Time it takes to get up and running?

I am pretty new to this game, but I am getting a hang of it slowly.  I have a question about how long it takes people who are playing Multiplayer Vs matches to get up and running?

I have been developing some build up strategies and I have a couple of them now, although they all seem to produce similar results.  Anyways, what I mean by up and running is that you have the first fleet logistics upgrade and you have it filled with ships and you are ready to start harassing your opponent (this means that you probably have taken most of the available planets and now both players are advancing towards the choke point).

My build up strategies have made it so that between 50min-1hour I am able to have a pretty well running economy (trade ports, media hubs, and the first 2 or 3 tiers of resource tech, i play vasari, and have aquired all of the local planets that usually means I have 7 or 8 places colonized) and my military is such that I have a cap ship up to lvl 5 or 6, and I have about 6 HCs and 7 or 8 carriers, and the tech to build a SB for assaulting.

Am I way off base here, or does this seem reasonable?  I have only been playing with a friend of mine, so I don't really know how 'good' the multiplayer community is.

3,019 views 3 replies
Reply #1 Top

I read some of the strategies in the sticky right after posting this and it seems that I am setting myself up to be chastized about my newb skills.  I am kind of attached to playing a balanced game, but it seems like most multiplayer strategies are around rushing, which is inevitable I suppose as most RTSs come down to this.

Reply #2 Top

Its not so much as rushing, I would say rushing is going full military and attacking without an established econ.  Anyone can get 15+ LRFs up (10 or so if Advent) and "rush" their opponent.  These sort of games usually depend on who can out produce the other, therefore if another has a slight advantage (3 mines on his 1st roid instead of his opponents 2 mines) then he would outproduce.  I understand your reluctance to this strategy becuase it relies alot on chance and map placement, race, in addition to actual skill.  "up-and-running" For me is usually within 15 - 25 minutes of "peace-time".  But I clarefy up and running a bit differently.  You will never have enough time to build your whole upgraded fleet supply in a multiplayer game unless the map is too big for the amount of people in it.  Instead, you should focus on the flexibility of your fleet, and scouting the enemy.  Here is an example of what I mean, most people build LRFs as the core offensive power to their fleet, your response to this would be toe to toe with your LRFs, which works... barely, or make the appropriate counters.  You dont want to blindly make a fleet without knowing what your enemy has becuase you could be happy sitting on a ton of LRFs and Carrier Support when your enemy rushed HCs.  But in any multiplayer game you should always just have the expectation of getting rushed.  And if you dont get rushed... great, now you have a bigger colonizing fleet and you can colonize faster then them... or attack.  Hope this helps!

Reply #3 Top

You mention something that I am kind of trying to deal with.  If you are fighting the other player (lets assume 1 v 1 in a small sized map) and you are harrassing him within 15-20 minutes, then you must be forgoing taking all available planets right?  And that is kind of my question.  I feel like I should grow to a certain level before taking the risk of sending my fleet over to the other player.  I suppose that good players can probably accomplish both at the same time.  I dunno.