Anyone care to see more ships?

I've seen lot's of talk about super dreadnaughts..  Personally, I'm not all that excited about having more ship classes.  I would like to see more ship choices though.  I was really happy they added the anti-structure ships in entrenchment.  I'd love to see a few more new ships in upcoming expansions.  Not a HUGE number, but just a few more to chose from.  At least one more cap ship in the 2nd or 3rd expansion. 

 

Now in the 2nd expansion we're going to see a focus on diplomacy...and someone official said that a revamp of pirates will come too.  So we might not see any new ships...which is ok with me.  There is a lot of possability under the heading of "Diplomacy" to play with.  I'm anxious to see what they come up with.  In the 3rd, whatever it turns out to be...if it's been announced what it will focus on I don't remember, I'd just like to see the some new ships. I love the designs that Ironclad has come up with.  I'd like to see more...  You can never have too much of a good thing, right?

 

 

32,790 views 18 replies
Reply #1 Top

I'd be interested in seeing some of the older ship designs like the original Kol battleship.

Reply #2 Top

I perfer more detail

Reply #3 Top

No redundancy please.  Can you really think of any ships that fill roles not already covered?  and even then, it'd probably be better to upgrade the existing ones.

Reply #4 Top

I would like to see some more frigates and cruisers. A all around end game frigate would be nice. The ones you start with just dont seem to be worth much, even upgraded.

Reply #5 Top
Here are a few ships that have new roles:

Fireships- unarmed, packed with explosives, designed to ram enemy ships or structures and destroy themselves. (Also, the concept of mine explosions that don't affect the mine owner is rubbish, ships stayed out of their own minefields, I hope that is changed. If exploding capitals damaged nearby strikecraft they would be less valuable as a target.)

Electronic Warfare ships- it's extremely difficult to set an ambush, especially when in a storm or asteroid belt, that can't be right? So how about a mobile phase inhibitor that can also cloak stationary non-attacking ships unless a scout is nearly on top of them?

Boarding ships- there's very little opportunity to capture ships, how about a fast unarmed ship that can dock with heavily damaged enemies?

Support ships- support is currently entirely abstracted, but it doesn't have to be. Support ships might have to remain in an adjacent system, like a baggage train, otherwise your fleet suffers weapons and antimatter penalties if it is larger than a set limit.

Reply #6 Top

Quoting FearlessDefiance, reply 4
A all around end game frigate would be nice.
End of FearlessDefiance's quote

You mean like Heavy Cruiser...

 

Reply #7 Top

new ships would be good, but only if they do something new. as is, I'd say we have a good distribution of roles in the armada, so I'm not sure what could be added. maybe something like a stealth ship, a sort of submarine in space. or a planet conquering frigate. or a really close-up combat ship that can deal lots of dmg, but has to reach its target first. someone said flamethrower, so with a different concept I could imagine that.

I also read elsewhere some ideas of diplomatic ships or the like. here, I'd say that ships are a military issue and that controlling technological, diplomatic or economic sides of a game like this via ships is a erroneous and stupid way of making bring a makro level decision to a lower and level and forcing more micro. if I want to negotiate treaties I'd much rather do that over a menu that having to send some ship somewhere, because that would just require more attention, more clicks without adding anything imo.

Reply #8 Top

this is how you do it (the ship portion.  I still think AI should be completely overhauled):

1) you create different ship types for each race.  NOT THE SAME ROLES WITH DIFFERENT NAMES!!!!

2) you tweak the range and damage for each individual ship type so that they are balanced.  AOE III did this amazingly, as no two civilizations had the same barracks units, but they were amazingly balanced.
hell, even randomly removing one ship type from each race would make it more interesting.  give you a weakness to exploit, and the same for enemies.

3)you beta test for maximum balance and bugs.

that's all you need.  It may require more imagination, but it makes a much better overall game.

Reply #9 Top

id like to see another cap personally

something like a special anti SC cap that would act as an escort for the other caps

Reply #10 Top

Quoting DesConnor, reply 5
Here are a few ships that have new roles:

Fireships- unarmed, packed with explosives, designed to ram enemy ships or structures and destroy themselves. (Also, the concept of mine explosions that don't affect the mine owner is rubbish, ships stayed out of their own minefields, I hope that is changed. If exploding capitals damaged nearby strikecraft they would be less valuable as a target.)


Electronic Warfare ships- it's extremely difficult to set an ambush, especially when in a storm or asteroid belt, that can't be right? So how about a mobile phase inhibitor that can also cloak stationary non-attacking ships unless a scout is nearly on top of them?


Boarding ships- there's very little opportunity to capture ships, how about a fast unarmed ship that can dock with heavily damaged enemies?


Support ships- support is currently entirely abstracted, but it doesn't have to be. Support ships might have to remain in an adjacent system, like a baggage train, otherwise your fleet suffers weapons and antimatter penalties if it is larger than a set limit.
End of DesConnor's quote

 

Dont like all of your ideas but i think that boarding ships and more/better suport ships are brilliant ideas.

I personally think that the ability to board ships to capture them when they are knackered frm battle is an oppurtunity to enhance the gameplay that ironclad never considered. Wouldnt be to hard to balance, for example you could have to meet criteria such as damaging a ship to a certain point, then using the akkan ionbolt or giving the bombers a disabling ability (for instance) to disable the ship and then mark it for capture (to prevent the fleet killing it), then send in a boarding ship within a certain amount of time before the disabling effect wears off to capture it. Or sumin like that. And I doubt it would turn into a case of lose a ship = replace it with enemy ship because in the heat of a sins battle boarding ships wouldnt have a 100% success rate even if they did start boarding and you would be limited by your fleet supply.

As for support ships well atm fleet support ships (i mean as in repair for example) arent as fleshed out as they could be. Maybe a couple more support ships and more options for currently existing ones could add a decent layer of strategy to the combat. :)

Though as for people sugestions on new cap ships that I've seen here and there, nah I dont think so. All things considered there are plenty of them per race, their all different enough to be usefull in their own right and they're balenced pretty well.

As for super dreadnought things ,,,erm NO for heaven sakes people it wouldnt work. And if it does the beta will be a nightmare

Reply #11 Top

wouldnt that render raptures dominance completle pointless

id like a ship that STOPS OTHER ships from running a way

subjegation isnt really cutting it for me

Reply #12 Top

its called gravity warhead.

makes phase jumps impossible

Reply #13 Top

thats great for those who play that race but advent has nothing like that

Reply #14 Top

then phase stab is all you got.

haha... all your phase belong to us...

Reply #15 Top

Quoting Astax, reply 6

Quoting FearlessDefiance, reply 4 A all around end game frigate would be nice.
You mean like Heavy Cruiser...

 
End of Astax's quote

No, I dont think so. IMO once it's end game, most of the ships other then caps, lr, and carriers are useless. I suppose they could be given more tech upgrades that aren't shared with caps but I like variety.

Reply #16 Top

I'd simply like to see ships that do something other than line up and shoot at each other.  There are so many other attacking dynamics possible.  What about ramming?  Or what about something that opens it's jaws and clamps down onto another ship?

In fairness, there already is some creativity there - with those advent cruisers that can push around other frigates, and with vasari subverters with the "in grav well phase jump" and disable, etc.  But let's have more!

Also, what about technologies like cloaking?

Reply #17 Top

heavy crusiers are good cuz there tough and get prioritized before lrf and lf from ship auto targeting

or thats how it used to be at least

Reply #18 Top

Currently the Vasari scout is the only ship with a cloak that I know of. And to my knowledge its not a true cloak, the enemy can still see you, just cant hit you. The problem with cloaking is you just know someones gonna scream imba the minute they even announce it, or state their thinking about looking into it. Making it balanced will be a bear for them as well. A idea I had for a cloaked ship would be a frigate with no weapons, all it does is capture enemy ships. The enemy ships shields would need to be down, so obviously you couldn't just use the ship alone. Ships moving during combat would be nice, but tbh it doesnt bother me that the caps do it, just the smaller ships.