Undo option for skills... this is a tricky one.

Queue the 'you're an idiot' unhelpful posts now.

 

A few times on the weekend I tried a few different builds with DGs. One thing that happened to me a few times was in moments of utter haste I accidently clicked the wrong skill, not because I wasn't looking but I hit the wrong skill out of habit. For example, I wanted to try an Ooze build out but accidently hit Spit purely out of habit.

It would be nice to have say a 3 or 5 second cool down to undo this... BUT at the same time how would you get around the issue of people juggling skills? It might not be worth the effort.

Just a few thoughts.

11,072 views 24 replies
Reply #1 Top

Picking the wrong skill has never been a problem for me. I think its only happened once, and it was a skill I would've gotten eventually anyway.

This seems like a good idea though. But this should only be an option if you haven't already left the skill select screen, to prevent exploits.

Reply #2 Top

I'd be for it if the skills didn't actually take effect until you closed the screen (at which point, no refunds).

People taking passive boosts like Sedna's Healing Wind and then refunding after getting a few seconds of free health regen could be an issue.

Reply #3 Top

Quoting Sakhari, reply 2
I'd be for it if the skills didn't actually take effect until you closed the screen (at which point, no refunds).

People taking passive boosts like Sedna's Healing Wind and then refunding after getting a few seconds of free health regen could be an issue.
End of Sakhari's quote

 

Agreed

Reply #4 Top

I don't see the point. Just don't level your skills in the middle of the battle is a simple solution. Be more careful. Mommy can't hold your hand forever.

Reply #5 Top

That's a terrible argument; Would you agree that the interface should remain completely static and fixing any shortcomings amount to babying, so all players should just deal with it?

You don't get to take advantage of the increased skill point if the interface is such that it's dangerous to select the skills. An undo option is pretty unwieldy for in battle. I'd like some sort of hotkey option, it's much faster and you dont have to worry about the skill screen blocking your view.

Reply #6 Top


Queue the 'you're an idiot' unhelpful posts now.

 

A few times on the weekend I tried a few different builds with DGs. One thing that happened to me a few times was in moments of utter haste I accidently clicked the wrong skill, not because I wasn't looking but I hit the wrong skill out of habit. For example, I wanted to try an Ooze build out but accidently hit Spit purely out of habit.

It would be nice to have say a 3 or 5 second cool down to undo this... BUT at the same time how would you get around the issue of people juggling skills? It might not be worth the effort.

Just a few thoughts.

End of quote

 

Just ... idk. Im not saying your an idiot but i will say bad idea. Just .. no reason for this. How would you attack someone? Click on your skill then them but you have a 5 sec delay INCASE you messed up?


What if you didn't mess up?..

 

It would fail. :typo:

Reply #7 Top

Frankly, if you need an undo button for skill points placement your odds of winning were low enough already that a misplaced point isn't going to make a great deal of difference. Do not place your skill points in a hurry.

Reply #8 Top

Quoting ZehDon, reply 7
Frankly, if you need an undo button for skill points placement your odds of winning were low enough already that a misplaced point isn't going to make a great deal of difference. Do not place your skill points in a hurry.
End of ZehDon's quote

 

Nod...withdraw to safety first then skill point.

Reply #9 Top

i do my skill mid battle but i have only once  misclick a skill and that was because i was so into my old build i clicked it

Reply #10 Top

Skill choices not taking effect (and therefore being reversable) until the skill screen is closed seems quite reasonable to me.

Reply #11 Top

You guys who are against having a confirm dialogue ought to present a better point than "mommy" holding people's hands and other ridiculous insults.

Reply #12 Top

I'm not trying to be insulting, but this was an in-experianced player mistake. Once you get better, I doubt this will be an issue. I do not want the development team working on such a small detail, prefer they stick to developing more maps/demigods and improving MP performance.

Why not have a confirm dialogue? IMO (but most likly the majority of all players) it would be more annoying picking a skill then you get an additionaly click a confirm option after choosing. Doing it in combat would be annoying, its a player mistake, you going to be hitting the confirm message a lot (20 potential confirms a game), and picking the wrong skill that you didnt want isnt the end of the world since most skills are balanced and useful.

Perhaps we need a confirm move order, because I more often over clicked into enemy territory than I clicked the wrong skill button out of a 3-7 button choice.

Reply #13 Top

For any non-instant cast skills, you can cancel the cast by rapidly clicking the mouse for a move order anyways. I don't see how people should be able to undo instant casts.

 

EDIT: Oh sorry the op meant skill points.

Reply #14 Top

I do not want the development team working on such a small detail, prefer they stick to developing more maps/demigods and improving MP performance.
End of quote
How do you know the guy who would be making a new DG is the one who would adjust the UI? 

Why not have a confirm dialogue? IMO (but most likly the majority of all players) it would be more annoying picking a skill then you get an additionaly click a confirm option after choosing. Doing it in combat would be annoying
End of quote
This is a good point, I don't know why you sandwiched it inside of all the other stuff you wrote.

picking the wrong skill that you didnt want isnt the end of the world since most skills are balanced and useful.
End of quote
A single point in most skills isn't useful at all unless it's so early in the game that you can change your entire build around it.  The only exceptions are things like stats, boulder roll, mist, and bat swarm, for obvious reasons.

Perhaps we need a confirm move order, because I more often over clicked into enemy territory than I clicked the wrong skill button out of a 3-7 button choice.
End of quote
If when you chose to move somewhere it set you on a course to that location and you could not deviate until you arrived or killed whichever enemy you clicked, then perhaps a movement confirmation dialogue actually would make sense.  But since obviously location and talent choices have nothing to do with each other, you simply ended your post on a low note.  Way to go.

Reply #15 Top

I sure as hell don't want a confirm dialogue. I pick my skills in the middle of combat because its the difference between a 400 and a 600 hp pounce, or a 600hp and a 900 debuff remove heal that is enough to win the lane sometimes. Taking even more time by forcing me to click another box to confirm is going to leave me idle for even longer.

Keep the panel open to rechoose thing is better, but I don't think many people are going to use it and as vastep noted, there are more important things to deal with now.

Reply #16 Top

Keep the panel open to rechoose thing is better, but I don't think many people are going to use it and as vastep noted, there are more important things to deal with now.
End of quote
Why does that matter?  Does the networking guy necessarily work on the UI, do the character designers for new DGs?  Maybe they do, maybe they don't, I have no way to knowing how many hats everyone wears at SD/GPG.

That being said, it wouldn't have to be an annoying dialogue box, and there could even be an option to just enable/disable it, there's plenty of ways to do it, though to be honest I can't remember the last time I picked the wrong skill.

Reply #17 Top

Just have an 'undo' button on the skill-up UI like every other character creation screen ever made (yes, I exaggerate but it is a pretty damned common feature).  When you close the window, your choice is locked and the button goes grey.  Simple. 

Aside from the 'supposed' time that this takes away from development of more important features (which is entirely subjective), I don't see why anyone should be bothered by this.

Reply #18 Top

Oscenitor, the list of things the UI should have but doesn't is fairly extensive. A way to easily see your allies' health, select demigod by clicking on portrait, minion monitoring...theres quite a list of stuff that would be a lot more use than the undo skill button.

Though as you say, we have no idea how many people are tasked to DG and what their proficiencies are.

I do think the UI is in serious need of some rework, though I doubt it would be a major work item, given how customisable the supcom interface was the DG one would surely be similar in design. Maybe just allow UI modding and let people script their own stuff, like they do in WOW (I don't play wow but I think this is what people do? Right?)

Reply #19 Top

Quoting Obscenitor, reply 14

How do you know the guy who would be making a new DG is the one who would adjust the UI? 

is a good point, I don't know why you sandwiched it inside of all the other stuff you wrote.

A single point in most skills isn't useful at all unless it's so early in the game that you can change your entire build around it.  The only exceptions are things like stats, boulder roll, mist, and bat swarm, for obvious reasons.

If when you chose to move somewhere it set you on a course to that location and you could not deviate until you arrived or killed whichever enemy you clicked, then perhaps a movement confirmation dialogue actually would make sense.  But since obviously location and talent choices have nothing to do with each other, you simply ended your post on a low note.  Way to go.

End of Obscenitor's quote

I dont know anymore than the next customer does about what's going on inside the development team. But I can use educated guesses to get a good idea. Like if the the game has been released, the team would naturally become a lot smaller as staff are re-assigned to other projects. The small team left behind is usually there to finish up and maitain the game's performance, they usually try to complete all programs without getting additional personal.

I beg to differ that a single accident point is not usefull. While you become less specialized in your build, you become more of a jack-of-all-trades. I play Sedna, Oak, Rook, Reg the most (favorites 4 me); and if I should accidently put a point into yetis  (one of the worse skills around, imo) well it sucks, but at least they are of somewhat use. Anyway its a learning mechanism. You make a single mistake in choosing, "oh well, i guess this provides an interesting spin this time and next time i be more careful". You might do it a 2nd or 3rd time, but when you do it for the 20'th time? Not likly. And if that is the way how someone is playing, can you imagine how many mistakes he makes attacking and moving around on the map?

The last paragraph was just to show how ridicous this type of a request seems to me. I doubt anyone took my last paragraph seriously. Though I agree it was poorly worded. Now if only I could heal my teammate in close proximity with ease instead of playing the select and pray its him and not automaticly you.  

Reply #20 Top

What about an are you sure box on selection? It just seems easier.

Reply #21 Top

Quoting Obscenitor, reply 11
You guys who are against having a confirm dialogue ought to present a better point than "mommy" holding people's hands and other ridiculous insults.
End of Obscenitor's quote

Adding an additional confirm dialogue is simply another button that has to be pushed in order to spend a skill point, which I chose to do in battle as I know where I'll be spending my points previously, and is unrequired.
 
When you increase your level, the Skill Tree screen doesn't automatically pop-up. If it did, then I'd agree; a dialogue box would be required. However, since you have to manually click that little button, I can only assume you do so when you're ready to spend your skill point. If your not, you can close the window and come back to the window when you are ready. There is nothing forcing you to spend your point the very second you get it, and as such I don't see the need to have the point requiring to be confirmed.

Mentioned above, the idea of the skill point not being finalised until the window is closed is an acceptable method for confirmation as this does not alter the game's behaviour for the players who do not want an additional dialogue box.

Reply #22 Top

The last paragraph was just to show how ridicous this type of a request seems to me. I doubt anyone took my last paragraph seriously. Though I agree it was poorly worded. Now if only I could heal my teammate in close proximity with ease instead of playing the select and pray its him and not automaticly you. 
End of quote
I agree 100x over.  For the love of god at least some friendly rook transparency would go a long way.  I died a couple times in a game I just played as my friend (rook that game) and I (sedna that time) were coordinating a difficult push and had to advance and retreat repeatedly, moving in and out of each other's avatars.

I don't really see why skill confirmation would have to be as tedious as people here said, you could do it a number of different ways that wouldn't require extra clicks.  Hell, maybe you could even set out a talent course that your character would auto-fill as you level, or of course just an option to enable or disable the confirmation box.

That being said, I think we can all pretty much agree that if there were a priority list of changes friendly unit frames you could target off of would be much further ahead in line than skill point misclick protection, as would a lot of other features.  I just thought the fervor with which people attacked the OP's idea was overboard.

Reply #23 Top

Mentioned above, the idea of the skill point not being finalised until the window is closed is an acceptable method for confirmation as this does not alter the game's behaviour for the players who do not want an additional dialogue box.
End of quote
Having to close the window would be an additional keystroke or click just the same as a confirmation box, though...  unless mine's bugged, because it auto-closes for me when I run out of points to spend (which is fine, personally I wouldn't use a confirmation, I just think it's a reasonable idea).

Reply #24 Top

Obscenitor, if they added the ability to target yourself by clicking on your portrait in the UI bar (as is in many other games) there would be no need for rook transparency. I agree with you though, not being able to heal yourself without rotating the camera and zooming is very frustrating.