How do you lower bounty against you?

Hey there,

I'm new to SOASE and am curious about the bounty issue. I searced this forum for "lowering bounty" and "bounty" and "pirates" and came up dry. I've been playing against the computer and have noticed that sometimes when there is an impending pirate raid that the bounty I place against another player sometimes drops by a few dollars or disappears completely. How is the computer player lowering the bounty against it? I want to be able to do the same thing myself.

24,595 views 21 replies
Reply #1 Top

The bounty is lowered by the pirates or other players (including you) killing your or your opponets stuff, (ships, trade ships, buildings, even bombarding planets), and then earning that bounty.  So if you put a bounty on a player, then start killing his stuff, you would be getting your own money back, thus lowing the bounty on him.

Reply #2 Top

Basically if you kill enemy units that have bounty attached to them, you gain some money for the kill. and that money is deducted from the total bounty amount.

 

If their bounty is going down really fast, They are losing a lot of ships real fast.

Reply #3 Top

Quoting xploseve_12b, reply 1
So if you put a bounty on a player, then start killing his stuff, you would be getting your own money back, thus lowing the bounty on him.
End of xploseve_12b's quote

Not true. You cannot claim bounty you placed on a player: you can only claim bounty that other players placed.

In other words, the only way to shed bounty is to lose stuff - anything you own, no exceptions. Of course, higher leveled capital ships will be worth more than a trade ship or one strike craft.

Alternately, kill the pirates. Then bounty loses a lot of its purpose (though any left over can still be claimed by a third party).

Reply #4 Top

Quoting InfiniteVoid, reply 3
You cannot claim bounty you placed on a player: you can only claim bounty that other players placed.
End of InfiniteVoid's quote

What about the Advent's Karma ability, where bounty is placed on them for killing your trade ships?

Reply #5 Top

Same. Your faction still creates that bounty, even if it's indirect, so you can't claim it.

Reply #6 Top

You can easily rack up hundreds of thousands of bounty if an enemy player gets Karmic Retribution.  It would be hopelessly rigged if the owner could claim that bounty.

Reply #8 Top

Thanks, so scuttling ships of my own will lower my bounty? I'm playing a game right now where I have been ruthless with the bounty against the other player (hard random) and now my bounty is incredibly high because I haven't had many casualties. His bounty is now very low and it would bankrupt me to keep placing bounty on his head so now the pirates come after me. They are suicidal fortunately and my mine fields make quick work of them.

Reply #9 Top

No i dont think scuttling would lower your bounty, it would have to be distroyed by a opponet or pirates.  I wouldnt bother anyways, let em come, good training for your cap ships

Reply #10 Top

Not true. You cannot claim bounty you placed on a player: you can only claim bounty that other players placed.
End of quote

 

Er, I don't think that's right.  You can claim bounty you placed on your opponent.

Reply #11 Top

What I do is to send suicide souts into the pirates :D once they are killed no one get the bounty and it will lower the one against me :D

Reply #12 Top

Quoting Ron, reply 10
Er, I don't think that's right.  You can claim bounty you placed on your opponent.
End of Ron's quote

Try it in a 1v1 and dump some bounty on your enemy. Bounty should never drop provided pirates or militia forces do not claim it.

Reply #13 Top

Quoting InfiniteVoid, reply 12

Quoting Ron Lugge, reply 10Er, I don't think that's right.  You can claim bounty you placed on your opponent.
Try it in a 1v1 and dump some bounty on your enemy. Bounty should never drop provided pirates or militia forces do not claim it.
End of InfiniteVoid's quote


I did in a recent game -- the pirates never claimed the bounty because they were always coming for me (and not killing anything).  I stayed at a constant ~500, the AI's bounty dropped even when pirates came for me.

Reply #14 Top

Ya, you only lose bounty on you if your ships gets destroyer only

Reply #15 Top

It would be cool if tec had a reserch ablilty that would allow you to buy off bounty aginst you.  ie, using credits to lower your own bounty lower than the rest of the players, at eather the same rate of creadets or more.  this would be in effect buying bounty on other players at the same time with out letting other factions getting it when they distory each others stuff.  I say this cause the other factions have research dealing with pirates or bounty.  The Visarai can research a effect that lowers how many ships the pirates send (caus they "fear" them more) and the Advent can research an ability that causes bounty to be placed aginst the faction that distroys any of its trade ships at no cost to them (as stated above).  I figure this would be in standing with the "corporate monger" image the tec has.

Reply #16 Top

The way I see it, the not losing bounty against yourself is a check against one person controlling the pirates for an entire game.  I.e. you might be able to send the pirates in 1,2 or 3 or more times against a person (assuming 1v1) but after a while if you haven't lost anything, the bounty against you would be so high as to be prohibitive, and you would have to face up to a pirate attack.

 

Personally I would love to see the pirate code re-written anyways.  The way it stand right now, pirates are the most un-pirate like group imaginable.  Pirates exist as a group that seeks maximum profit for minimum risk.  As it's written now, the pirates in the game are ALWAYS suicidal.  Therefore none of the pirates in a given raid ever survive to spend any of the profits earned, so why would a pirate risk his neck to raid in the first place? 

 

I imagine a pirate code where the pirates when they raid would pick the least defended system (based on sometimes bad intel) of a given player (still influenced by bounty), jump into a system with a vasari like phase gate system (or maybe an unstable worm hole type thing that players could see if they were paying close enough attention) and run in to destroy support structures and steal resources from the planet.  If successful after a few mins in grav well then they would beat a hasty retreat out with their stolen loot.  If the player managed to intercept them before this they could get the stolen resources back. 

 

Something a little more realistic like this would make them more interesting, would cause players to invest a little more in defense for non front-line systems.  Would still make later game pirate raids have more meaning than just xp farming for low level cap ships too.

Reply #17 Top

I would also like to see them camping out in un-clamed or un-inhabitable grav wells, praying on trade ships and refinery ships, making you have to go out and hunt them down to protect your trade profits.  And it would be cool if they would take over planets they manage to defeat or un-clamed astroids, and then building defenses like they have at thier own base.  Then they would have more points on the map to generate raids from.  Maybe they could even take over player ships that have enough damage done to them, then imitatly try to take thier "prize ship" back to base for re-fit. They should even be able to salvage tech from capured worlds and ships and then up-grade thier own ships, makeing them more dangerous later in the game.

Reply #18 Top

I thought it would be interesting to make them a playable faction. Others have modded for it and in looking at the Forge Tools data they are set up as PlayerPirate.entity but the line "isSelectable FALSE" I was going to tweek that in a personal mod and from the looks of it pirates would simply play as a different TEC faction.

But it would be interesting to set them up as playable but not colonizing. They would only capture and convert other ships. Imaging a fleet of pirates made up of ships from all the different races. They would never build ships only capture and control. That's my idea. It's a whole different matter actually implementing it.

Reply #19 Top

For somehow the pirate are sucks to not making wormhole or between starsystem jump.

That is no good if player are at any star system which has no pirate base!

Reply #20 Top

allow them to jump between stars when the first faction to research the ability is able to do so.  The same for wormholes as well.  also you can give them a clokeing ability as long as they are out side the grav well, allowing them to by pass systems they dont want to attack.  but as soon as they enter the grave well, they would be visable.  they would have to extend the distance outside a grav well ships are allowed to travel too i think.

also this has nothing to do with lowing your bounty so back on topic.

Reply #21 Top

I use my carriers against enemy flak frigates (especially in matches that are one sided in my favor)

 

Fighters getting swatted decimates the bounty against you right quick.