What is acceptable ping?

varying opinions...

Hey guys,

Awesome game so far... when I get to play it. I'm probably one of the few not plagued by the connection issues. However, living in a strange country, Egypt, I tend get horrible pings to almost everyone. I've played games with people ranging from 300-400, and the game seems perfectly playable. Yet, whenever I join a game, I almost always get instantly kicked for being a 'lagger.' My connection, although relatively high ping, IS stable.

I know its not ideal, but is a 300pinger going to drastically affect the game? Will there ever be some kind of "High Latency" setting on a players end which could help us not living in close proximity to the community?

Some of the other p2p games I've played have delay settings for high-ping connections, which supposedly smooth out the game for the other players.

5,295 views 12 replies
Reply #1 Top

The game is playable at 300 or 400, the problem is that you must likely will get lag spikes also the game might run slower at that ping, personally i can play with 400 although is a little anoying.

Reply #2 Top

That sucks man :(

I'm an Aussie so I know what its like to be booted for reasons of high ping. I do believe there are some proxy servers being rolled out soon which should reduce your latency somewhat. Hang in there :)

Reply #3 Top

Proxy will not reduce latency. As frogboy said, its highly possible it will get higher if you are connected to it.

Reply #4 Top

Quoting LordCarlos, reply 1
the problem is that you must likely will get lag spikes
End of LordCarlos's quote

High ping has nothing to do with spikes. 400ms is still playable. Most people will kick you if you have over 200ms and there are many that kick you if you have above 150. They are just idiots. It's ok to ask max performance from your teammates, but other than that its just stupid.

Reply #5 Top

I'm no expert on ping & lag, but I've participated in many games where all the pings were good & green, below 150 MS, during the game setup, and then there was lag during the game itself.

Yesterday evening, I participated in a game where most pings were near 200 MS, and there was no significant lag : just a few, brief pauses.

Some gamers just won't play with people with a ping above 150 MS. I believe that there are other factors to consider : such as multitasking & downloading in parallel while playing the game -- that can cause connection-stability issues & periodic lag.

Reply #6 Top

Demigod uses Net_lag 350 so anything below 350 will run smooth, any higher and you get the usual delay problems et.c

Reply #7 Top

I must have misunderstood this journal post Wagnard :(

The part where Frogboy said

The geographic location of these servers is key to keep users from getting lag.
End of quote

From what you said I gather Frogboy intended "keep users from getting additional lag". I interpreted the proxies as somehow cutting down on the number of hops and therefore reducing lag that way.

Sad panda. How are players like Zerve0 and myself going to be able to play competatively when we are kicked based on the cold hard fact that geographical distance increases latency?

Reply #8 Top

It doesn't mean you'll get more lag Silphius.

There are going to be two more options in the process of connecting you to other people that aren't implemented at the moment.

1. Port forwarding, connection from you to other players, bypassing the need for the NAT facilitator if your ports are forwarded correctly. This is the fastest method(not implemented at the moment).

2. NAT facilitator. If your ports are not forwarded, the NAT facilitator will try connect you to other players. This is a little slower than port forwarding, and as Stardock has been saying, with lots of players, puts HUGE strain on their servers (This is currently the only method used, even if your ports are forwarded).

3. Proxy servers. If the above two methods fail, you will play through a proxy server. This adds an extra server you must go through, the server will connect to the players on your behalf. If the proxy server is far away, you will get get extra latency. An extreme example, would be: Say the proxy server is in the US and you are in... Russia. You would connect from Russia, to the proxy server in the US, that would then connect to say another player in Africa. As you can see, the route for information to travel has been substantially increased, instead of Russia -> Africa, BUT, you will be guarenteed to get a connection. This is why it is a last ditch effort. (As I said, this is a worst case scenario).

Reply #9 Top

depends if its 300 and steady then 300 is ok. But if it fluctuates 90 to 300 to 350 then no there will be lag

Reply #11 Top

ok let me tell u that ms has arround about 0 rtoo do with game    ms is how long it takes u too connect to someone then every few secs then send a signal to see itf it is still connected and to record how long it took

these lag spikes  as people say have nothing to do with ms  but to do with haveing a stable  connection  u could play with  people across the word aslong as they have a stable connection there will be no lag

lag is when the connection goes imbalancedpeople get droped when the imbalance gets too un controlled

like a stable conection is a straight line    and all the bumbs in the line are instability  when the bumbs get to high then someone gets droped to stead the connection again

Reply #12 Top

Scott Kevill, I applaud this decision!