I'm new to this game and I'm finding this to be a little tough to get into...
So I played the demo and it was very fun, I got the full game to play as the other two races and get the high end stuff. So far it's very fun and I like the music, atmosphere, overall strategy, etc. but I'm finding the opening game to be kind of slow. My basic strategy is to get a few scouts (3-4) to scout out the surrounding planets to see where the least resistance is so I can see where to expand. I upgrade my home planet and any economy upgrades so I can have a tough war machine for later games.
My problem is... I seem to be spending more time in the research tree waiting for money because income rates are slow. I usually do a rapid expansion, heavily fortify my front lines, develop my interior (planet/econemy upgrades) then make a large fleet to slowly envelop the enemy. It's just alot slower in this game compard to other strategy games.
-Does anyone have any tips for the opening acts so it is more manageable/(for the lack of a better word) fun.
-What are the key differences between the 3 faction playstyles; and which would suit me best?
-Is there any replays that show the 3 superweapons in action (I couldn't find any on youtube).
-Anyone want to volunteer to give me a runthrough in multiplayer; or a blacklist of players to avoid? I will (most likely) be on Thurs.-Sunday
-Is there a small mod that includes the:
>U.S.G. Ishimura from Dead Space? It would be neat to see it as a ship in SoaSE. Possible abilities: Flack cannon barrage, repair systems, colonize system/asteroid, drain planet.
>Ship from 2001; It would be a scout ship that travels very fast and has great phase tech.
>Yammato battleship from Starcraft: Repair, laser barrage, missile barage, Yammato cannon (1 hit K.O. for space, 2-3 for planets)
/\/\/\/\Or for that matter, all of the Terran ships?
>The ship from Futurama!
Any help would be appreciated!