Question about weapons in ship styles

Hi guys, I'm a new player and I just have a quick question about creating ship styles for a custom AI opponent.  I'm keeping it simple and just replacing the old ships for a race with ones designed myself and not adding anything new.  I want them to function as normal but just look like my designs.

The problem is weapons and modules, how can I be sure the AI will place weapons in sensible places on my custom design?  Do I have to place weapons and modules on it myself and the AI will use the same spots?  Is it wise just to place all the lowest tech weapons and modules and if I do will the AI understand to upgrade them itself and place them in the same locations?

Sorry if this sounds like a really silly question, but I am a really new player.

Thanks in advance!

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Reply #2 Top

Sadly, i haven't had much luck enforcing AIs to use the weapons & defenses designed into a template (since, it looks like that's the only ships they will build from) myself for XW custom styles... if anyone at SD knows the trick, i'd also use it.

Strangely, the components are showing up ON the ships while in the Yard but they aren't active somehow. Modules do work as they should though.

 

What we really need, in fact, is a ship style (for AIs or HPs, btw) that does use Core Ships as we define them and when the techs allow for proper activation of the variable elements... otherwise, i'll have to leave all meshes "empty" of engines, components, etc.

Unless i'm missing something else in how the code truly reacts to these modded files.