planet uninhabitable after colony was destroyed (by player)

Hi guys,

What's that? I had to destroy a colony due to some economic problems :rolleyes: and now the planet is listed as unihabitable, but the solar system's sun mentions still one colonized planet (but 0 habitable planets >:( )... That's crap, I wanted to use the planet later on again.

cu

Tokla

4,815 views 6 replies
Reply #1 Top

It is intentional that planets are rendered useless when abandoned. Otherwise players could repeatedly recolonize the same planet to get colonization events.

Reply #2 Top

Thanks for replying. I see the point, but think it is quite unlogical story wise.... also this could be misused to destroy planets and "remove them from the game", for example during extended wars.

The sun keeps reporting a colonized planet by the way.

Best

Tokla

Reply #3 Top

Althought time consuming, you could save before colonizing, then if you don't get one of the colonization events (or get one you don't like), you can reload and retry.

Tokla - If you need to lower a planet's upkeep due to poor economy at the time, just destroy some buildings on them. Also make sure it doesn't have anything in the social or military queue (spelling?) so all BC spent on those goes back to treasury (not sure if depends on version... on TA it goes back to treasury).

Reply #4 Top

That's not the type of exploit Kryo was talking about. Yes, that is technically cheating, but overall not that big of a deal. The scenario this is intended to defeat goes something like this:

Ooh, I found a class 10 with a 700% manufacturing bonus on it. Save/reload until I get a + production bonus when colonizing. Destroy colony, repeat until I get another + production. Repeat until I have 300% or more production bonus on one planet, simply from colonizing events. Or do the same with research bonuses. Add in +PQ events for a seriously large planet to boot.

The same could be done with soldiering, planetary defense, or influence - all of those colonization bonuses are empire wide to cause even more cheese-related chaos.

Each iteration of this exploit would only cost IIRC 68bc and 1 million people, plus travel time for the ships. Not a bad price to pay to get one planet with more manufacturing or research capability than most empires.

Reply #5 Top

".... also this could be misused to destroy planets and "remove them from the game", for example during extended wars."

It is very satisfying to destroy a particuarly tenacious enemies homeworld. And pre-Terror stars this was the only way to do it.

Reply #6 Top

Quoting Komnenos, reply 5
It is very satisfying to destroy a particuarly tenacious enemies homeworld. And pre-Terror stars this was the only way to do it.
End of Komnenos's quote

Agreed, but it just does not make any sense. Why should a planet suddenly be unihabitable? The Korath have a spore ship, i.e. a unique technology, to do so, but basically any player can get the same effect after conquering without having control over some special technology. Destroying planets should only be possible using some kind of tech.

I also think that the destroy-recolonize strategy could be avoided by simple programming, i.e. save plant settings once first colonized and not re-randomizing each time. Its as simple as that.