Scout issue?

I have noticed that if you build a scout in a gravity well that already has scouts in it set to auto-attack (for mine clearing) the new scout will be produced with auto-attack on and you cannot turn it off. Usually happens late to mid game.

Another thing that has already been mentioned, I believe, is the AI's lack of capital ships. I will have 13 and the AI will have 2 or 3. This late game and the AI's are set to hard-aggressor. Thanks - J

2,948 views 3 replies
Reply #1 Top

You should not get so many cap ships. 13 is way too many. Get between 2 and 4 maybe 5, but thats pushing it.

I haven't noticed any issues with scouts auto-attacking.

Reply #2 Top

Well I actually end up with 16. 2 fleets consisting of 3 Marza's, 1 Kol, 2 Dunov's, 1 Sova, 1 Akkan. 30 cobalts, 30 Javelis, 35 Hoshikos, 15 Garda, 8 Ceilio (sp?), and 6-8 Kodiaks (rough estimate). It works well for the usual comp stomp for me. Usually only loose four or five ships when trying to kill the snorkulus SB.  Just works for me, the problem I am running into is that most of the AI will only build 2 or 3 capitals, sometimes only 1. This is on a map with 104 planets and everything set to hard. The scout autoattack seems to occur when a scout is built in a gravity well that still has mines in it and other scouts already set to auto-attack. It comes out with auto-attack on and it cannot be turned off. Thanks -J

Reply #3 Top

Have you looked into turning off auto attack after all the mines are dead? I think, possibly, that activating minesweeping turns auto attack on for the duration that there are mines to attack.