send it to support@stardock.com before you restart demigod.

Reply #2 Top

Did it create a .dmp file in My Documents\My Games\Gas Powered Games\Demigod? If so, please send that file and this log to support@stardock.com so they can pass it to the devs.