Anyone making a full mod?
from
Stardock Forums
I see several library events isolated, or idea of new techs/missiles etc., but no total change.
I'm considering making such a mod, kind of I totally redo the tech tree, ships, improvements... This requires swapping the Data directory, however, which is why I'd like a modswapper... I am not yet sure I'll do it, since I'm committed to coding another game in my spare time, but here's the idea:
Very limited range/speed to begin with, no range/speed picks available. This makes settling take much more time.
Very distinct speed ships (like speed 0-1, 4, 12).
A big turtle defender after battle axe/hammer.
With such a setting, you could focus on buildup in your initial sector, or research speed/range techs to expand, which would mean a lack of military/tech etc. in the start. Also, contact with other races would probably come later.
I'm considering making such a mod, kind of I totally redo the tech tree, ships, improvements... This requires swapping the Data directory, however, which is why I'd like a modswapper... I am not yet sure I'll do it, since I'm committed to coding another game in my spare time, but here's the idea:
Very limited range/speed to begin with, no range/speed picks available. This makes settling take much more time.
Very distinct speed ships (like speed 0-1, 4, 12).
A big turtle defender after battle axe/hammer.
With such a setting, you could focus on buildup in your initial sector, or research speed/range techs to expand, which would mean a lack of military/tech etc. in the start. Also, contact with other races would probably come later.