Micromanaging Squadrons

i jsut completed this game where i noticed an most unusual strategy concerning fighters,

 

namely,  setting the fighters behaviour to, "hold position"

what happens is that the fighters wil move in a ball when ordered 2 move

 

shooting anything they encounter,

he especialy used this tactic 2 move his  (20+-) fighter spam evading my flak frigates, and getting behind my LRF frigates, killling only 10 of them in under 10 seconds

when my flaks finaly turned around and get into range,  he moves them to another position where he kills another 10 lrf's and continues his strategy,

 

 

imho  this = not how fighters should behave,

the player however insisted that all "pro" players (trying 2 make a fact over that his team was pro, and our team had no chance becuase we were noobs)  used this tactic and that is was a feature instead of a bug

if fighter efficient can go up by 1000% just by making them hold position (20 fighters take 10 seconds give or take 2 kil 1 lrf (turning around etc.etc.)

 

in the end i managed 2 beat his ..strategy..by building my own amassed fighters, and strategicly placing my gardas' and he just left after i ion bolted his marza performing a missle barrage...

 

 

imho though, i do not think fighters should have this behaviour,

they should however keep behaviour settings,  for obvious reasons   having fighters in local area mode = usefull,  as is hold position (though i prefer docking myself)

altough when in hold position mode, the squadrons should be unable to fire

 

as an example,  he was able to kil most of  my 20 lrf's, 10 kodiaks, 10 hoshiko's 20 gardas (no flaks died) 1 akkan, 1 kol, 1 marza with just

1 marza level 6 (missle barrage failed due 2 ion bolting him),  15 hoshiko's  and 15 carriers

he used 20 fighters and 10 bombers, and should have no way of defeating my fleet,

 

 

any thoughts on this?

 

S_o_L

7,665 views 9 replies
Reply #1 Top

It should just be more realistic, if the strike craft aren't moving anything can shoot them.

Reply #2 Top

Ok it maybe an error within the coding of the game, but if you think about it, isnt it possible for ships in space to full stop, and carry on fireing at the enemie?

I was speaking to you before about this in the lobby. :D

and btw, nice using the ion bolt to stop the marza.:)

Reply #3 Top

Quoting SunnyVS, reply 2
Ok it maybe an error within the coding of the game, but if you think about it, isnt it possible for ships in space to full stop, and carry on fireing at the enemie?

I was speaking to you before about this in the lobby.

and btw, nice using the ion bolt to stop the marza.
End of SunnyVS's quote

 

theres nothing wrong with realism, i agree,   but dont forget that fighters suddenly get very powerfull.

if this is really meant to work this way then i'm always using it,  becuase it evades flaks,   (fighters worst nightmare)  and kills ships MUCH faster, becuase they dont have 2 turn around

it would make the standard "gravity well" behaviour unnecesary, just slight micro required and you can kil any lrf fleet without to much trouble and much MUCH faster

(using bombers this way 2 kil Heavy cruisers / cap ships = also an option..,  ofcourse.. stay away from the KOL's flak burst..:P)

 

building flaks would become olmost pointless (you'll need ALOT 2 defend your fleet from this...   i tried it.. (30 give or take)

imho , the easiest solution would be 2 disable squadron weapons while they are holding position, 

Quoting Haree78, reply 1
It should just be more realistic, if the strike craft aren't moving anything can shoot them.
End of Haree78's quote

ofcourse, this would be possible,  but i do believe disabling weaopons when they are holding position would be far more easier,  and bring less complications

 

for the moment,  i wont even think about using this,   but if i c people using it against me,  i won't think twice of using it myself,

just hope  this won't turn out 2 be some sort of squadron wars...,

 

S_o_L

Reply #4 Top

Move your flak to your LRF's and tell them to hold position.

Reply #5 Top

I think a better and easeir solution would just be to remove the chance to hit penalty on strikecraft.

Reply #6 Top

btw that would be a TACTIC not a strategy...

just bugged me. lol

Reply #7 Top

Fighters never ever should be a real problem at the moment. Flak kill them really fast, faster than they kill a similar amount of LRFs, hold position or not. I agree with the others that making a ship hold position in space is far from "bugged", and by microing various support cruisers, illums, capships etc. you can easily increase their efficiency as well. So why shouldn't the same apply to fighters?

 

Aside of that, regarding the miss penalty on SC: is it a fixed value or does it only apply because the SC are moving? Not that it really matter since fighters die fast enough either way, but it would be interesting to know.

 

Regards,

[_]-Azrak

Reply #8 Top

heres my idea though: When SC are in hold position, damage percentages (against said SC verylight armour) for all weapon types should go up (becuase the SC are not skirting around they should be easier to kill)

Reply #9 Top

I agree with that.  Its pretty hard to miss a stationary target with a weapon precisely calibrated to hit something moving at mach 100 and a few hundred kilometers away...