[Suggestion] Gambit System
In Final Fantasy VII, there is something called a gambit system that specifies how characters react under certain circumstances. Since not all of us are pros and can micro every single unit in our fleet, I thought a "gambit" system of sorts could be added into the game. They could basically be orders assigned beforehand to singular units or groups of units. Here's an example;
Subjugator: You could have it's highest priority objective to use suppression on a type of enemy crusier. Or a higher priority could be using perserverance on a certain type of ship or unit if their hull drops too low. This could be applied to Subverters and other ships with disabling abilities so that you could use them more effectively to disable the types of ships you want disabled instead of the AI determining when they need to be use.
You could apply a similar concept to other abilities, attack priorities and essentially let your fleets be a little more autonomous. What do you guys think?(Also, sorry if this is the wrong place to post this)